turtle/README.md

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# Turtle Graphics Library
A modern turtle graphics library for Rust built on [Macroquad](https://macroquad.rs/) with [Lyon](https://github.com/nical/lyon) for high-quality GPU-accelerated rendering.
## Project Status
**Stable** - Complete Lyon integration with multi-contour fill system and live animation preview.
## Features
- 🎨 **Simple Builder API**: Chain commands like `forward(100).right(90)`
-**Smooth Animations**: Tweening support with easing functions and live fill preview
- 🚀 **Instant Mode**: Execute commands immediately without animation (speed ≥ 999)
- 🎯 **High-Quality Rendering**: Complete Lyon tessellation pipeline with GPU acceleration
- 🫟 **Multi-Contour Fills**: Automatic hole detection with EvenOdd fill rule - draw cheese with holes!
- 📐 **Self-Intersecting Paths**: Stars, complex shapes - all handled correctly
- 🐢 **Multiple Turtle Shapes**: Triangle, classic turtle, circle, square, arrow, and custom shapes
- 🔍 **Structured Logging**: Optional `tracing` integration for debugging (zero overhead when disabled)
- 💨 **Lightweight**: Fast compilation and runtime
## Quick Start
```rust
use macroquad::prelude::*;
use turtle_lib::*;
#[macroquad::main("Turtle")]
async fn main() {
// Create a turtle plan
let mut plan = create_turtle();
// Set speed (part of the plan)
plan.set_speed(100);
// Draw a square
for _ in 0..4 {
plan.forward(100).right(90);
}
// Create app (speed is managed by commands)
let mut app = TurtleApp::new().with_commands(plan.build());
loop {
clear_background(WHITE);
app.update();
app.render();
next_frame().await
}
}
```
## API Overview
### Creating Plans
```rust
let mut plan = create_turtle();
// Movement
plan.forward(100);
plan.backward(50);
// Rotation
plan.left(90); // degrees
plan.right(45);
// Circular arcs
plan.circle_left(50.0, 180.0, 36); // radius, angle (degrees), segments
plan.circle_right(50.0, 180.0, 36); // draws arc to the right
// Pen control
plan.pen_up();
plan.pen_down();
// Filling (with automatic hole detection)
plan.set_fill_color(BLUE);
plan.begin_fill();
// ... draw shape ...
plan.end_fill(); // Auto-closes and applies fill
// Appearance
plan.set_color(RED);
plan.set_pen_width(5.0);
plan.hide();
plan.show();
// Speed control (dynamic)
plan.set_speed(100); // Animated mode (< 999)
plan.set_speed(1000); // Instant mode (>= 999)
// Turtle shapes
plan.shape(ShapeType::Triangle);
plan.shape(ShapeType::Turtle); // Classic turtle shape
plan.shape(ShapeType::Circle);
plan.shape(ShapeType::Square);
plan.shape(ShapeType::Arrow);
// Custom shapes
let custom = TurtleShape::new(
vec![vec2(10.0, 0.0), vec2(-5.0, 5.0), vec2(-5.0, -5.0)],
true // filled
);
plan.set_shape(custom);
// Method chaining
plan.forward(100).right(90).forward(50);
```
### Execution Modes
Speed is now controlled via commands, allowing dynamic switching during execution:
```rust
let mut plan = create_turtle();
// Fast initial positioning (instant mode)
plan.set_speed(1000);
plan.pen_up();
plan.goto(vec2(-100.0, -100.0));
// Slow animated drawing
plan.set_speed(50);
plan.pen_down();
plan.forward(200);
plan.right(90);
// Create app (no speed parameter needed)
let app = TurtleApp::new().with_commands(plan.build());
```
**Speed Modes:**
- **Speed < 999**: Animated mode with smooth tweening
- **Speed >= 999**: Instant mode (no animation)
- Default speed is 100.0 if not specified
### Animation Loop
```rust
loop {
clear_background(WHITE);
app.update(); // Update animation state
app.render(); // Draw to screen
if app.is_complete() {
// All commands executed
}
next_frame().await
}
```
## Debugging and Logging
The library uses [`tracing`](https://docs.rs/tracing) for structured diagnostic logging. This is completely optional - if you don't set up a subscriber, there's zero overhead.
### Enable Logging
```rust
// Add to your Cargo.toml:
// tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
tracing_subscriber::fmt()
.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
.init();
```
Control verbosity with the `RUST_LOG` environment variable:
```bash
# Show debug output
RUST_LOG=turtle_lib=debug cargo run
# Very verbose trace output
RUST_LOG=turtle_lib=trace cargo run
```
**See the complete example**: [`examples/logging_example.rs`](turtle-lib/examples/logging_example.rs) demonstrates initialization, log levels, filtering, and example output.
## Examples
Run examples with:
```bash
cargo run --example square
cargo run --example koch
cargo run --example shapes
cargo run --example yinyang
cargo run --example stern
cargo run --example nikolaus
# Logging example - shows how to enable debug output
cargo run --example logging_example
RUST_LOG=turtle_lib=debug cargo run --example logging_example
```
### Available Examples
#### Basic Drawing
- **square.rs**: Basic square drawing
- **koch.rs**: Koch snowflake fractal
- **shapes.rs**: Demonstrates different turtle shapes
- **stern.rs**: Star pattern drawing
- **nikolaus.rs**: Nikolaus (Santa) drawing
#### Fill Examples
- **yinyang.rs**: Yin-yang symbol with automatic hole detection
- **fill_demo.rs**: Donut shape with hole
- **fill_requirements.rs**: Circle with red fill
- **fill_advanced.rs**: Complex shapes (star, swiss cheese, multiple holes)
- **fill_circle_test.rs**: Circle fills with different angles
- **fill_instant_test.rs**: Quick fill test in instant mode
#### Debugging
- **logging_example.rs**: Demonstrates how to enable and use tracing/logging output
## Why Lyon?
- Automatic hole detection via EvenOdd fill rule
- GPU-accelerated rendering
- Standards-compliant (matches SVG, HTML Canvas)
- Handles any self-intersecting path
### Basic Fill
```rust
let mut plan = create_turtle();
plan.set_fill_color(RED);
plan.begin_fill();
// Draw shape
for _ in 0..4 {
plan.forward(100);
plan.right(90);
}
plan.end_fill(); // Auto-closes and fills
```
### Fill with Holes (Multi-Contour)
```rust
plan.set_fill_color(BLUE);
plan.begin_fill();
// Outer circle (first contour)
plan.circle_left(90.0, 360.0, 72);
// pen_up() closes current contour
plan.pen_up();
plan.goto(vec2(0.0, -30.0));
// pen_down() starts new contour
plan.pen_down();
// Inner circle (becomes a hole automatically with EvenOdd rule!)
plan.circle_left(30.0, 360.0, 36);
plan.end_fill(); // Auto-detects holes and fills correctly
```
### Fill Features
-**Live Preview** - See fills progressively during animation
-**Auto-Close** - Automatically connects end point to start on `end_fill()`
-**Multi-Contour** - `pen_up()` closes contour, `pen_down()` opens next one
-**Automatic Hole Detection** - EvenOdd fill rule handles any complexity
-**Self-Intersecting Paths** - Stars and complex shapes work perfectly
## Architecture
### Module Structure
```
turtle-lib/src/
├── lib.rs - Public API and TurtleApp
├── state.rs - TurtleState and TurtleWorld
├── commands.rs - TurtleCommand enum (consolidated commands)
├── builders.rs - Builder traits (DirectionalMovement, Turnable, etc.)
├── execution.rs - Command execution with fill support
├── tweening.rs - Animation/tweening controller with dynamic speed
├── drawing.rs - Rendering with Lyon tessellation
├── shapes.rs - Turtle shape definitions
├── tessellation.rs - Lyon tessellation utilities
├── circle_geometry.rs - Circle arc calculations
└── general/ - Type definitions (Angle, Length, etc.)
```
### Design Principles
- **State Management**: Clean separation between turtle state and world state
- **Command Queue**: Commands queued and executed with optional tweening
- **Consolidated Commands**: Unified commands reduce duplication (Move, Turn, Circle)
- **Dynamic Speed Control**: Speed managed via SetSpeed commands for flexibility
- **Tweening System**: Smooth interpolation with easing functions
- **Unified Lyon Rendering**: All drawing operations use GPU-accelerated Lyon tessellation
## Workspace Structure
```
turtlers/
├── turtle-lib/ - Main library (Macroquad + Lyon)
└── turtle-lib-macros/ - Procedural macros (turtle_main)
```
## Building and Running
```bash
# Check all packages
cargo check
# Run specific example
cargo run --example yinyang
# Build release version
cargo build --release
```
## Development Status
### ✅ Completed
- **Turtle movement** and rotation (consolidated Move/Turn commands)
- **Pen control** (up/down) with contour management
- **Color** and **pen width**
- **Circle arcs** (left/right with unified Circle command)
- **Dynamic speed control** via SetSpeed commands
- **Instant mode** (speed ≥ 999) and animated mode (speed < 999)
- **Multi-contour fill** system with automatic hole detection
- **Lyon integration** for all drawing primitives
- **Multiple turtle shapes** with custom shape support
- **Tweening** system with easing functions
- **EvenOdd fill rule** for complex self-intersecting paths
- **Live fill preview** during animation with progressive rendering
- **Multi-contour support** - pen_up/pen_down manage contours
- **Command consolidation**
## What's New
### Complete Lyon Migration ✨
All drawing operations now use GPU-accelerated Lyon tessellation:
- **Unified pipeline**: Lines, arcs, circles, and fills - all use the same high-quality rendering
- **Simplified codebase**: ~410 lines of code eliminated
- **Better performance**: GPU tessellation is faster than CPU-based primitives
- **Consistent quality**: No more mixed rendering approaches
### Multi-Contour Fill System 🕳️
Advanced fill capabilities with automatic hole detection:
- **EvenOdd fill rule**: Draw shapes with holes - works like SVG and HTML Canvas
- **Pen state management**: `pen_up()` closes contour, `pen_down()` opens next
- **Live preview**: See fills progressively during animations
- **Self-intersecting paths**: Stars, complex shapes - all handled correctly
### Architectural Improvements 🏗️
- **Command consolidation**: Unified Move/Turn/Circle commands (~250 lines eliminated)
- **Dynamic speed control**: Change speed during execution via commands
- **Live animation preview**: Progressive fill rendering during circle/arc drawing
## License
MIT OR Apache-2.0
## Contributing
Contributions are welcome! The library now has a stable foundation with complete Lyon integration and multi-contour fill support.