remove redundant and unimportant information
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README.md
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README.md
@ -12,7 +12,7 @@ A modern turtle graphics library for Rust built on [Macroquad](https://macroquad
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- ⚡ **Smooth Animations**: Tweening support with easing functions and live fill preview
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- 🚀 **Instant Mode**: Execute commands immediately without animation (speed ≥ 999)
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- 🎯 **High-Quality Rendering**: Complete Lyon tessellation pipeline with GPU acceleration
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- **Multi-Contour Fills**: Automatic hole detection with EvenOdd fill rule - draw cheese with holes!
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- **Multi-Contour Fills**: Automatic hole detection with EvenOdd fill rule - draw cheese with holes!
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- 📐 **Self-Intersecting Paths**: Stars, complex shapes - all handled correctly
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- 🐢 **Multiple Turtle Shapes**: Triangle, classic turtle, circle, square, arrow, and custom shapes
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- 🔍 **Structured Logging**: Optional `tracing` integration for debugging (zero overhead when disabled)
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@ -291,19 +291,6 @@ turtle-lib/src/
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- **Dynamic Speed Control**: Speed managed via SetSpeed commands for flexibility
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- **Tweening System**: Smooth interpolation with easing functions
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- **Unified Lyon Rendering**: All drawing operations use GPU-accelerated Lyon tessellation
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- Lines, arcs, circles, fills - single high-quality rendering pipeline
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- ~410 lines of code eliminated through architectural simplification
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- Consistent quality across all primitives
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### Command Consolidation
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The library uses consolidated commands to reduce code duplication:
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- **Move(distance)**: Replaces separate Forward/Backward (negative = backward)
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- **Turn(angle)**: Replaces separate Left/Right (negative = left, positive = right)
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- **Circle{direction, ...}**: Unified circle command with CircleDirection enum
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This design eliminates ~250 lines of duplicate code while maintaining the same user-facing API.
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## Workspace Structure
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@ -329,26 +316,20 @@ cargo build --release
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## Development Status
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### ✅ Completed
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- Complete Lyon integration for all drawing primitives
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- Multi-contour fill system with automatic hole detection
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- Turtle movement and rotation (consolidated Move/Turn commands)
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- Circle arcs (left/right with unified Circle command)
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- Pen control (up/down) with contour management
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- Color and pen width
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- Multiple turtle shapes with custom shape support
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- Tweening system with easing functions
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- Dynamic speed control via SetSpeed commands
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- Instant mode (speed ≥ 999) and animated mode (speed < 999)
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- **Turtle movement** and rotation (consolidated Move/Turn commands)
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- **Pen control** (up/down) with contour management
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- **Color** and **pen width**
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- **Circle arcs** (left/right with unified Circle command)
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- **Dynamic speed control** via SetSpeed commands
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- **Instant mode** (speed ≥ 999) and animated mode (speed < 999)
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- **Multi-contour fill** system with automatic hole detection
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- **Lyon integration** for all drawing primitives
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- **Multiple turtle shapes** with custom shape support
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- **Tweening** system with easing functions
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- **EvenOdd fill rule** for complex self-intersecting paths
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- **Live fill preview** during animation with progressive rendering
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- **Multi-contour support** - pen_up/pen_down manage contours
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- **Command consolidation** (~250 lines eliminated)
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- **Full Lyon migration** (~410 total lines eliminated)
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### 🎯 Future Possibilities
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- Advanced stroke styling (caps, joins, dashing)
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- Bezier curves and custom path primitives
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- Additional examples and tutorials
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- **Command consolidation**
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## What's New
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@ -4,7 +4,7 @@ use turtle_lib::*;
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#[turtle_main("Yin-Yang")]
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fn draw(turtle: &mut TurtlePlan) {
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turtle.set_speed(900);
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turtle.set_speed(200);
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turtle.circle_left(90.0, 180.0, 36);
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turtle.begin_fill();
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