362 lines
10 KiB
Markdown
362 lines
10 KiB
Markdown
# Turtle Graphics Library
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A modern turtle graphics library for Rust built on [Macroquad](https://macroquad.rs/) with [Lyon](https://github.com/nical/lyon) for high-quality GPU-accelerated rendering.
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## Project Status
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✅ **Stable** - Complete Lyon integration with multi-contour fill system and live animation preview.
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## Features
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- 🎨 **Simple Builder API**: Chain commands like `forward(100).right(90)`
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- ⚡ **Smooth Animations**: Tweening support with easing functions and live fill preview
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- 🚀 **Instant Mode**: Execute commands immediately without animation (speed ≥ 999)
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- 🎯 **High-Quality Rendering**: Complete Lyon tessellation pipeline with GPU acceleration
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- **Multi-Contour Fills**: Automatic hole detection with EvenOdd fill rule - draw cheese with holes!
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- 📐 **Self-Intersecting Paths**: Stars, complex shapes - all handled correctly
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- 🐢 **Multiple Turtle Shapes**: Triangle, classic turtle, circle, square, arrow, and custom shapes
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- 🔍 **Structured Logging**: Optional `tracing` integration for debugging (zero overhead when disabled)
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- 💨 **Lightweight**: Fast compilation and runtime
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## Quick Start
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```rust
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use macroquad::prelude::*;
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use turtle_lib::*;
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#[macroquad::main("Turtle")]
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async fn main() {
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// Create a turtle plan
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let mut plan = create_turtle();
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// Set speed (part of the plan)
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plan.set_speed(100);
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// Draw a square
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for _ in 0..4 {
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plan.forward(100).right(90);
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}
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// Create app (speed is managed by commands)
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let mut app = TurtleApp::new().with_commands(plan.build());
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loop {
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clear_background(WHITE);
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app.update();
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app.render();
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next_frame().await
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}
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}
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```
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## API Overview
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### Creating Plans
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```rust
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let mut plan = create_turtle();
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// Movement
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plan.forward(100);
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plan.backward(50);
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// Rotation
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plan.left(90); // degrees
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plan.right(45);
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// Circular arcs
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plan.circle_left(50.0, 180.0, 36); // radius, angle (degrees), segments
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plan.circle_right(50.0, 180.0, 36); // draws arc to the right
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// Pen control
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plan.pen_up();
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plan.pen_down();
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// Filling (with automatic hole detection)
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plan.set_fill_color(BLUE);
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plan.begin_fill();
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// ... draw shape ...
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plan.end_fill(); // Auto-closes and applies fill
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// Appearance
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plan.set_color(RED);
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plan.set_pen_width(5.0);
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plan.hide();
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plan.show();
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// Speed control (dynamic)
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plan.set_speed(100); // Animated mode (< 999)
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plan.set_speed(1000); // Instant mode (>= 999)
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// Turtle shapes
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plan.shape(ShapeType::Triangle);
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plan.shape(ShapeType::Turtle); // Classic turtle shape
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plan.shape(ShapeType::Circle);
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plan.shape(ShapeType::Square);
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plan.shape(ShapeType::Arrow);
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// Custom shapes
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let custom = TurtleShape::new(
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vec![vec2(10.0, 0.0), vec2(-5.0, 5.0), vec2(-5.0, -5.0)],
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true // filled
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);
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plan.set_shape(custom);
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// Method chaining
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plan.forward(100).right(90).forward(50);
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```
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### Execution Modes
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Speed is now controlled via commands, allowing dynamic switching during execution:
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```rust
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let mut plan = create_turtle();
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// Fast initial positioning (instant mode)
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plan.set_speed(1000);
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plan.pen_up();
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plan.goto(vec2(-100.0, -100.0));
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// Slow animated drawing
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plan.set_speed(50);
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plan.pen_down();
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plan.forward(200);
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plan.right(90);
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// Create app (no speed parameter needed)
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let app = TurtleApp::new().with_commands(plan.build());
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```
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**Speed Modes:**
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- **Speed < 999**: Animated mode with smooth tweening
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- **Speed >= 999**: Instant mode (no animation)
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- Default speed is 100.0 if not specified
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### Animation Loop
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```rust
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loop {
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clear_background(WHITE);
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app.update(); // Update animation state
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app.render(); // Draw to screen
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if app.is_complete() {
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// All commands executed
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}
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next_frame().await
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}
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```
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## Debugging and Logging
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The library uses [`tracing`](https://docs.rs/tracing) for structured diagnostic logging. This is completely optional - if you don't set up a subscriber, there's zero overhead.
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### Enable Logging
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```rust
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// Add to your Cargo.toml:
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// tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
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tracing_subscriber::fmt()
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.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
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.init();
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```
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Control verbosity with the `RUST_LOG` environment variable:
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```bash
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# Show debug output
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RUST_LOG=turtle_lib=debug cargo run
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# Very verbose trace output
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RUST_LOG=turtle_lib=trace cargo run
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```
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**See the complete example**: [`examples/logging_example.rs`](turtle-lib/examples/logging_example.rs) demonstrates initialization, log levels, filtering, and example output.
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## Examples
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Run examples with:
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```bash
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cargo run --example square
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cargo run --example koch
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cargo run --example shapes
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cargo run --example yinyang
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cargo run --example stern
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cargo run --example nikolaus
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# Logging example - shows how to enable debug output
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cargo run --example logging_example
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RUST_LOG=turtle_lib=debug cargo run --example logging_example
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```
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### Available Examples
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#### Basic Drawing
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- **square.rs**: Basic square drawing
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- **koch.rs**: Koch snowflake fractal
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- **shapes.rs**: Demonstrates different turtle shapes
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- **stern.rs**: Star pattern drawing
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- **nikolaus.rs**: Nikolaus (Santa) drawing
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#### Fill Examples
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- **yinyang.rs**: Yin-yang symbol with automatic hole detection
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- **fill_demo.rs**: Donut shape with hole
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- **fill_requirements.rs**: Circle with red fill
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- **fill_advanced.rs**: Complex shapes (star, swiss cheese, multiple holes)
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- **fill_circle_test.rs**: Circle fills with different angles
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- **fill_instant_test.rs**: Quick fill test in instant mode
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#### Debugging
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- **logging_example.rs**: Demonstrates how to enable and use tracing/logging output
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## Why Lyon?
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- Automatic hole detection via EvenOdd fill rule
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- GPU-accelerated rendering
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- Standards-compliant (matches SVG, HTML Canvas)
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- Handles any self-intersecting path
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### Basic Fill
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```rust
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let mut plan = create_turtle();
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plan.set_fill_color(RED);
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plan.begin_fill();
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// Draw shape
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for _ in 0..4 {
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plan.forward(100);
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plan.right(90);
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}
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plan.end_fill(); // Auto-closes and fills
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```
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### Fill with Holes (Multi-Contour)
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```rust
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plan.set_fill_color(BLUE);
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plan.begin_fill();
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// Outer circle (first contour)
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plan.circle_left(90.0, 360.0, 72);
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// pen_up() closes current contour
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plan.pen_up();
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plan.goto(vec2(0.0, -30.0));
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// pen_down() starts new contour
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plan.pen_down();
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// Inner circle (becomes a hole automatically with EvenOdd rule!)
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plan.circle_left(30.0, 360.0, 36);
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plan.end_fill(); // Auto-detects holes and fills correctly
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```
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### Fill Features
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- ✅ **Live Preview** - See fills progressively during animation
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- ✅ **Auto-Close** - Automatically connects end point to start on `end_fill()`
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- ✅ **Multi-Contour** - `pen_up()` closes contour, `pen_down()` opens next one
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- ✅ **Automatic Hole Detection** - EvenOdd fill rule handles any complexity
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- ✅ **Self-Intersecting Paths** - Stars and complex shapes work perfectly
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## Architecture
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### Module Structure
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```
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turtle-lib/src/
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├── lib.rs - Public API and TurtleApp
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├── state.rs - TurtleState and TurtleWorld
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├── commands.rs - TurtleCommand enum (consolidated commands)
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├── builders.rs - Builder traits (DirectionalMovement, Turnable, etc.)
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├── execution.rs - Command execution with fill support
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├── tweening.rs - Animation/tweening controller with dynamic speed
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├── drawing.rs - Rendering with Lyon tessellation
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├── shapes.rs - Turtle shape definitions
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├── tessellation.rs - Lyon tessellation utilities
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├── circle_geometry.rs - Circle arc calculations
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└── general/ - Type definitions (Angle, Length, etc.)
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```
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### Design Principles
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- **State Management**: Clean separation between turtle state and world state
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- **Command Queue**: Commands queued and executed with optional tweening
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- **Consolidated Commands**: Unified commands reduce duplication (Move, Turn, Circle)
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- **Dynamic Speed Control**: Speed managed via SetSpeed commands for flexibility
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- **Tweening System**: Smooth interpolation with easing functions
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- **Unified Lyon Rendering**: All drawing operations use GPU-accelerated Lyon tessellation
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## Workspace Structure
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```
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turtlers/
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├── turtle-lib/ - Main library (Macroquad + Lyon)
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└── turtle-lib-macros/ - Procedural macros (turtle_main)
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```
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## Building and Running
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```bash
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# Check all packages
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cargo check
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# Run specific example
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cargo run --example yinyang
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# Build release version
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cargo build --release
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```
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## Development Status
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### ✅ Completed
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- **Turtle movement** and rotation (consolidated Move/Turn commands)
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- **Pen control** (up/down) with contour management
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- **Color** and **pen width**
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- **Circle arcs** (left/right with unified Circle command)
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- **Dynamic speed control** via SetSpeed commands
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- **Instant mode** (speed ≥ 999) and animated mode (speed < 999)
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- **Multi-contour fill** system with automatic hole detection
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- **Lyon integration** for all drawing primitives
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- **Multiple turtle shapes** with custom shape support
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- **Tweening** system with easing functions
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- **EvenOdd fill rule** for complex self-intersecting paths
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- **Live fill preview** during animation with progressive rendering
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- **Multi-contour support** - pen_up/pen_down manage contours
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- **Command consolidation**
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## What's New
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### Complete Lyon Migration ✨
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All drawing operations now use GPU-accelerated Lyon tessellation:
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- **Unified pipeline**: Lines, arcs, circles, and fills - all use the same high-quality rendering
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- **Simplified codebase**: ~410 lines of code eliminated
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- **Better performance**: GPU tessellation is faster than CPU-based primitives
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- **Consistent quality**: No more mixed rendering approaches
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### Multi-Contour Fill System 🕳️
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Advanced fill capabilities with automatic hole detection:
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- **EvenOdd fill rule**: Draw shapes with holes - works like SVG and HTML Canvas
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- **Pen state management**: `pen_up()` closes contour, `pen_down()` opens next
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- **Live preview**: See fills progressively during animations
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- **Self-intersecting paths**: Stars, complex shapes - all handled correctly
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### Architectural Improvements 🏗️
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- **Command consolidation**: Unified Move/Turn/Circle commands (~250 lines eliminated)
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- **Dynamic speed control**: Change speed during execution via commands
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- **Live animation preview**: Progressive fill rendering during circle/arc drawing
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## License
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MIT OR Apache-2.0
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## Contributing
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Contributions are welcome! The library now has a stable foundation with complete Lyon integration and multi-contour fill support.
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