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Generated
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checksum = "0f747710de3dcd43b88c9168773254e809d8ddbdf9653b84e2554ab219f17860"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"serde_derive",
|
"serde_derive",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_derive"
|
name = "serde_derive"
|
||||||
version = "1.0.141"
|
version = "1.0.144"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "75743a150d003dd863b51dc809bcad0d73f2102c53632f1e954e738192a3413f"
|
checksum = "94ed3a816fb1d101812f83e789f888322c34e291f894f19590dc310963e87a00"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
@@ -2962,9 +2953,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "serde_json"
|
name = "serde_json"
|
||||||
version = "1.0.82"
|
version = "1.0.83"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "82c2c1fdcd807d1098552c5b9a36e425e42e9fbd7c6a37a8425f390f781f7fa7"
|
checksum = "38dd04e3c8279e75b31ef29dbdceebfe5ad89f4d0937213c53f7d49d01b3d5a7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"itoa",
|
"itoa",
|
||||||
"ryu",
|
"ryu",
|
||||||
@@ -3247,6 +3238,7 @@ dependencies = [
|
|||||||
"bevy-inspector-egui",
|
"bevy-inspector-egui",
|
||||||
"bevy_prototype_lyon",
|
"bevy_prototype_lyon",
|
||||||
"bevy_tweening",
|
"bevy_tweening",
|
||||||
|
"num-traits",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -3263,9 +3255,9 @@ checksum = "099b7128301d285f79ddd55b9a83d5e6b9e97c92e0ea0daebee7263e932de992"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "unicode-ident"
|
name = "unicode-ident"
|
||||||
version = "1.0.2"
|
version = "1.0.3"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "15c61ba63f9235225a22310255a29b806b907c9b8c964bcbd0a2c70f3f2deea7"
|
checksum = "c4f5b37a154999a8f3f98cc23a628d850e154479cd94decf3414696e12e31aaf"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "unicode-normalization"
|
name = "unicode-normalization"
|
||||||
@@ -3662,9 +3654,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "x11-dl"
|
name = "x11-dl"
|
||||||
version = "2.19.1"
|
version = "2.20.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "ea26926b4ce81a6f5d9d0f3a0bc401e5a37c6ae14a1bfaa8ff6099ca80038c59"
|
checksum = "0c83627bc137605acc00bb399c7b908ef460b621fc37c953db2b09f88c449ea6"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"lazy_static",
|
"lazy_static",
|
||||||
"libc",
|
"libc",
|
||||||
|
|||||||
+3
-2
@@ -8,9 +8,10 @@ default-run = "turtlers"
|
|||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = { version = "0.8", features = ["dynamic"] }
|
bevy = { version = "0.8", features = ["dynamic"] }
|
||||||
bevy-inspector-egui = "0.12.1"
|
bevy-inspector-egui = "0.12"
|
||||||
bevy_prototype_lyon = "0.6"
|
bevy_prototype_lyon = "0.6"
|
||||||
bevy_tweening = "0.5.0"
|
bevy_tweening = "0.5"
|
||||||
|
num-traits = "0.2"
|
||||||
|
|
||||||
# Enable a small amount of optimization in debug mode
|
# Enable a small amount of optimization in debug mode
|
||||||
[profile.dev]
|
[profile.dev]
|
||||||
|
|||||||
@@ -0,0 +1,53 @@
|
|||||||
|
use bevy::prelude::{Commands, Query, Transform, With};
|
||||||
|
use bevy_tweening::Animator;
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
turtle::{TurtleCommands, TurtleGraphElement, TurtleShape},
|
||||||
|
turtle_movement::TurtleStep,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub(crate) fn run_animation_step(
|
||||||
|
commands: &mut Commands,
|
||||||
|
tcmd: &mut TurtleCommands,
|
||||||
|
turtle: &mut Query<&mut Animator<Transform>, With<TurtleShape>>,
|
||||||
|
) {
|
||||||
|
loop {
|
||||||
|
match tcmd.get_next() {
|
||||||
|
Some(TurtleStep {
|
||||||
|
turtle_animation: Some(turtle_animation),
|
||||||
|
line_segment: Some(graph_element_to_draw),
|
||||||
|
line_animation: Some(line_animation),
|
||||||
|
}) => {
|
||||||
|
let mut turtle = turtle.single_mut();
|
||||||
|
turtle.set_tweenable(turtle_animation);
|
||||||
|
match graph_element_to_draw {
|
||||||
|
TurtleGraphElement::TurtleLine(line) => {
|
||||||
|
commands.spawn_bundle(line).insert(line_animation);
|
||||||
|
}
|
||||||
|
TurtleGraphElement::Noop => (),
|
||||||
|
TurtleGraphElement::TurtleCircle(circle) => {
|
||||||
|
commands.spawn_bundle(circle).insert(line_animation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// In case a rotation is performed the line drawing can be skipped
|
||||||
|
Some(TurtleStep {
|
||||||
|
turtle_animation: Some(turtle_animation),
|
||||||
|
line_segment: Some(_),
|
||||||
|
line_animation: None,
|
||||||
|
}) => {
|
||||||
|
let mut turtle = turtle.single_mut();
|
||||||
|
turtle.set_tweenable(turtle_animation);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Some(_) => {
|
||||||
|
println!("without animation");
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
println!("nothing to draw");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_prototype_lyon::prelude::*;
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
App::new()
|
||||||
|
.insert_resource(Msaa { samples: 4 })
|
||||||
|
.add_plugins(DefaultPlugins)
|
||||||
|
.add_plugin(ShapePlugin)
|
||||||
|
.add_startup_system(setup_system)
|
||||||
|
.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_system(mut commands: Commands) {
|
||||||
|
let mut path_builder = PathBuilder::new();
|
||||||
|
path_builder.move_to(Vec2::new(100., 0.));
|
||||||
|
path_builder.arc(
|
||||||
|
100.0 * Vec2::ZERO,
|
||||||
|
100.0 * Vec2::ONE,
|
||||||
|
90f32.to_radians(),
|
||||||
|
0.,
|
||||||
|
);
|
||||||
|
let line = path_builder.build();
|
||||||
|
|
||||||
|
commands.spawn_bundle(Camera2dBundle::default());
|
||||||
|
commands.spawn_bundle(GeometryBuilder::build_as(
|
||||||
|
&line,
|
||||||
|
DrawMode::Stroke(StrokeMode::new(Color::BLACK, 10.0)),
|
||||||
|
Transform::default(),
|
||||||
|
));
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
pub mod angle;
|
||||||
|
pub mod length;
|
||||||
@@ -0,0 +1,179 @@
|
|||||||
|
use bevy_inspector_egui::Inspectable;
|
||||||
|
use std::{
|
||||||
|
f32::consts::PI,
|
||||||
|
ops::{Add, Div, Mul, Neg, Rem, Sub},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::turtle::Precision;
|
||||||
|
|
||||||
|
#[derive(Inspectable, Copy, Clone, Debug, PartialEq, Eq)]
|
||||||
|
pub enum AngleUnit<T: Default> {
|
||||||
|
Degrees(T),
|
||||||
|
Radians(T),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default> Default for AngleUnit<T> {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Degrees(Default::default())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Inspectable, Copy, Default, Clone, Debug, PartialEq, Eq)]
|
||||||
|
pub struct Angle<T: Default> {
|
||||||
|
value: AngleUnit<T>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default + Clone + Rem<T, Output = T>> Rem<T> for Angle<T> {
|
||||||
|
type Output = Self;
|
||||||
|
|
||||||
|
fn rem(self, rhs: T) -> Self::Output {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(v) => Self::Output::degrees(v % rhs),
|
||||||
|
AngleUnit::Radians(v) => Self::Output::radians(v % rhs),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default + Clone + Mul<T, Output = T>> Mul<T> for Angle<T> {
|
||||||
|
type Output = Self;
|
||||||
|
|
||||||
|
fn mul(self, rhs: T) -> Self::Output {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(v) => Self::Output::degrees(v * rhs),
|
||||||
|
AngleUnit::Radians(v) => Self::Output::radians(v * rhs),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Angle<Precision> {
|
||||||
|
pub fn limit_smaller_than_full_circle(self) -> Self {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(v) => Self {
|
||||||
|
value: AngleUnit::Degrees(v % 360.),
|
||||||
|
},
|
||||||
|
AngleUnit::Radians(v) => Self {
|
||||||
|
value: AngleUnit::Radians(v % (2. * PI)),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl<T: Default + Clone + Div<T, Output = T>> Div<T> for Angle<T> {
|
||||||
|
type Output = Self;
|
||||||
|
|
||||||
|
fn div(self, rhs: T) -> Self::Output {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(v) => Self::Output::degrees(v / rhs),
|
||||||
|
AngleUnit::Radians(v) => Self::Output::radians(v / rhs),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default + Clone + std::ops::Neg<Output = T>> Neg for Angle<T> {
|
||||||
|
type Output = Self;
|
||||||
|
|
||||||
|
fn neg(self) -> Self::Output {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(v) => Self::Output::degrees(-v),
|
||||||
|
AngleUnit::Radians(v) => Self::Output::radians(-v),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default + Clone + std::ops::Neg<Output = T>> Neg for &Angle<T> {
|
||||||
|
type Output = Angle<T>;
|
||||||
|
|
||||||
|
fn neg(self) -> Self::Output {
|
||||||
|
match self.value.clone() {
|
||||||
|
AngleUnit::Degrees(v) => Self::Output::degrees(-v),
|
||||||
|
AngleUnit::Radians(v) => Self::Output::radians(-v),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default + Clone> Angle<T> {
|
||||||
|
pub fn degrees(value: T) -> Angle<T> {
|
||||||
|
Self {
|
||||||
|
value: AngleUnit::Degrees(value),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn radians(value: T) -> Angle<T> {
|
||||||
|
Self {
|
||||||
|
value: AngleUnit::Radians(value),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn value(&self) -> T {
|
||||||
|
match self.value.clone() {
|
||||||
|
AngleUnit::Degrees(v) => v,
|
||||||
|
AngleUnit::Radians(v) => v,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Default + num_traits::float::Float> Angle<T> {
|
||||||
|
pub fn to_radians(self) -> Self {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(v) => Self {
|
||||||
|
value: AngleUnit::Radians(v.to_radians()),
|
||||||
|
},
|
||||||
|
AngleUnit::Radians(_) => self,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn to_degrees(self) -> Self {
|
||||||
|
match self.value {
|
||||||
|
AngleUnit::Degrees(_) => self,
|
||||||
|
AngleUnit::Radians(v) => Self {
|
||||||
|
value: AngleUnit::Degrees(v.to_degrees()),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Add<Output = T> + Default + num_traits::float::Float> Add for Angle<T> {
|
||||||
|
type Output = Angle<T>;
|
||||||
|
|
||||||
|
fn add(self, rhs: Self) -> Self::Output {
|
||||||
|
match (self.value, rhs.value) {
|
||||||
|
(AngleUnit::Degrees(v), AngleUnit::Degrees(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Degrees(v + o),
|
||||||
|
},
|
||||||
|
(AngleUnit::Degrees(v), AngleUnit::Radians(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Radians(v.to_radians() + o),
|
||||||
|
},
|
||||||
|
(AngleUnit::Radians(v), AngleUnit::Degrees(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Radians(v + o.to_radians()),
|
||||||
|
},
|
||||||
|
(AngleUnit::Radians(v), AngleUnit::Radians(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Radians(v + o),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T: Sub<Output = T> + Default + num_traits::float::Float> Sub for Angle<T> {
|
||||||
|
type Output = Angle<T>;
|
||||||
|
|
||||||
|
fn sub(self, rhs: Self) -> Self::Output {
|
||||||
|
match (self.value, rhs.value) {
|
||||||
|
(AngleUnit::Degrees(v), AngleUnit::Degrees(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Degrees(v - o),
|
||||||
|
},
|
||||||
|
(AngleUnit::Degrees(v), AngleUnit::Radians(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Radians(v.to_radians() - o),
|
||||||
|
},
|
||||||
|
(AngleUnit::Radians(v), AngleUnit::Degrees(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Radians(v - o.to_radians()),
|
||||||
|
},
|
||||||
|
(AngleUnit::Radians(v), AngleUnit::Radians(o)) => Self::Output {
|
||||||
|
value: AngleUnit::Radians(v - o),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn convert_to_radians() {
|
||||||
|
let radi = Angle::radians(30f32.to_radians());
|
||||||
|
let degr = Angle::degrees(30f32);
|
||||||
|
let converted = degr.to_radians();
|
||||||
|
assert_eq!(radi, converted)
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
use bevy_inspector_egui::Inspectable;
|
||||||
|
|
||||||
|
use crate::turtle::Precision;
|
||||||
|
|
||||||
|
#[derive(Inspectable, Default, Copy, Clone, Debug)]
|
||||||
|
pub struct Length(pub Precision);
|
||||||
+7
-3
@@ -1,6 +1,10 @@
|
|||||||
|
mod animation_step;
|
||||||
|
mod datatypes;
|
||||||
mod debug;
|
mod debug;
|
||||||
|
mod paths;
|
||||||
|
mod primitives;
|
||||||
mod turtle;
|
mod turtle;
|
||||||
mod turtle_shapes;
|
mod turtle_movement;
|
||||||
use bevy::{prelude::*, window::close_on_esc};
|
use bevy::{prelude::*, window::close_on_esc};
|
||||||
|
|
||||||
use bevy_prototype_lyon::prelude::*;
|
use bevy_prototype_lyon::prelude::*;
|
||||||
@@ -11,8 +15,8 @@ fn main() {
|
|||||||
.insert_resource(Msaa { samples: 4 })
|
.insert_resource(Msaa { samples: 4 })
|
||||||
.insert_resource(ClearColor(Color::BEIGE))
|
.insert_resource(ClearColor(Color::BEIGE))
|
||||||
.insert_resource(WindowDescriptor {
|
.insert_resource(WindowDescriptor {
|
||||||
width: 400.0,
|
width: 500.0,
|
||||||
height: 400.0,
|
height: 500.0,
|
||||||
title: "Turtle Window".to_string(),
|
title: "Turtle Window".to_string(),
|
||||||
present_mode: bevy::window::PresentMode::AutoVsync,
|
present_mode: bevy::window::PresentMode::AutoVsync,
|
||||||
..default()
|
..default()
|
||||||
|
|||||||
@@ -0,0 +1,46 @@
|
|||||||
|
use crate::{
|
||||||
|
datatypes::{angle::Angle, length::Length},
|
||||||
|
turtle::TurtleCommand,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn circle_star() -> Vec<TurtleCommand> {
|
||||||
|
vec![
|
||||||
|
TurtleCommand::Right(Angle::degrees(36.)),
|
||||||
|
TurtleCommand::Forward(Length(200.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Circle {
|
||||||
|
radius: Length(20.),
|
||||||
|
angle: Angle::degrees(324.),
|
||||||
|
},
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(200.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Circle {
|
||||||
|
radius: Length(20.),
|
||||||
|
angle: Angle::degrees(324.),
|
||||||
|
},
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(200.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Circle {
|
||||||
|
radius: Length(20.),
|
||||||
|
angle: Angle::degrees(324.),
|
||||||
|
},
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(200.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Circle {
|
||||||
|
radius: Length(20.),
|
||||||
|
angle: Angle::degrees(324.),
|
||||||
|
},
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(200.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Circle {
|
||||||
|
radius: Length(20.),
|
||||||
|
angle: Angle::degrees(324.),
|
||||||
|
},
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
use crate::{
|
||||||
|
datatypes::{angle::Angle, length::Length},
|
||||||
|
turtle::TurtleCommand,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn geometry_task() -> Vec<TurtleCommand> {
|
||||||
|
let mut before = vec![
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Backward(Length(100.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(45.)),
|
||||||
|
];
|
||||||
|
for _ in 0..10 {
|
||||||
|
let mut dash = vec![
|
||||||
|
TurtleCommand::PenUp,
|
||||||
|
TurtleCommand::Forward(Length(5.)),
|
||||||
|
TurtleCommand::PenDown,
|
||||||
|
TurtleCommand::Forward(Length(5.)),
|
||||||
|
];
|
||||||
|
before.append(&mut dash);
|
||||||
|
}
|
||||||
|
let mut after = vec![
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(50.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(90.)),
|
||||||
|
TurtleCommand::Forward(Length(50.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(45.)),
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
TurtleCommand::Left(Angle::degrees(120.)),
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
TurtleCommand::Left(Angle::degrees(120.)),
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
TurtleCommand::Right(Angle::degrees(150.)),
|
||||||
|
TurtleCommand::Forward(Length(100.)),
|
||||||
|
];
|
||||||
|
before.append(&mut after);
|
||||||
|
before
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
pub mod circle_star;
|
||||||
|
pub mod geometry_task;
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
pub mod animation;
|
||||||
|
pub mod bundles;
|
||||||
|
pub mod components;
|
||||||
|
pub mod turtle_primitives;
|
||||||
|
pub mod turtle_shapes;
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
use bevy::prelude::{Quat, Transform, Vec2};
|
||||||
|
use bevy_prototype_lyon::{
|
||||||
|
prelude::{Path, PathBuilder, ShapePath},
|
||||||
|
shapes,
|
||||||
|
};
|
||||||
|
use bevy_tweening::Lens;
|
||||||
|
|
||||||
|
use crate::{datatypes::angle::Angle, turtle::Precision};
|
||||||
|
|
||||||
|
pub(crate) struct LineAnimationLens {
|
||||||
|
start: Vec2,
|
||||||
|
end: Vec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LineAnimationLens {
|
||||||
|
pub(crate) fn new(start: Vec2, end: Vec2) -> Self {
|
||||||
|
Self { start, end }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Lens<Path> for LineAnimationLens {
|
||||||
|
fn lerp(&mut self, target: &mut Path, ratio: f32) {
|
||||||
|
let line = shapes::Line(self.start, self.start + ((self.end - self.start) * ratio));
|
||||||
|
*target = ShapePath::build_as(&line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) struct CircleAnimationLens {
|
||||||
|
pub start_pos: Vec2,
|
||||||
|
pub center: Vec2,
|
||||||
|
pub radii: Vec2,
|
||||||
|
pub start: Angle<Precision>,
|
||||||
|
pub end: Angle<Precision>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Lens<Path> for CircleAnimationLens {
|
||||||
|
fn lerp(&mut self, target: &mut Path, ratio: f32) {
|
||||||
|
let mut path_builder = PathBuilder::new();
|
||||||
|
path_builder.move_to(self.start_pos);
|
||||||
|
// The center point of the radius, then the radii in x and y direction, then the angle that will be drawn, then the x_rotation ?
|
||||||
|
path_builder.arc(
|
||||||
|
self.center,
|
||||||
|
self.radii,
|
||||||
|
(self.start + ((self.end - self.start) * ratio))
|
||||||
|
.to_radians()
|
||||||
|
.value(),
|
||||||
|
0.,
|
||||||
|
);
|
||||||
|
let line = path_builder.build();
|
||||||
|
*target = ShapePath::build_as(&line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) struct CircleMovementLens {
|
||||||
|
pub center: Vec2,
|
||||||
|
pub start: Transform,
|
||||||
|
pub end: Angle<Precision>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Lens<Transform> for CircleMovementLens {
|
||||||
|
fn lerp(&mut self, target: &mut Transform, ratio: f32) {
|
||||||
|
let angle = self.end * ratio;
|
||||||
|
let mut rotated = self.start;
|
||||||
|
|
||||||
|
rotated.rotate_around(
|
||||||
|
self.center.extend(0.),
|
||||||
|
Quat::from_rotation_z(angle.to_radians().value()),
|
||||||
|
);
|
||||||
|
|
||||||
|
*target = rotated;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
use bevy::prelude::{Bundle, Color, Component, Name, Transform, Vec2};
|
||||||
|
use bevy_inspector_egui::Inspectable;
|
||||||
|
use bevy_prototype_lyon::{
|
||||||
|
entity::ShapeBundle,
|
||||||
|
prelude::{DrawMode, FillMode, GeometryBuilder, PathBuilder, StrokeMode},
|
||||||
|
shapes::Line,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
datatypes::angle::Angle,
|
||||||
|
turtle::{Colors, Precision, TurtleCommand, TurtleCommands},
|
||||||
|
};
|
||||||
|
|
||||||
|
use super::turtle_shapes;
|
||||||
|
|
||||||
|
#[derive(Bundle, Inspectable, Default)]
|
||||||
|
pub struct TurtleDrawLine {
|
||||||
|
#[bundle]
|
||||||
|
#[inspectable(ignore)]
|
||||||
|
line: ShapeBundle,
|
||||||
|
name: Name,
|
||||||
|
marker: LineMarker,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default, Inspectable)]
|
||||||
|
struct LineMarker;
|
||||||
|
|
||||||
|
impl TurtleDrawLine {
|
||||||
|
pub(crate) fn new(start: Vec2, _end: Vec2, index: u64) -> Self {
|
||||||
|
Self {
|
||||||
|
line: GeometryBuilder::build_as(
|
||||||
|
&Line(start, start),
|
||||||
|
DrawMode::Outlined {
|
||||||
|
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
|
||||||
|
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
|
||||||
|
},
|
||||||
|
Transform::identity(),
|
||||||
|
),
|
||||||
|
name: Name::new(format!("Line {}", index)),
|
||||||
|
marker: LineMarker,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Bundle, Inspectable, Default)]
|
||||||
|
|
||||||
|
pub struct TurtleDrawCircle {
|
||||||
|
#[bundle]
|
||||||
|
#[inspectable(ignore)]
|
||||||
|
line: ShapeBundle,
|
||||||
|
name: Name,
|
||||||
|
marker: CircleMarker,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default, Inspectable)]
|
||||||
|
struct CircleMarker;
|
||||||
|
|
||||||
|
impl TurtleDrawCircle {
|
||||||
|
pub(crate) fn new(
|
||||||
|
center: Vec2,
|
||||||
|
radii: Vec2,
|
||||||
|
angle: Angle<Precision>,
|
||||||
|
index: u64,
|
||||||
|
start: Vec2,
|
||||||
|
end: Vec2,
|
||||||
|
) -> Self {
|
||||||
|
let mut path_builder = PathBuilder::new();
|
||||||
|
path_builder.move_to(start);
|
||||||
|
// The center point of the radius - this is responsible for the orientation of the ellipse,
|
||||||
|
// then the radii in x and y direction - this can be rotated using the x_rotation parameter,
|
||||||
|
// then the angle - the part of the circle that will be drawn like (PI/2.0) for a quarter circle,
|
||||||
|
// then the x_rotation (maybe the rotation of the radii?)
|
||||||
|
path_builder.arc(center, radii, angle.to_radians().value(), 0.);
|
||||||
|
let line = path_builder.build();
|
||||||
|
println!("Draw Circle: {} {} {:?}", center, radii, angle);
|
||||||
|
|
||||||
|
Self {
|
||||||
|
line: GeometryBuilder::build_as(
|
||||||
|
&line,
|
||||||
|
DrawMode::Outlined {
|
||||||
|
fill_mode: FillMode::color(Color::rgba(0., 0., 0., 0.)),
|
||||||
|
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
|
||||||
|
},
|
||||||
|
Transform::identity(),
|
||||||
|
),
|
||||||
|
name: Name::new(format!("Circle {}", index)),
|
||||||
|
marker: CircleMarker,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Bundle)]
|
||||||
|
pub struct Turtle {
|
||||||
|
colors: Colors,
|
||||||
|
commands: TurtleCommands,
|
||||||
|
name: Name,
|
||||||
|
#[bundle]
|
||||||
|
shape: ShapeBundle,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Turtle {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
colors: Colors::default(),
|
||||||
|
commands: TurtleCommands::new(vec![]),
|
||||||
|
name: Name::new("Turtle"),
|
||||||
|
shape: GeometryBuilder::build_as(
|
||||||
|
&turtle_shapes::turtle(),
|
||||||
|
DrawMode::Outlined {
|
||||||
|
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
|
||||||
|
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
|
||||||
|
},
|
||||||
|
Transform::identity(),
|
||||||
|
),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Turtle {
|
||||||
|
/* pub fn set_color(&mut self, color: Color) {
|
||||||
|
self.colors.color = color;
|
||||||
|
}
|
||||||
|
pub fn set_fill_color(&mut self, color: Color) {
|
||||||
|
self.colors.fill_color = color;
|
||||||
|
}
|
||||||
|
pub fn get_colors(&self) -> &Colors {
|
||||||
|
&self.colors
|
||||||
|
}
|
||||||
|
pub fn forward(&mut self) -> &mut Self {
|
||||||
|
self.commands
|
||||||
|
.commands
|
||||||
|
.push(TurtleCommand::Forward(Length(100.0)));
|
||||||
|
self
|
||||||
|
} */
|
||||||
|
pub fn set_commands(&mut self, commands: Vec<TurtleCommand>) {
|
||||||
|
self.commands = TurtleCommands::new(commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
use bevy::prelude::Vec2;
|
||||||
|
|
||||||
|
use crate::{datatypes::angle::Angle, turtle::Precision};
|
||||||
|
|
||||||
|
pub struct TurtleAction {
|
||||||
|
heading: Angle<Precision>,
|
||||||
|
position: Vec2,
|
||||||
|
primitive: TurtleActionType,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub enum TurtleActionType {
|
||||||
|
Straight {
|
||||||
|
target: Vec2,
|
||||||
|
},
|
||||||
|
Rotate {
|
||||||
|
angle: Angle<Precision>,
|
||||||
|
},
|
||||||
|
Circle {
|
||||||
|
center: Vec2,
|
||||||
|
radii: Vec2,
|
||||||
|
extent: Angle<Precision>,
|
||||||
|
},
|
||||||
|
}
|
||||||
@@ -3,31 +3,33 @@ use std::f32::consts::PI;
|
|||||||
use bevy::prelude::Vec2;
|
use bevy::prelude::Vec2;
|
||||||
use bevy_prototype_lyon::prelude::{Path, PathBuilder};
|
use bevy_prototype_lyon::prelude::{Path, PathBuilder};
|
||||||
|
|
||||||
|
use crate::turtle::Precision;
|
||||||
|
|
||||||
pub fn turtle() -> Path {
|
pub fn turtle() -> Path {
|
||||||
let polygon = &[
|
let polygon: &[[Precision; 2]; 23] = &[
|
||||||
[-2.5f32, 14.0f32],
|
[-2.5, 14.0],
|
||||||
[-1.25f32, 10.0f32],
|
[-1.25, 10.0],
|
||||||
[-4.0f32, 7.0f32],
|
[-4.0, 7.0],
|
||||||
[-7.0f32, 9.0f32],
|
[-7.0, 9.0],
|
||||||
[-9.0f32, 8.0f32],
|
[-9.0, 8.0],
|
||||||
[-6.0f32, 5.0f32],
|
[-6.0, 5.0],
|
||||||
[-7.0f32, 1.0f32],
|
[-7.0, 1.0],
|
||||||
[-5.0f32, -3.0f32],
|
[-5.0, -3.0],
|
||||||
[-8.0f32, -6.0f32],
|
[-8.0, -6.0],
|
||||||
[-6.0f32, -8.0f32],
|
[-6.0, -8.0],
|
||||||
[-4.0f32, -5.0f32],
|
[-4.0, -5.0],
|
||||||
[0.0f32, -7.0f32],
|
[0.0, -7.0],
|
||||||
[4.0f32, -5.0f32],
|
[4.0, -5.0],
|
||||||
[6.0f32, -8.0f32],
|
[6.0, -8.0],
|
||||||
[8.0f32, -6.0f32],
|
[8.0, -6.0],
|
||||||
[5.0f32, -3.0f32],
|
[5.0, -3.0],
|
||||||
[7.0f32, 1.0f32],
|
[7.0, 1.0],
|
||||||
[6.0f32, 5.0f32],
|
[6.0, 5.0],
|
||||||
[9.0f32, 8.0f32],
|
[9.0, 8.0],
|
||||||
[7.0f32, 9.0f32],
|
[7.0, 9.0],
|
||||||
[4.0f32, 7.0f32],
|
[4.0, 7.0],
|
||||||
[1.25f32, 10.0f32],
|
[1.25, 10.0],
|
||||||
[2.5f32, 14.0f32],
|
[2.5, 14.0],
|
||||||
];
|
];
|
||||||
let mut turtle_path = PathBuilder::new();
|
let mut turtle_path = PathBuilder::new();
|
||||||
turtle_path.line_to(Vec2::new(1.0, 1.0));
|
turtle_path.line_to(Vec2::new(1.0, 1.0));
|
||||||
+134
-170
@@ -1,14 +1,21 @@
|
|||||||
use std::{f32::consts::PI, time::Duration};
|
use std::time::Duration;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_inspector_egui::{Inspectable, RegisterInspectable};
|
use bevy_inspector_egui::{Inspectable, RegisterInspectable};
|
||||||
use bevy_prototype_lyon::prelude::*;
|
use bevy_prototype_lyon::prelude::*;
|
||||||
use bevy_tweening::{
|
use bevy_tweening::{
|
||||||
lens::{TransformPositionLens, TransformRotateZLens},
|
component_animator_system, lens::TransformScaleLens, Animator, EaseFunction, Tween,
|
||||||
Animator, EaseFunction, Sequence, Tween, TweeningPlugin, TweeningType,
|
TweenCompleted, TweeningPlugin, TweeningType,
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::turtle_shapes;
|
#[allow(unused_imports)]
|
||||||
|
use crate::paths::{circle_star::circle_star, geometry_task::geometry_task};
|
||||||
|
use crate::{
|
||||||
|
animation_step::run_animation_step,
|
||||||
|
datatypes::{angle::Angle, length::Length},
|
||||||
|
primitives::bundles::{Turtle, TurtleDrawCircle, TurtleDrawLine},
|
||||||
|
turtle_movement::TurtleStep,
|
||||||
|
};
|
||||||
|
|
||||||
pub struct TurtlePlugin;
|
pub struct TurtlePlugin;
|
||||||
|
|
||||||
@@ -17,218 +24,175 @@ impl Plugin for TurtlePlugin {
|
|||||||
app.add_plugin(TweeningPlugin)
|
app.add_plugin(TweeningPlugin)
|
||||||
.add_startup_system(setup)
|
.add_startup_system(setup)
|
||||||
.add_system(keypresses)
|
.add_system(keypresses)
|
||||||
|
.add_system(draw_lines)
|
||||||
|
.add_system(component_animator_system::<Path>)
|
||||||
.register_inspectable::<Colors>()
|
.register_inspectable::<Colors>()
|
||||||
.register_inspectable::<TurtleCommands>();
|
.register_inspectable::<TurtleCommands>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#[derive(Bundle)]
|
pub type Precision = f32;
|
||||||
pub struct Turtle {
|
|
||||||
colors: Colors,
|
|
||||||
commands: TurtleCommands,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Turtle {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
colors: Colors {
|
|
||||||
color: Color::DARK_GRAY,
|
|
||||||
fill_color: Color::BLACK,
|
|
||||||
},
|
|
||||||
commands: TurtleCommands(vec![
|
|
||||||
TurtleCommand::Forward(Length(100.)),
|
|
||||||
TurtleCommand::Left(Angle(90.)),
|
|
||||||
TurtleCommand::Forward(Length(100.)),
|
|
||||||
TurtleCommand::Left(Angle(90.)),
|
|
||||||
TurtleCommand::Forward(Length(100.)),
|
|
||||||
TurtleCommand::Left(Angle(90.)),
|
|
||||||
TurtleCommand::Forward(Length(100.)),
|
|
||||||
TurtleCommand::Left(Angle(90.)),
|
|
||||||
]), /*
|
|
||||||
shape: TurtleShape(GeometryBuilder::build_as(
|
|
||||||
&turtle_shapes::turtle(),
|
|
||||||
DrawMode::Outlined {
|
|
||||||
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
|
|
||||||
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
|
|
||||||
},
|
|
||||||
Default::default(),
|
|
||||||
)), */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Turtle {
|
|
||||||
pub fn set_color(&mut self, color: Color) {
|
|
||||||
self.colors.color = color;
|
|
||||||
}
|
|
||||||
pub fn set_fill_color(&mut self, color: Color) {
|
|
||||||
self.colors.fill_color = color;
|
|
||||||
}
|
|
||||||
pub fn get_colors(&self) -> &Colors {
|
|
||||||
&self.colors
|
|
||||||
}
|
|
||||||
pub fn forward(&mut self) -> &mut Self {
|
|
||||||
self.commands.0.push(TurtleCommand::Forward(Length(100.0)));
|
|
||||||
self
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component, Inspectable)]
|
#[derive(Component, Inspectable)]
|
||||||
pub struct TurtleCommands(Vec<TurtleCommand>);
|
pub struct TurtleCommands {
|
||||||
|
commands: Vec<TurtleCommand>,
|
||||||
|
lines: Vec<TurtleGraphElement>,
|
||||||
|
state: TurtleState,
|
||||||
|
}
|
||||||
|
#[derive(Inspectable)]
|
||||||
|
pub struct TurtleState {
|
||||||
|
pub start: Vec2,
|
||||||
|
pub heading: Angle<f32>,
|
||||||
|
pub speed: u64,
|
||||||
|
pub index: u64,
|
||||||
|
pub drawing: bool,
|
||||||
|
}
|
||||||
|
|
||||||
impl TurtleCommands {
|
impl TurtleCommands {
|
||||||
fn generate_tweenable(&self) -> Sequence<Transform> {
|
pub fn new(commands: Vec<TurtleCommand>) -> Self {
|
||||||
let mut seq = Sequence::with_capacity(self.0.len());
|
Self {
|
||||||
let mut pos = Vec2::ZERO;
|
commands,
|
||||||
let mut ori: f32 = 0.;
|
lines: vec![],
|
||||||
for op in &self.0 {
|
state: TurtleState {
|
||||||
match op {
|
start: Vec2::ZERO,
|
||||||
TurtleCommand::Forward(Length(x)) => {
|
heading: Angle::degrees(0.),
|
||||||
println!("Adding Forward");
|
speed: 2000,
|
||||||
let start = pos;
|
index: 0,
|
||||||
let end = pos + (Vec2::from_angle(ori) * *x as f32);
|
drawing: true,
|
||||||
seq = seq.then(Tween::new(
|
|
||||||
// accelerate and decelerate
|
|
||||||
EaseFunction::QuadraticInOut,
|
|
||||||
// Loop animation back and forth.
|
|
||||||
TweeningType::Once,
|
|
||||||
// later to be controlled by speed
|
|
||||||
Duration::from_secs(1),
|
|
||||||
// set the start and end of the animation
|
|
||||||
TransformPositionLens {
|
|
||||||
start: start.extend(0.),
|
|
||||||
end: end.extend(0.),
|
|
||||||
},
|
},
|
||||||
));
|
|
||||||
pos = end;
|
|
||||||
}
|
}
|
||||||
TurtleCommand::Backward(_) => todo!(),
|
|
||||||
TurtleCommand::Left(Angle(x)) => {
|
|
||||||
println!("Adding Left");
|
|
||||||
let start = ori;
|
|
||||||
let end = ori + (*x as f32 * PI / 180.);
|
|
||||||
seq = seq.then(Tween::new(
|
|
||||||
// Use a quadratic easing on both endpoints.
|
|
||||||
EaseFunction::QuadraticInOut,
|
|
||||||
// Loop animation back and forth.
|
|
||||||
TweeningType::Once,
|
|
||||||
// Animation time (one way only; for ping-pong it takes 2 seconds
|
|
||||||
// to come back to start).
|
|
||||||
Duration::from_secs(1),
|
|
||||||
// The lens gives access to the Transform component of the Entity,
|
|
||||||
// for the Animator to animate it. It also contains the start and
|
|
||||||
// end values respectively associated with the progress ratios 0. and 1.
|
|
||||||
TransformRotateZLens { start, end },
|
|
||||||
));
|
|
||||||
ori = end % (2. * PI);
|
|
||||||
}
|
}
|
||||||
TurtleCommand::Right(_) => todo!(),
|
}
|
||||||
TurtleCommand::PenUp => todo!(),
|
|
||||||
TurtleCommand::PenDown => todo!(),
|
impl TurtleCommands {
|
||||||
TurtleCommand::Circle => todo!(),
|
pub(crate) fn get_next(&mut self) -> Option<TurtleStep> {
|
||||||
|
let index = self.state.index;
|
||||||
|
let next_index = index + 1;
|
||||||
|
|
||||||
|
if let Some(command) = self.commands.get(self.state.index as usize) {
|
||||||
|
let res = match command {
|
||||||
|
TurtleCommand::Forward(Length(x)) => {
|
||||||
|
crate::turtle_movement::turtle_move(&mut self.state, *x as f32)
|
||||||
|
}
|
||||||
|
TurtleCommand::Backward(Length(x)) => {
|
||||||
|
crate::turtle_movement::turtle_move(&mut self.state, -*x as f32)
|
||||||
|
}
|
||||||
|
TurtleCommand::Left(angle) => {
|
||||||
|
crate::turtle_movement::turtle_turn(&mut self.state, *angle)
|
||||||
|
}
|
||||||
|
TurtleCommand::Right(angle) => {
|
||||||
|
crate::turtle_movement::turtle_turn(&mut self.state, -angle)
|
||||||
|
}
|
||||||
|
TurtleCommand::PenUp => {
|
||||||
|
self.state.drawing = false;
|
||||||
|
|
||||||
|
TurtleStep {
|
||||||
|
turtle_animation: None,
|
||||||
|
line_segment: None,
|
||||||
|
line_animation: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
TurtleCommand::PenDown => {
|
||||||
|
self.state.drawing = true;
|
||||||
|
|
||||||
|
TurtleStep {
|
||||||
|
turtle_animation: None,
|
||||||
|
line_segment: None,
|
||||||
|
line_animation: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
TurtleCommand::Circle { radius, angle } => {
|
||||||
|
crate::turtle_movement::turtle_circle(&mut self.state, radius.0 as f32, *angle)
|
||||||
|
}
|
||||||
TurtleCommand::Pause => todo!(),
|
TurtleCommand::Pause => todo!(),
|
||||||
|
};
|
||||||
|
self.state.index = next_index;
|
||||||
|
Some(res)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
seq
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Inspectable, Default)]
|
||||||
|
pub enum TurtleGraphElement {
|
||||||
|
TurtleLine(TurtleDrawLine),
|
||||||
|
TurtleCircle(TurtleDrawCircle),
|
||||||
|
#[default]
|
||||||
|
Noop,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Component, Inspectable)]
|
#[derive(Clone, Component, Inspectable)]
|
||||||
pub struct TurtleShape;
|
pub struct TurtleShape;
|
||||||
|
|
||||||
#[derive(Clone, Component, Inspectable)]
|
#[derive(Clone, Component, Inspectable, Default)]
|
||||||
pub struct Colors {
|
pub struct Colors {
|
||||||
color: Color,
|
color: Color,
|
||||||
fill_color: Color,
|
fill_color: Color,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Inspectable, Default)]
|
|
||||||
pub struct Length(f64);
|
|
||||||
#[derive(Inspectable, Default)]
|
|
||||||
pub struct Angle(f64);
|
|
||||||
|
|
||||||
#[derive(Component, Inspectable, Default)]
|
#[derive(Component, Inspectable, Default)]
|
||||||
enum TurtleCommand {
|
pub enum TurtleCommand {
|
||||||
Forward(Length),
|
Forward(Length),
|
||||||
Backward(Length),
|
Backward(Length),
|
||||||
Left(Angle),
|
Left(Angle<f32>),
|
||||||
Right(Angle),
|
Right(Angle<f32>),
|
||||||
PenUp,
|
PenUp,
|
||||||
PenDown,
|
PenDown,
|
||||||
#[default]
|
#[default]
|
||||||
Pause,
|
Pause,
|
||||||
Circle,
|
Circle {
|
||||||
|
radius: Length,
|
||||||
|
angle: Angle<f32>,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
fn setup(mut commands: Commands) {
|
fn setup(mut commands: Commands) {
|
||||||
let animator = Animator::new(Tween::new(
|
let animator = Animator::new(Tween::new(
|
||||||
// Use a quadratic easing on both endpoints.
|
|
||||||
EaseFunction::QuadraticInOut,
|
EaseFunction::QuadraticInOut,
|
||||||
// Loop animation back and forth.
|
|
||||||
TweeningType::PingPong,
|
TweeningType::PingPong,
|
||||||
// Animation time (one way only; for ping-pong it takes 2 seconds
|
Duration::from_millis(500),
|
||||||
// to come back to start).
|
TransformScaleLens {
|
||||||
Duration::from_secs(1),
|
start: Vec3::new(1., 1., 0.),
|
||||||
// The lens gives access to the Transform component of the Entity,
|
end: Vec3::new(1.3, 1.3, 0.),
|
||||||
// for the Animator to animate it. It also contains the start and
|
|
||||||
// end values respectively associated with the progress ratios 0. and 1.
|
|
||||||
TransformPositionLens {
|
|
||||||
start: Vec3::ZERO,
|
|
||||||
end: Vec3::new(40., 40., 0.),
|
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
commands.spawn_bundle(Camera2dBundle::default());
|
commands.spawn_bundle(Camera2dBundle::default());
|
||||||
|
let mut turtle_bundle = Turtle::default();
|
||||||
|
turtle_bundle.set_commands(circle_star());
|
||||||
commands
|
commands
|
||||||
.spawn_bundle(Turtle::default())
|
.spawn_bundle(turtle_bundle)
|
||||||
.insert_bundle(GeometryBuilder::build_as(
|
.insert(animator)
|
||||||
&turtle_shapes::turtle(),
|
.insert(TurtleShape);
|
||||||
DrawMode::Outlined {
|
|
||||||
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
|
|
||||||
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
|
|
||||||
},
|
|
||||||
Transform::identity(),
|
|
||||||
))
|
|
||||||
.insert(animator);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The sprite is animated by changing its translation depending on the time that has passed since
|
fn draw_lines(
|
||||||
/// the last frame.
|
|
||||||
fn keypresses(
|
|
||||||
//time: Res<Time>,
|
|
||||||
keys: Res<Input<KeyCode>>,
|
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut qry: Query<&mut Animator<Transform>>,
|
mut tcmd: Query<&mut TurtleCommands>,
|
||||||
tcmd: Query<&TurtleCommands>,
|
mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
|
||||||
|
mut query_event: EventReader<TweenCompleted>, // TODO: howto attach only to the right event?
|
||||||
|
) {
|
||||||
|
for ev in query_event.iter() {
|
||||||
|
let mut tcmd = tcmd.single_mut();
|
||||||
|
run_animation_step(&mut commands, &mut tcmd, &mut turtle)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn keypresses(
|
||||||
|
mut commands: Commands,
|
||||||
|
keys: Res<Input<KeyCode>>,
|
||||||
|
mut tcmd: Query<&mut TurtleCommands>,
|
||||||
|
mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
|
||||||
) {
|
) {
|
||||||
if keys.just_pressed(KeyCode::W) {
|
if keys.just_pressed(KeyCode::W) {
|
||||||
let tcmd = tcmd.single();
|
let mut tcmd = tcmd.single_mut();
|
||||||
let c = tcmd.generate_tweenable();
|
tcmd.state = TurtleState {
|
||||||
let mut shap = qry.single_mut();
|
start: Vec2::ZERO,
|
||||||
shap.set_tweenable(c);
|
heading: Angle::degrees(0.),
|
||||||
/* commands
|
speed: 500,
|
||||||
.spawn_bundle(Turtle::default())
|
index: 0,
|
||||||
.insert_bundle(GeometryBuilder::build_as(
|
drawing: true,
|
||||||
&turtle_shapes::turtle(),
|
};
|
||||||
DrawMode::Outlined {
|
|
||||||
fill_mode: FillMode::color(Color::RED),
|
run_animation_step(&mut commands, &mut tcmd, &mut turtle);
|
||||||
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
|
|
||||||
},
|
|
||||||
Transform::from_translation(Vec3::new(-100., 0., 0.)),
|
|
||||||
))
|
|
||||||
.insert(Animator::new(Tween::new(
|
|
||||||
// Use a quadratic easing on both endpoints.
|
|
||||||
EaseFunction::QuadraticInOut,
|
|
||||||
// Loop animation back and forth.
|
|
||||||
TweeningType::PingPong,
|
|
||||||
// Animation time (one way only; for ping-pong it takes 2 seconds
|
|
||||||
// to come back to start).
|
|
||||||
Duration::from_secs(1),
|
|
||||||
// The lens gives access to the Transform component of the Entity,
|
|
||||||
// for the Animator to animate it. It also contains the start and
|
|
||||||
// end values respectively associated with the progress ratios 0. and 1.
|
|
||||||
TransformPositionLens {
|
|
||||||
start: Vec3::new(-100., 0., 0.),
|
|
||||||
end: Vec3::new(-140., 40., 0.),
|
|
||||||
},
|
|
||||||
))); */
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,143 @@
|
|||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use bevy::prelude::{Quat, Transform, Vec2, Vec3};
|
||||||
|
use bevy_prototype_lyon::prelude::Path;
|
||||||
|
use bevy_tweening::{
|
||||||
|
lens::{TransformPositionLens, TransformRotateZLens},
|
||||||
|
Animator, EaseFunction, Tween, TweeningType,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
datatypes::angle::Angle,
|
||||||
|
primitives::{
|
||||||
|
animation::{CircleAnimationLens, CircleMovementLens, LineAnimationLens},
|
||||||
|
bundles::{TurtleDrawCircle, TurtleDrawLine},
|
||||||
|
},
|
||||||
|
turtle::{Precision, TurtleGraphElement, TurtleState},
|
||||||
|
};
|
||||||
|
|
||||||
|
pub struct TurtleStep {
|
||||||
|
pub turtle_animation: Option<Tween<Transform>>,
|
||||||
|
pub line_segment: Option<TurtleGraphElement>,
|
||||||
|
pub line_animation: Option<Animator<Path>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn turtle_turn(state: &mut TurtleState, angle_to_turn: Angle<Precision>) -> TurtleStep {
|
||||||
|
let start = state.heading;
|
||||||
|
let end = state.heading + angle_to_turn;
|
||||||
|
let animation = Tween::new(
|
||||||
|
EaseFunction::QuadraticInOut,
|
||||||
|
TweeningType::Once,
|
||||||
|
Duration::from_millis(state.speed),
|
||||||
|
TransformRotateZLens {
|
||||||
|
start: start.to_radians().value(),
|
||||||
|
end: end.to_radians().value(),
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.with_completed_event(state.index as u64);
|
||||||
|
// Don't draw as the position does not change
|
||||||
|
let line = TurtleGraphElement::Noop;
|
||||||
|
// Update the state
|
||||||
|
state.heading = end.limit_smaller_than_full_circle();
|
||||||
|
TurtleStep {
|
||||||
|
turtle_animation: Some(animation),
|
||||||
|
line_segment: Some(line),
|
||||||
|
line_animation: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn turtle_move(state: &mut TurtleState, length: Precision) -> TurtleStep {
|
||||||
|
let start = state.start;
|
||||||
|
let end = state.start + (Vec2::from_angle(state.heading.to_radians().value()) * length);
|
||||||
|
let turtle_movement_animation = Tween::new(
|
||||||
|
EaseFunction::QuadraticInOut,
|
||||||
|
TweeningType::Once,
|
||||||
|
Duration::from_millis(state.speed),
|
||||||
|
TransformPositionLens {
|
||||||
|
start: start.extend(0.),
|
||||||
|
end: end.extend(0.),
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.with_completed_event(state.index as u64);
|
||||||
|
let line = if state.drawing {
|
||||||
|
TurtleGraphElement::TurtleLine(TurtleDrawLine::new(start, end, state.index))
|
||||||
|
} else {
|
||||||
|
TurtleGraphElement::Noop
|
||||||
|
};
|
||||||
|
let line_animator = Animator::new(Tween::new(
|
||||||
|
EaseFunction::QuadraticInOut,
|
||||||
|
TweeningType::Once,
|
||||||
|
Duration::from_millis(state.speed),
|
||||||
|
LineAnimationLens::new(start, end),
|
||||||
|
));
|
||||||
|
state.start = end;
|
||||||
|
TurtleStep {
|
||||||
|
turtle_animation: Some(turtle_movement_animation),
|
||||||
|
line_segment: Some(line),
|
||||||
|
line_animation: Some(line_animator),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn turtle_circle(
|
||||||
|
state: &mut TurtleState,
|
||||||
|
radius: Precision,
|
||||||
|
angle: Angle<Precision>,
|
||||||
|
) -> TurtleStep {
|
||||||
|
let radii = Vec2::ONE * radius.abs();
|
||||||
|
let left_right = Angle::degrees(if radius >= 0. { 90. } else { -90. });
|
||||||
|
let center = state.start
|
||||||
|
+ (Vec2::new(radius.abs(), 0.).rotate(Vec2::from_angle(
|
||||||
|
((state.heading + left_right).to_radians()).value(),
|
||||||
|
)));
|
||||||
|
|
||||||
|
let turtle_movement_animation = Tween::new(
|
||||||
|
EaseFunction::QuadraticInOut,
|
||||||
|
TweeningType::Once,
|
||||||
|
Duration::from_millis(state.speed),
|
||||||
|
CircleMovementLens {
|
||||||
|
start: Transform {
|
||||||
|
translation: state.start.extend(0.),
|
||||||
|
rotation: Quat::from_rotation_z(state.heading.to_radians().value()),
|
||||||
|
scale: Vec3::ONE,
|
||||||
|
},
|
||||||
|
end: angle,
|
||||||
|
center,
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.with_completed_event(state.index as u64);
|
||||||
|
let end_pos = center
|
||||||
|
+ Vec2::new(radius.abs(), 0.).rotate(Vec2::from_angle(
|
||||||
|
(state.heading + angle - left_right).to_radians().value(),
|
||||||
|
));
|
||||||
|
let line = if state.drawing {
|
||||||
|
TurtleGraphElement::TurtleCircle(TurtleDrawCircle::new(
|
||||||
|
center,
|
||||||
|
radii,
|
||||||
|
Angle::degrees(0.),
|
||||||
|
state.index,
|
||||||
|
state.start,
|
||||||
|
end_pos,
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
TurtleGraphElement::Noop
|
||||||
|
};
|
||||||
|
let line_animator = Animator::new(Tween::new(
|
||||||
|
EaseFunction::QuadraticInOut,
|
||||||
|
TweeningType::Once,
|
||||||
|
Duration::from_millis(state.speed),
|
||||||
|
CircleAnimationLens {
|
||||||
|
start_pos: state.start,
|
||||||
|
center,
|
||||||
|
radii,
|
||||||
|
start: Angle::degrees(0.),
|
||||||
|
end: angle,
|
||||||
|
},
|
||||||
|
));
|
||||||
|
state.start = end_pos;
|
||||||
|
state.heading = state.heading + angle;
|
||||||
|
TurtleStep {
|
||||||
|
turtle_animation: Some(turtle_movement_animation),
|
||||||
|
line_segment: Some(line),
|
||||||
|
line_animation: Some(line_animator),
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user