experiment WIP

This commit is contained in:
Dietrich 2022-11-21 06:54:46 +01:00
parent 5f4e47f540
commit 03af02b4e6
Signed by: dietrich
GPG Key ID: F0CE5A20AB5C4B27
18 changed files with 1211 additions and 607 deletions

1055
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -7,10 +7,12 @@ default-run = "turtlers"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.8", features = ["dynamic"] }
bevy-inspector-egui = "0.12"
bevy_prototype_lyon = "0.6"
bevy_tweening = "0.5"
bevy = { version = "0.9", features = ["dynamic", "wayland"] }
bevy-inspector-egui = "0.14"
bevy_egui = "0.17"
egui = "0.19"
bevy_prototype_lyon = {version="0.7"}
bevy_tweening = {version="0.6"}
num-traits = "0.2"
# Enable a small amount of optimization in debug mode

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@ -1 +1 @@
*[x] make the
*[ ] Minimal example of filled animation

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@ -22,11 +22,11 @@ pub(crate) fn run_animation_step(
turtle.set_tweenable(turtle_animation);
match graph_element_to_draw {
TurtleGraphElement::TurtleLine(line) => {
commands.spawn_bundle(line).insert(line_animation);
commands.spawn((line, line_animation));
}
TurtleGraphElement::Noop => (),
TurtleGraphElement::TurtleCircle(circle) => {
commands.spawn_bundle(circle).insert(line_animation);
commands.spawn((circle, line_animation));
}
}
return;

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@ -1,143 +0,0 @@
//! Create and play an animation defined by code that operates on the `Transform` component.
use std::f32::consts::{FRAC_PI_2, PI};
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 1.0,
})
.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut animations: ResMut<Assets<AnimationClip>>,
) {
// Camera
commands.spawn_bundle(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// The animation API uses the `Name` component to target entities
let planet = Name::new("planet");
let orbit_controller = Name::new("orbit_controller");
let satellite = Name::new("satellite");
// Creating the animation
let mut animation = AnimationClip::default();
// A curve can modify a single part of a transform, here the translation
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 1.0, 2.0, 3.0, 4.0],
keyframes: Keyframes::Translation(vec![
Vec3::new(1.0, 0.0, 1.0),
Vec3::new(-1.0, 0.0, 1.0),
Vec3::new(-1.0, 0.0, -1.0),
Vec3::new(1.0, 0.0, -1.0),
// in case seamless looping is wanted, the last keyframe should
// be the same as the first one
Vec3::new(1.0, 0.0, 1.0),
]),
},
);
// Or it can modify the rotation of the transform.
// To find the entity to modify, the hierarchy will be traversed looking for
// an entity with the right name at each level
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone(), orbit_controller.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 1.0, 2.0, 3.0, 4.0],
keyframes: Keyframes::Rotation(vec![
Quat::from_axis_angle(Vec3::Y, 0.0),
Quat::from_axis_angle(Vec3::Y, FRAC_PI_2),
Quat::from_axis_angle(Vec3::Y, PI),
Quat::from_axis_angle(Vec3::Y, 3.0 * FRAC_PI_2),
Quat::from_axis_angle(Vec3::Y, 0.0),
]),
},
);
// If a curve in an animation is shorter than the other, it will not repeat
// until all other curves are finished. In that case, another animation should
// be created for each part that would have a different duration / period
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone(), orbit_controller.clone(), satellite.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0],
keyframes: Keyframes::Scale(vec![
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
Vec3::splat(1.2),
Vec3::splat(0.8),
]),
},
);
// There can be more than one curve targeting the same entity path
animation.add_curve_to_path(
EntityPath {
parts: vec![planet.clone(), orbit_controller.clone(), satellite.clone()],
},
VariableCurve {
keyframe_timestamps: vec![0.0, 1.0, 2.0, 3.0, 4.0],
keyframes: Keyframes::Rotation(vec![
Quat::from_axis_angle(Vec3::Y, 0.0),
Quat::from_axis_angle(Vec3::Y, FRAC_PI_2),
Quat::from_axis_angle(Vec3::Y, PI),
Quat::from_axis_angle(Vec3::Y, 3.0 * FRAC_PI_2),
Quat::from_axis_angle(Vec3::Y, 0.0),
]),
},
);
// Create the animation player, and set it to repeat
let mut player = AnimationPlayer::default();
player.play(animations.add(animation)).repeat();
// Create the scene that will be animated
// First entity is the planet
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Icosphere::default())),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
..default()
})
// Add the Name component, and the animation player
.insert_bundle((planet, player))
.with_children(|p| {
// This entity is just used for animation, but doesn't display anything
p.spawn_bundle(SpatialBundle::default())
// Add the Name component
.insert(orbit_controller)
.with_children(|p| {
// The satellite, placed at a distance of the planet
p.spawn_bundle(PbrBundle {
transform: Transform::from_xyz(1.5, 0.0, 0.0),
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
material: materials.add(Color::rgb(0.3, 0.9, 0.3).into()),
..default()
})
// Add the Name component
.insert(satellite);
});
});
}

114
src/bin/bevy_egui_test.rs Normal file
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@ -0,0 +1,114 @@
use bevy::{app::AppExit, prelude::*};
use bevy_egui::{egui, EguiContext, EguiPlugin};
use bevy_prototype_lyon::prelude::{
DrawMode, FillMode, FillOptions, GeometryBuilder, Path, PathBuilder, ShapePlugin, StrokeMode,
};
#[derive(Default, Resource)]
struct OccupiedScreenSpace {
left: f32,
top: f32,
right: f32,
bottom: f32,
}
#[derive(Default, Resource)]
struct Line {
x: f32,
y: f32,
}
#[derive(Resource, Deref, DerefMut)]
struct OriginalCameraTransform(Transform);
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
window: WindowDescriptor {
width: 700.0,
height: 500.0,
title: "Turtle Window".to_string(),
present_mode: bevy::window::PresentMode::AutoVsync,
//decorations: false,
..default()
},
..default()
}))
.add_plugin(EguiPlugin)
.add_plugin(ShapePlugin)
.init_resource::<OccupiedScreenSpace>()
.add_startup_system(setup_system)
.add_system(ui)
.add_system(update_path)
.run();
}
fn update_path(line: Res<Line>, mut path: Query<&mut Path>) {
for mut path in path.iter_mut() {
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::new(line.x, line.y));
path_builder.line_to(Vec2::new(100., 0.));
*path = path_builder.build();
}
}
fn ui(
mut egui_context: ResMut<EguiContext>,
mut occupied_screen_space: ResMut<OccupiedScreenSpace>,
mut line: ResMut<Line>,
mut exit: EventWriter<AppExit>,
) {
let mut style = (*egui_context.ctx_mut().style()).clone();
style.visuals.button_frame = false;
egui_context.ctx_mut().set_style(style);
occupied_screen_space.left = 0.0;
occupied_screen_space.right = egui::SidePanel::right("right_panel")
.resizable(false)
.show(egui_context.ctx_mut(), |ui| {
ui.add_space(7.);
ui.menu_button("Menu", |ui| {
if ui
.add_sized([ui.available_width(), 30.], egui::Button::new("Exit"))
.clicked()
{
exit.send(AppExit);
}
})
})
.response
.rect
.width();
occupied_screen_space.top = 0.0;
occupied_screen_space.bottom = egui::TopBottomPanel::bottom("bottom_panel")
.resizable(false)
.show(egui_context.ctx_mut(), |ui| {
ui.add_sized(
ui.available_size(),
egui::Slider::new(&mut line.x, 0.0..=100.0),
);
})
.response
.rect
.height();
}
fn setup_system(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.insert_resource(Line { x: 100., y: 100. });
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::new(200., 200.));
path_builder.line_to(Vec2::new(100., 0.));
let line = path_builder.build();
commands.spawn(GeometryBuilder::build_as(
&line,
DrawMode::Outlined {
fill_mode: FillMode {
options: FillOptions::default(),
color: Default::default(),
},
outline_mode: StrokeMode::new(Color::BLACK, 6.),
},
Transform::IDENTITY,
));
}

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@ -1,30 +1,143 @@
use std::time::Duration;
use bevy::prelude::*;
use bevy_prototype_lyon::prelude::*;
use bevy_tweening::{
component_animator_system, Animator, EaseFunction, Lens, Sequence, Tween, TweeningPlugin,
};
fn main() {
App::new()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_plugin(ShapePlugin)
.add_plugin(TweeningPlugin)
.add_startup_system(setup_system)
.add_system(component_animator_system::<Path>)
.run();
}
fn setup_system(mut commands: Commands) {
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::new(100., 0.));
path_builder.arc(
100.0 * Vec2::ZERO,
100.0 * Vec2::ONE,
90f32.to_radians(),
0.,
);
path_builder.line_to(Vec2::new(100., 0.));
let ops = vec![
GElem::Circle {
center: Vec2::ZERO,
radii: Vec2::splat(100.),
angle: 90.,
},
GElem::Line {
start: Vec2::new(0., 100.),
target: Vec2::splat(200.),
},
GElem::Line {
start: Vec2::splat(200.),
target: Vec2::new(100., 0.),
},
GElem::Circle {
center: Vec2::ZERO,
radii: Vec2::splat(100.),
angle: -90.,
},
GElem::Line {
start: Vec2::new(0., -100.),
target: Vec2::new(200., -200.),
},
GElem::Line {
start: Vec2::new(200., -200.),
target: Vec2::new(100., 0.),
},
];
let line = path_builder.build();
commands.spawn_bundle(Camera2dBundle::default());
commands.spawn_bundle(GeometryBuilder::build_as(
&line,
DrawMode::Stroke(StrokeMode::new(Color::BLACK, 10.0)),
Transform::default(),
));
commands.spawn(Camera2dBundle::default());
let mut seq = Sequence::with_capacity(ops.len());
for (step, op) in ops.clone().into_iter().enumerate() {
let mut done = ops.clone();
done.truncate(step);
let next = Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(1000),
FilledAnimation { current: op, done },
);
seq = seq.then(next);
}
let animator = Animator::new(seq);
commands
.spawn(GeometryBuilder::build_as(
&line,
DrawMode::Outlined {
fill_mode: FillMode {
options: FillOptions::default(),
color: Default::default(),
},
outline_mode: StrokeMode::new(Color::BLACK, 3.),
},
Transform::default(),
))
.insert(animator);
}
#[derive(Clone, Copy)]
enum GElem {
Circle {
center: Vec2,
radii: Vec2,
angle: f32,
},
Line {
start: Vec2,
target: Vec2,
},
}
impl GElem {
fn draw_to_builder(self, b: &mut PathBuilder) {
match self {
GElem::Circle {
center,
radii,
angle,
} => {
b.arc(center, radii, angle.to_radians(), 0.);
}
GElem::Line { target, start: _ } => {
b.line_to(target);
}
}
}
}
struct FilledAnimation {
current: GElem,
done: Vec<GElem>,
}
impl Lens<Path> for FilledAnimation {
fn lerp(&mut self, target: &mut Path, ratio: f32) {
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::new(100., 0.));
for x in &self.done {
x.draw_to_builder(&mut path_builder)
}
let part = match self.current {
GElem::Circle {
center,
radii,
angle,
} => GElem::Circle {
center,
radii,
angle: angle * ratio,
},
GElem::Line { target, start } => GElem::Line {
target: start + ((target - start) * ratio),
start,
},
};
part.draw_to_builder(&mut path_builder);
*target = path_builder.build();
}
}

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@ -1,2 +1,8 @@
use bevy::prelude::Vec2;
pub mod angle;
pub mod length;
pub type Coordinate = Vec2;
pub type Visibility = bool;
pub type Speed = u32;

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@ -177,3 +177,19 @@ fn convert_to_radians() {
let converted = degr.to_radians();
assert_eq!(radi, converted)
}
#[test]
fn sum_degrees() {
let fst = Angle::degrees(30f32);
let snd = Angle::degrees(30f32);
let sum = fst + snd;
assert!((sum.value() - 60f32).abs() < 0.0001);
assert!((sum.to_radians().value() - 60f32.to_radians()).abs() < 0.0001);
}
#[test]
fn sum_mixed() {
let fst = Angle::degrees(30f32);
let snd = Angle::radians(30f32.to_radians());
let sum = fst + snd;
assert!((sum.to_degrees().value() - 60f32).abs() < 0.0001);
assert!((sum.to_radians().value() - 60f32.to_radians()).abs() < 0.0001);
}

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@ -3,8 +3,10 @@ mod datatypes;
mod debug;
mod paths;
mod primitives;
mod structs;
mod turtle;
mod turtle_movement;
mod turtle_state;
use bevy::{prelude::*, window::close_on_esc};
use bevy_prototype_lyon::prelude::*;
@ -14,14 +16,16 @@ fn main() {
App::new()
.insert_resource(Msaa { samples: 4 })
.insert_resource(ClearColor(Color::BEIGE))
.insert_resource(WindowDescriptor {
width: 500.0,
height: 500.0,
title: "Turtle Window".to_string(),
present_mode: bevy::window::PresentMode::AutoVsync,
.add_plugins(DefaultPlugins.set(WindowPlugin {
window: WindowDescriptor {
width: 500.0,
height: 500.0,
title: "Turtle Window".to_string(),
present_mode: bevy::window::PresentMode::AutoVsync,
..default()
},
..default()
})
.add_plugins(DefaultPlugins)
}))
.add_plugin(ShapePlugin)
.add_plugin(debug::DebugPlugin)
.add_plugin(TurtlePlugin)

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@ -15,7 +15,6 @@ use super::turtle_shapes;
#[derive(Bundle, Inspectable, Default)]
pub struct TurtleDrawLine {
#[bundle]
#[inspectable(ignore)]
line: ShapeBundle,
name: Name,
@ -34,7 +33,7 @@ impl TurtleDrawLine {
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::identity(),
Transform::IDENTITY,
),
name: Name::new(format!("Line {}", index)),
marker: LineMarker,
@ -45,7 +44,6 @@ impl TurtleDrawLine {
#[derive(Bundle, Inspectable, Default)]
pub struct TurtleDrawCircle {
#[bundle]
#[inspectable(ignore)]
line: ShapeBundle,
name: Name,
@ -81,7 +79,7 @@ impl TurtleDrawCircle {
fill_mode: FillMode::color(Color::rgba(0., 0., 0., 0.)),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::identity(),
Transform::IDENTITY,
),
name: Name::new(format!("Circle {}", index)),
marker: CircleMarker,
@ -94,7 +92,6 @@ pub struct Turtle {
colors: Colors,
commands: TurtleCommands,
name: Name,
#[bundle]
shape: ShapeBundle,
}
@ -110,7 +107,7 @@ impl Default for Turtle {
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::identity(),
Transform::IDENTITY,
),
}
}

69
src/structs.rs Normal file
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@ -0,0 +1,69 @@
use bevy_prototype_lyon::prelude::PathBuilder;
use crate::{
datatypes::{
angle::{Angle, AngleUnit},
length::Length,
Coordinate,
},
turtle::Precision,
};
/**
* All the possibilities to draw something with turtle. All the commands can get the position, heading,
* color and fill_color from the turtles state.
*/
pub enum MoveCommand {
Forward(Length),
Backward(Length),
Circle { radius: Length, angle: Angle<f32> },
Goto(Coordinate),
Home,
}
/// Different ways to drop breadcrumbs on the way like a dot or a stamp of the turtles shape.
pub enum Breadcrumb {
Dot,
Stamp,
}
/// Different ways that change the orientation of the turtle.
pub enum OrientationCommand {
Left(Angle<Precision>),
Right(Angle<Precision>),
SetHeading,
LookAt(Coordinate),
}
/// A combination of all commands that can be used while drawing.
pub enum DrawElement {
Draw(MoveCommand),
Move(MoveCommand),
Orient(OrientationCommand),
Drip(Breadcrumb),
}
pub enum DrawingSegment {
Single(DrawElement),
Outline(Vec<DrawElement>),
Filled(Vec<DrawElement>),
}
impl DrawingSegment {
pub fn draw(&self) {
match self {
DrawingSegment::Single(elem) => {
let mut path_builder = PathBuilder::new();
}
DrawingSegment::Outline(_) => todo!(),
DrawingSegment::Filled(_) => todo!(),
}
}
}
#[derive(PartialEq, Eq)]
pub enum DrawState {
PenDown,
PenUp,
}

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@ -1,15 +1,18 @@
pub mod builders;
pub mod state;
pub mod turtle;
use std::time::Duration;
use bevy::prelude::*;
use bevy_inspector_egui::{Inspectable, RegisterInspectable};
use bevy_prototype_lyon::prelude::*;
use bevy_tweening::{
component_animator_system, lens::TransformScaleLens, Animator, EaseFunction, Tween,
TweenCompleted, TweeningPlugin, TweeningType,
component_animator_system, lens::TransformScaleLens, Animator, EaseFunction, RepeatCount,
Tween, TweenCompleted, TweeningPlugin,
};
#[allow(unused_imports)]
use crate::paths::{circle_star::circle_star, geometry_task::geometry_task};
use crate::paths;
use crate::{
animation_step::run_animation_step,
datatypes::{angle::Angle, length::Length},
@ -104,6 +107,8 @@ impl TurtleCommands {
crate::turtle_movement::turtle_circle(&mut self.state, radius.0 as f32, *angle)
}
TurtleCommand::Pause => todo!(),
TurtleCommand::BeginFill => todo!(),
TurtleCommand::EndFill => todo!(),
};
self.state.index = next_index;
Some(res)
@ -138,6 +143,8 @@ pub enum TurtleCommand {
Right(Angle<f32>),
PenUp,
PenDown,
BeginFill,
EndFill,
#[default]
Pause,
Circle {
@ -147,22 +154,27 @@ pub enum TurtleCommand {
}
fn setup(mut commands: Commands) {
let animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::PingPong,
Duration::from_millis(500),
TransformScaleLens {
start: Vec3::new(1., 1., 0.),
end: Vec3::new(1.3, 1.3, 0.),
},
));
commands.spawn_bundle(Camera2dBundle::default());
let animator = Animator::new(
Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(500),
TransformScaleLens {
start: Vec3::new(1., 1., 0.),
end: Vec3::new(1.3, 1.3, 0.),
},
)
.with_repeat_strategy(bevy_tweening::RepeatStrategy::MirroredRepeat)
.with_repeat_count(RepeatCount::Infinite),
);
commands.spawn(Camera2dBundle::default());
let mut turtle_bundle = Turtle::default();
turtle_bundle.set_commands(circle_star());
commands
.spawn_bundle(turtle_bundle)
.insert(animator)
.insert(TurtleShape);
let mut tcommands = vec![];
for _ in 0..100 {
tcommands.append(&mut paths::geometry_task::geometry_task());
tcommands.append(&mut paths::circle_star::circle_star());
}
turtle_bundle.set_commands(tcommands);
commands.spawn((turtle_bundle, animator, TurtleShape));
}
fn draw_lines(
@ -188,7 +200,7 @@ fn keypresses(
tcmd.state = TurtleState {
start: Vec2::ZERO,
heading: Angle::degrees(0.),
speed: 500,
speed: 1,
index: 0,
drawing: true,
};

15
src/turtle/builders.rs Normal file
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@ -0,0 +1,15 @@
use bevy_prototype_lyon::prelude::PathBuilder;
use super::state::TurtleState;
/// A turtle that combines its commands to one closed shape with the `close()` command.
pub struct ShapeBuilder {
state: TurtleState,
builder: PathBuilder,
}
/// A turtle that draws a filled shape. End the filling process with the `end()` command.
pub struct FilledBuilder {
state: TurtleState,
builder: PathBuilder,
}

28
src/turtle/state.rs Normal file
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@ -0,0 +1,28 @@
use bevy::prelude::{Color, Transform};
use crate::{
datatypes::{angle::Angle, Coordinate, Speed, Visibility},
structs::{DrawState, DrawingSegment},
turtle::Precision,
};
/// Describing the full state of a turtle.
pub struct TurtleState {
drawing: Vec<DrawingSegment>,
position: Coordinate,
heading: Angle<Precision>,
color: Color,
draw_state: DrawState,
visible: Visibility,
shape_transform: Transform,
speed: Speed,
}
impl TurtleState {
pub fn add_segment(&mut self, seg: DrawingSegment) {
self.drawing.push(seg);
}
pub fn drawing(&self) -> bool {
self.draw_state == DrawState::PenDown
}
}

72
src/turtle/turtle.rs Normal file
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@ -0,0 +1,72 @@
use bevy::prelude::{Color, Component};
use crate::{
structs::{DrawElement, DrawingSegment, MoveCommand},
turtle_state::TurtleDraw,
};
use super::state::TurtleState;
/// A default turtle drawing lines each line is one Segment.
#[derive(Component)]
pub struct Turtle {
state: TurtleState,
}
pub struct FilledTurtle {
state: TurtleState,
drawing: Vec<DrawingSegment>,
color: Color,
}
impl Turtle {
pub fn begin_fill(self, color: Color) -> FilledTurtle {
FilledTurtle {
state: self.state,
drawing: vec![],
color,
}
}
}
impl TurtleDraw for Turtle {
fn forward(&mut self, length: crate::datatypes::length::Length) -> &mut Self {
let move_command = MoveCommand::Forward(length);
self.state
.add_segment(DrawingSegment::Single(if self.state.drawing() {
DrawElement::Draw(move_command)
} else {
DrawElement::Move(move_command)
}));
self
}
fn backward(&mut self, length: crate::datatypes::length::Length) -> &mut Self {
todo!()
}
fn circle(
&mut self,
radius: crate::datatypes::length::Length,
angle: crate::datatypes::angle::Angle<super::Precision>,
) -> &mut Self {
todo!()
}
fn goto(&mut self, coordinate: crate::datatypes::Coordinate) -> &mut Self {
todo!()
}
fn home(&mut self) -> &mut Self {
todo!()
}
fn dot(&mut self, size: crate::datatypes::length::Length) -> &mut Self {
todo!()
}
fn stamp(&mut self, size: crate::datatypes::length::Length) -> &mut Self {
todo!()
}
}

View File

@ -4,7 +4,7 @@ use bevy::prelude::{Quat, Transform, Vec2, Vec3};
use bevy_prototype_lyon::prelude::Path;
use bevy_tweening::{
lens::{TransformPositionLens, TransformRotateZLens},
Animator, EaseFunction, Tween, TweeningType,
Animator, EaseFunction, Tween,
};
use crate::{
@ -27,7 +27,6 @@ pub fn turtle_turn(state: &mut TurtleState, angle_to_turn: Angle<Precision>) ->
let end = state.heading + angle_to_turn;
let animation = Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_millis(state.speed),
TransformRotateZLens {
start: start.to_radians().value(),
@ -51,7 +50,6 @@ pub fn turtle_move(state: &mut TurtleState, length: Precision) -> TurtleStep {
let end = state.start + (Vec2::from_angle(state.heading.to_radians().value()) * length);
let turtle_movement_animation = Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_millis(state.speed),
TransformPositionLens {
start: start.extend(0.),
@ -66,7 +64,6 @@ pub fn turtle_move(state: &mut TurtleState, length: Precision) -> TurtleStep {
};
let line_animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_millis(state.speed),
LineAnimationLens::new(start, end),
));
@ -92,7 +89,6 @@ pub fn turtle_circle(
let turtle_movement_animation = Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_millis(state.speed),
CircleMovementLens {
start: Transform {
@ -123,7 +119,6 @@ pub fn turtle_circle(
};
let line_animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_millis(state.speed),
CircleAnimationLens {
start_pos: state.start,

61
src/turtle_state.rs Normal file
View File

@ -0,0 +1,61 @@
use bevy::prelude::{Color, Transform};
use bevy_prototype_lyon::prelude::PathBuilder;
use crate::{
datatypes::{angle::Angle, length::Length, Coordinate, Speed, Visibility},
structs::DrawingSegment,
turtle::Precision,
};
/// Describing the full state of a turtle.
pub struct TurtleState {
drawing: Vec<DrawingSegment>,
position: Coordinate,
heading: Angle<Precision>,
color: Color,
fill_color: Color,
visible: Visibility,
shape_transform: Transform,
speed: Speed,
}
/// A default turtle drawing lines each line is one Segment.
pub struct Turtle {
state: TurtleState,
}
/// A turtle that combines its commands to one closed shape with the `close()` command.
pub struct ShapeBuilder {
state: TurtleState,
builder: PathBuilder,
}
/// A turtle that draws a filled shape. End the filling process with the `end()` command.
pub struct FilledBuilder {
state: TurtleState,
builder: PathBuilder,
}
pub trait TurtleDraw {
fn forward(&mut self, length: Length) -> &mut Self;
fn backward(&mut self, length: Length) -> &mut Self;
fn circle(&mut self, radius: Length, angle: Angle<Precision>) -> &mut Self;
fn goto(&mut self, coordinate: Coordinate) -> &mut Self;
fn home(&mut self) -> &mut Self;
fn dot(&mut self, size: Length) -> &mut Self;
fn stamp(&mut self, size: Length) -> &mut Self;
}
pub trait TurtleTurn {
fn left(&mut self, angle: Angle<Precision>) -> &mut Self;
fn right(&mut self, angle: Angle<Precision>) -> &mut Self;
fn look_at(&mut self, coordinate: Coordinate) -> &mut Self;
}
pub trait TurtleHistory {
fn reset(&mut self) -> &mut Self;
fn clear(&mut self) -> &mut Self;
fn undo(&mut self) -> &mut Self;
fn clear_stamps(&mut self) -> &mut Self;
}