turtlers/src/turtle_movement.rs
2022-11-21 06:54:46 +01:00

139 lines
4.3 KiB
Rust

use std::time::Duration;
use bevy::prelude::{Quat, Transform, Vec2, Vec3};
use bevy_prototype_lyon::prelude::Path;
use bevy_tweening::{
lens::{TransformPositionLens, TransformRotateZLens},
Animator, EaseFunction, Tween,
};
use crate::{
datatypes::angle::Angle,
primitives::{
animation::{CircleAnimationLens, CircleMovementLens, LineAnimationLens},
bundles::{TurtleDrawCircle, TurtleDrawLine},
},
turtle::{Precision, TurtleGraphElement, TurtleState},
};
pub struct TurtleStep {
pub turtle_animation: Option<Tween<Transform>>,
pub line_segment: Option<TurtleGraphElement>,
pub line_animation: Option<Animator<Path>>,
}
pub fn turtle_turn(state: &mut TurtleState, angle_to_turn: Angle<Precision>) -> TurtleStep {
let start = state.heading;
let end = state.heading + angle_to_turn;
let animation = Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(state.speed),
TransformRotateZLens {
start: start.to_radians().value(),
end: end.to_radians().value(),
},
)
.with_completed_event(state.index as u64);
// Don't draw as the position does not change
let line = TurtleGraphElement::Noop;
// Update the state
state.heading = end.limit_smaller_than_full_circle();
TurtleStep {
turtle_animation: Some(animation),
line_segment: Some(line),
line_animation: None,
}
}
pub fn turtle_move(state: &mut TurtleState, length: Precision) -> TurtleStep {
let start = state.start;
let end = state.start + (Vec2::from_angle(state.heading.to_radians().value()) * length);
let turtle_movement_animation = Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(state.speed),
TransformPositionLens {
start: start.extend(0.),
end: end.extend(0.),
},
)
.with_completed_event(state.index as u64);
let line = if state.drawing {
TurtleGraphElement::TurtleLine(TurtleDrawLine::new(start, end, state.index))
} else {
TurtleGraphElement::Noop
};
let line_animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(state.speed),
LineAnimationLens::new(start, end),
));
state.start = end;
TurtleStep {
turtle_animation: Some(turtle_movement_animation),
line_segment: Some(line),
line_animation: Some(line_animator),
}
}
pub fn turtle_circle(
state: &mut TurtleState,
radius: Precision,
angle: Angle<Precision>,
) -> TurtleStep {
let radii = Vec2::ONE * radius.abs();
let left_right = Angle::degrees(if radius >= 0. { 90. } else { -90. });
let center = state.start
+ (Vec2::new(radius.abs(), 0.).rotate(Vec2::from_angle(
((state.heading + left_right).to_radians()).value(),
)));
let turtle_movement_animation = Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(state.speed),
CircleMovementLens {
start: Transform {
translation: state.start.extend(0.),
rotation: Quat::from_rotation_z(state.heading.to_radians().value()),
scale: Vec3::ONE,
},
end: angle,
center,
},
)
.with_completed_event(state.index as u64);
let end_pos = center
+ Vec2::new(radius.abs(), 0.).rotate(Vec2::from_angle(
(state.heading + angle - left_right).to_radians().value(),
));
let line = if state.drawing {
TurtleGraphElement::TurtleCircle(TurtleDrawCircle::new(
center,
radii,
Angle::degrees(0.),
state.index,
state.start,
end_pos,
))
} else {
TurtleGraphElement::Noop
};
let line_animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(state.speed),
CircleAnimationLens {
start_pos: state.start,
center,
radii,
start: Angle::degrees(0.),
end: angle,
},
));
state.start = end_pos;
state.heading = state.heading + angle;
TurtleStep {
turtle_animation: Some(turtle_movement_animation),
line_segment: Some(line),
line_animation: Some(line_animator),
}
}