187 lines
5.3 KiB
Rust
187 lines
5.3 KiB
Rust
use bevy::{
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prelude::Component,
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reflect::{FromReflect, Reflect},
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};
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use crate::{
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builders::WithCommands,
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drawing::{
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animation::{
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draw_circle_segment, draw_straight_segment, move_straight_segment, turtle_turn,
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ToAnimationSegment, TurtleAnimationSegment,
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},
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TurtleGraphElement,
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},
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general::{angle::Angle, length::Length, Coordinate, Precision, Speed},
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state::TurtleState,
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};
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/**
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* All the possibilities to draw something with turtle. All the commands can get the position, heading,
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* color and fill_color from the turtles state.
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*/
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#[derive(Component, Reflect, FromReflect, Debug, Clone)]
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pub enum MoveCommand {
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Forward(Length),
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Backward(Length),
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Circle {
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radius: Length,
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angle: Angle<Precision>,
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},
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Goto(Coordinate),
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}
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impl Default for MoveCommand {
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fn default() -> Self {
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Self::Forward(Length(100.))
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}
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}
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/// Different ways to drop breadcrumbs on the way like a dot or a stamp of the turtles shape.
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#[derive(Component, Reflect, FromReflect, Default, Debug, Clone)]
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pub enum Breadcrumb {
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Dot,
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#[default]
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Stamp,
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}
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/// Different ways that change the orientation of the turtle.
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#[derive(Component, Reflect, FromReflect, Debug, Clone)]
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pub enum OrientationCommand {
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Left(Angle<Precision>),
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Right(Angle<Precision>),
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SetHeading,
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LookAt(Coordinate),
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}
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impl Default for OrientationCommand {
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fn default() -> Self {
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Self::Right(Default::default())
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}
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}
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/// A combination of all commands that can be used while drawing.
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#[derive(Component, Reflect, FromReflect, Debug, Clone)]
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pub enum DrawElement {
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Draw(MoveCommand),
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Move(MoveCommand),
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Orient(OrientationCommand),
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Drip(Breadcrumb),
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}
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impl Default for DrawElement {
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fn default() -> Self {
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Self::Draw(Default::default())
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}
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}
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impl ToAnimationSegment for DrawElement {
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fn to_draw_segment(
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&self,
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state: &mut TurtleState,
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) -> crate::drawing::animation::TurtleAnimationSegment {
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match self {
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DrawElement::Draw(e) => match e {
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MoveCommand::Forward(length) => draw_straight_segment(state, length.0),
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MoveCommand::Backward(length) => draw_straight_segment(state, -length.0),
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MoveCommand::Circle { radius, angle } => {
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draw_circle_segment(state, *radius, *angle)
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}
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MoveCommand::Goto(coord) => todo!(),
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},
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DrawElement::Move(e) => match e {
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MoveCommand::Forward(length) => move_straight_segment(state, length.0),
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MoveCommand::Backward(length) => move_straight_segment(state, -length.0),
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MoveCommand::Circle { radius, angle } => todo!(),
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MoveCommand::Goto(coord) => todo!(),
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},
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DrawElement::Orient(e) => match e {
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OrientationCommand::Left(angle_to_turn) => turtle_turn(state, -*angle_to_turn),
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OrientationCommand::Right(angle_to_turn) => turtle_turn(state, *angle_to_turn),
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OrientationCommand::SetHeading => todo!(),
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OrientationCommand::LookAt(_) => todo!(),
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},
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DrawElement::Drip(_) => todo!(),
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}
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}
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}
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#[derive(Component, Reflect, FromReflect, Debug, Clone)]
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pub enum TurtleSegment {
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Single(DrawElement),
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Outline(Vec<DrawElement>),
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Filled(Vec<DrawElement>),
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}
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impl Default for TurtleSegment {
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fn default() -> Self {
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Self::Single(Default::default())
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}
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}
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impl ToAnimationSegment for TurtleSegment {
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fn to_draw_segment(
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&self,
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state: &mut TurtleState,
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) -> crate::drawing::animation::TurtleAnimationSegment {
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match self {
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Self::Single(e) => e.to_draw_segment(state),
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Self::Outline(_) => todo!(),
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Self::Filled(_) => todo!(),
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}
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}
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}
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#[derive(Component, Reflect, Debug)]
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pub struct TurtleCommands {
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animation_state: usize,
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commands: Vec<TurtleSegment>,
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lines: Vec<TurtleGraphElement>,
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state: TurtleState,
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}
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impl TurtleCommands {
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pub fn new(commands: Vec<TurtleSegment>) -> Self {
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let mut state = TurtleState::default();
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state.set_speed(200);
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Self {
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animation_state: 0,
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commands,
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lines: vec![],
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state,
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}
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}
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pub fn push(&mut self, segment: TurtleSegment) {
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self.commands.push(segment)
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}
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pub fn extend(&mut self, segments: Vec<TurtleSegment>) {
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self.commands.extend(segments.into_iter())
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}
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pub fn set_speed(&mut self, speed: Speed) {
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self.state.set_speed(speed);
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}
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}
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impl Iterator for TurtleCommands {
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type Item = TurtleAnimationSegment;
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fn next(&mut self) -> Option<Self::Item> {
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let index = self.animation_state;
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let next_index = index + 1;
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if let Some(command) = self.commands.get(self.animation_state) {
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let res = command.to_draw_segment(&mut self.state);
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self.animation_state = next_index;
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Some(res)
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} else {
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None
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}
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}
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}
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impl WithCommands for TurtleCommands {
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fn get_mut_commands(&mut self) -> &mut Vec<TurtleSegment> {
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&mut self.commands
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}
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fn get_commands(self) -> Vec<TurtleSegment> {
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self.commands
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}
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}
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