turtle-lib-macroquad
The main turtle graphics library built on Macroquad with Lyon tessellation.
See the main README for complete documentation.
Features
✅ Complete Lyon Integration - All drawing operations use GPU-optimized tessellation
- Unified rendering pipeline for lines, arcs, circles, and fills
- ~410 lines of code eliminated through architectural simplification
- Consistent high-quality rendering across all primitives
✅ Multi-Contour Fill System - Advanced fill capabilities with automatic hole detection
- EvenOdd fill rule for complex shapes with holes (like cheese or yin-yang symbols)
pen_up()closes current contour,pen_down()opens next contour- Progressive fill preview during animations
- Support for self-intersecting paths
✅ Smooth Animation - Tweening system with live rendering
- Configurable speed control
- Frame-rate independent animation
- Live fill preview during circle/arc drawing
Quick Examples
# Run from this directory
cargo run --example square # Basic square drawing
cargo run --example yinyang # Multi-contour fills with holes
cargo run --example fill_advanced # Self-intersecting fills
cargo run --example koch # Recursive fractals
cargo run --example fill_demo # Multiple independent fills
Architecture Highlights
Rendering Pipeline
All drawing operations → Lyon tessellation → GPU mesh rendering
DrawCommand Enum
Simplified from 5 variants to 1:
Mesh(MeshData)- unified variant for all drawing operations
Fill System
FillStatetracks multiple contours (completed + current)- Pen state management automatically handles contour creation
- EvenOdd tessellation provides automatic hole detection
See LYON_COMPLETE.md and MULTI_CONTOUR_FILLS.md for implementation details.
Status
✅ Stable - Lyon integration complete, multi-contour fills working, all examples passing.
See ../README.md for full API documentation and project status.