turtle/turtle-lib/examples/hangman_threaded.rs
2025-10-18 21:35:45 +02:00

335 lines
8.6 KiB
Rust

//! Hangman Game with Threading
//!
//! A classic hangman game where game logic runs in a separate thread
//! while the render loop stays responsive. The user can make guesses
//! while turtle animations play smoothly.
//!
//! Run with: `cargo run --package turtle-lib --example hangman_threaded`
use dialog::DialogBox;
use std::thread;
use turtle_lib::*;
// Word list for the game
const WORDS: &[&str] = &[
"turtle",
"graphics",
"threading",
"rust",
"animation",
"crossbeam",
"channel",
"synchronization",
"parallel",
"concurrent",
];
#[macroquad::main("Hangman")]
async fn main() {
let mut app = TurtleApp::new();
// Create three turtles: hangman, lines, and smiley
let hangman_tx = app.create_turtle_channel(100);
let lines_tx = app.create_turtle_channel(100);
let smiley_tx = app.create_turtle_channel(100);
// Spawn game logic thread
let game_thread = thread::spawn({
let hangman = hangman_tx.clone();
let lines = lines_tx.clone();
let smiley = smiley_tx.clone();
move || {
run_game_logic(hangman, lines, smiley);
}
});
// Main render loop
loop {
// Check for quit
if macroquad::prelude::is_key_pressed(macroquad::prelude::KeyCode::Escape)
|| macroquad::prelude::is_key_pressed(macroquad::prelude::KeyCode::Q)
{
break;
}
// Clear and render
macroquad::prelude::clear_background(WHITE);
app.process_commands();
app.update();
app.render();
macroquad::prelude::next_frame().await;
}
// Wait for game thread to finish
game_thread.join().ok();
println!("Game ended. Goodbye!");
}
fn run_game_logic(
hangman_tx: TurtleCommandSender,
lines_tx: TurtleCommandSender,
smiley_tx: TurtleCommandSender,
) {
let secret = choose_word();
println!("Starting hangman game...");
println!("Secret word has {} letters", secret.len());
// hide the smiley at start
{
let mut plan = create_turtle_plan();
plan.hide();
smiley_tx.send(plan.build()).ok();
}
draw_smiley(&smiley_tx, true);
// Setup: Position hangman turtle and draw base (hill)
{
let mut plan = create_turtle_plan();
setup_hangman(&mut plan);
draw_hill(&mut plan);
hangman_tx.send(plan.build()).ok();
}
let mut all_guesses = String::new();
let mut wrong_guesses = 0;
const MAX_WRONG: usize = 8; // 8 body parts after base
// Draw current state of lines
draw_lines_state(&lines_tx, &secret, &all_guesses);
// Main game loop
loop {
// Check if won
if secret.chars().all(|c| all_guesses.contains(c)) {
draw_smiley(&smiley_tx, true);
break;
}
// Check if lost
if wrong_guesses >= MAX_WRONG {
draw_smiley(&smiley_tx, false);
break;
}
// Ask for guess
let guess = ask_for_letter();
let guess_lower = guess.to_lowercase();
all_guesses.push_str(&guess_lower);
if secret.contains(&guess_lower) {
println!("✓ Correct! '{}' is in the word", guess_lower);
// Draw current state of lines
draw_lines_state(&lines_tx, &secret, &all_guesses);
} else {
println!("✗ Wrong! '{}' is NOT in the word", guess_lower);
wrong_guesses += 1;
// Draw next hangman step
draw_hangman_step(&hangman_tx, wrong_guesses);
println!("Wrong guesses: {}/{}", wrong_guesses, MAX_WRONG);
}
}
}
fn choose_word() -> &'static str {
WORDS[(std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap_or_default()
.as_secs() as usize)
% WORDS.len()]
}
fn ask_for_letter() -> String {
loop {
match dialog::Input::new("Enter a single letter to guess")
.title("Hangman - Letter Guess")
.show()
{
Ok(Some(input)) => {
let trimmed = input.trim();
if trimmed.len() == 1 && trimmed.chars().all(|c| c.is_alphabetic()) {
return trimmed.to_lowercase();
} else {
// Invalid input, show error and retry
let _ = dialog::Message::new("Please enter exactly one letter (a-z).")
.title("Invalid Input")
.show();
// Loop continues to ask again
}
}
Ok(None) => {
// User cancelled - ask again
continue;
}
Err(e) => {
// Dialog system failed - exit game
eprintln!("Dialog error: {}", e);
std::process::exit(1);
}
}
}
}
fn setup_hangman(plan: &mut TurtlePlan) {
plan.hide()
.set_speed(1001) // Instant mode
.set_pen_width(3.0) // Thicker lines for visibility
.set_pen_color(BLACK)
.pen_up()
.go_to(vec2(-100.0, -100.0)) // More centered position
.pen_down();
}
fn draw_hangman_step(tx: &TurtleCommandSender, step: usize) {
let mut plan = create_turtle_plan();
plan.set_speed(1001); // Instant mode
match step {
1 => draw_mast(&mut plan),
2 => draw_bar(&mut plan),
3 => draw_support(&mut plan),
4 => draw_rope(&mut plan),
5 => draw_head(&mut plan),
6 => draw_arms(&mut plan),
7 => draw_body(&mut plan),
8 => draw_legs(&mut plan),
_ => {}
}
tx.send(plan.build()).ok();
}
// Hangman drawing functions (scaled down for visibility)
fn draw_hill(plan: &mut TurtlePlan) {
plan.left(135.0)
.circle_left(100.0, 90.0, 36)
.circle_left(100.0, -45.0, 36)
.right(90.0);
}
fn draw_mast(plan: &mut TurtlePlan) {
plan.forward(150.0);
}
fn draw_bar(plan: &mut TurtlePlan) {
plan.right(90.0).forward(75.0);
}
fn draw_support(plan: &mut TurtlePlan) {
plan.backward(50.0)
.right(135.0)
.forward(35.355)
.backward(35.355)
.left(135.0)
.forward(50.0);
}
fn draw_rope(plan: &mut TurtlePlan) {
plan.set_pen_width(2.0).right(90.0).forward(35.0);
}
fn draw_head(plan: &mut TurtlePlan) {
plan.left(90.0).circle_right(15.0, 540.0, 72);
}
fn draw_arms(plan: &mut TurtlePlan) {
plan.left(60.0)
.forward(50.0)
.backward(50.0)
.left(60.0)
.forward(50.0)
.backward(50.0)
.right(30.0);
}
fn draw_body(plan: &mut TurtlePlan) {
plan.forward(50.0);
}
fn draw_legs(plan: &mut TurtlePlan) {
plan.right(20.0)
.forward(60.0)
.backward(60.0)
.left(40.0)
.forward(60.0)
.backward(60.0)
.right(20.0);
}
fn draw_lines_state(tx: &TurtleCommandSender, secret: &str, all_guesses: &str) {
let mut plan = create_turtle_plan();
plan.reset()
//.hide()
.set_pen_color(BLACK)
.set_pen_width(2.0)
.pen_up()
.go_to(vec2(-100.0, 100.0))
.pen_down();
// Draw underscores/circles for each letter with text labels
for letter in secret.chars() {
if all_guesses.contains(letter) {
// Draw green circle for revealed letter
plan.set_pen_color(GREEN)
.write_text(&letter.to_uppercase().to_string(), 32u16)
.forward(15.0);
} else {
// Draw black underscore
plan.set_pen_color(BLACK).forward(15.0);
}
plan.pen_up().forward(15.0).pen_down();
}
tx.send(plan.build()).ok();
}
fn draw_smiley(tx: &TurtleCommandSender, won: bool) {
let mut plan = create_turtle_plan();
plan.reset()
.hide()
.set_speed(1001) // Instant mode
.pen_up()
.go_to(vec2(100.0, -100.0)) // Right side of screen
.pen_down()
.set_pen_color(if won { GREEN } else { RED })
.left(90.);
// Face
plan.circle_right(50.0, 360.0, 72);
// Left eye
plan.pen_up()
.forward(10.0)
.right(90.0)
.forward(27.5)
.pen_down()
.circle_left(3.0, 360.0, 24);
// Right eye
plan.pen_up()
.forward(45.0)
.pen_down()
.circle_left(3.0, 360.0, 24);
// Mouth
plan.pen_up()
.backward(42.5)
.left(90.0)
.backward(30.0)
.right(90.0)
.pen_down();
if won {
// Smile
plan.right(45.0).circle_left(32.5, 90.0, 36);
} else {
// Frown
plan.left(45.0).circle_right(32.5, 90.0, 36);
}
tx.send(plan.build()).ok();
}