```rust
// Movement
plan.forward(100);
plan.backward(50);
// Rotation
plan.left(90); // degrees
plan.right(45);
// Circular arcs
plan.circle_left(50.0, 180.0, 36); // radius, angle (degrees), segments
plan.circle_right(50.0, 180.0, 36); // draws arc to the right
// Pen control
plan.pen_up();
plan.pen_down();
// Appearance
plan.set_color(RED);
plan.set_pen_width(5.0);
plan.hide();
plan.show();
// Turtle shape
plan.shape(ShapeType::Triangle);
plan.shape(ShapeType::Turtle); // Default classic turtle shape
plan.shape(ShapeType::Circle);
plan.shape(ShapeType::Square);
plan.shape(ShapeType::Arrow);
// Custom shape
let custom = TurtleShape::new(
vec![vec2(10.0, 0.0), vec2(-5.0, 5.0), vec2(-5.0, -5.0)],
true // filled
);
plan.set_shape(custom);
// Chaining
plan.forward(100).right(90).forward(50);
```
42 lines
980 B
Rust
42 lines
980 B
Rust
//! Test circle_left and circle_right commands
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use macroquad::prelude::*;
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use turtle_lib_macroquad::*;
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#[macroquad::main("Circle Test")]
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async fn main() {
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// Create a turtle plan
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let mut plan = create_turtle();
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plan.shape(ShapeType::Turtle);
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// Draw some circles
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plan.set_color(RED);
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plan.set_pen_width(0.5);
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plan.left(90.0);
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plan.circle_left(100.0, 540.0, 72); // partial circle to the left
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plan.forward(150.0);
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plan.set_color(BLUE);
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plan.circle_right(50.0, 270.0, 72); // partial circle to the right
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plan.forward(150.0);
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plan.set_color(GREEN);
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plan.circle_left(50.0, 180.0, 36); // Half circle to the left
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// Create turtle app with animation (speed = 100 pixels/sec)
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let mut app = TurtleApp::new().with_commands(plan.build(), 100.0);
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// Main loop
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loop {
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clear_background(WHITE);
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// Update and render
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app.update();
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app.render();
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next_frame().await
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}
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}
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