Franz Dietrich 00b9007f00 Implement tessellation for turtle graphics with fill support
- Added tessellation module to handle path tessellation using Lyon.
- Updated execution logic to record fill vertices and manage fill contours.
- Integrated tessellation into command execution for lines, arcs, and filled shapes.
- Enhanced TurtleState to track fill state and contours.
- Modified TweenController to handle fill commands and update drawing commands accordingly.
- Improved debug output for fill operations and tessellation processes.
2025-10-12 12:34:20 +02:00

48 lines
1.0 KiB
Rust

//! Simple square example demonstrating basic turtle graphics
use macroquad::prelude::*;
use turtle_lib_macroquad::*;
#[macroquad::main("Turtle Square")]
async fn main() {
// Create a turtle plan
let mut t = create_turtle();
t.set_speed(900);
t.circle_left(90.0, 180.0, 36);
t.begin_fill();
t.circle_left(90.0, 180.0, 36);
t.circle_left(45.0, 180.0, 26);
t.circle_right(45.0, 180.0, 26);
t.pen_up();
t.right(90.0);
t.forward(37.0);
t.left(90.0);
t.pen_down();
t.circle_right(8.0, 360.0, 12);
t.pen_up();
t.right(90.0);
t.forward(90.0);
t.left(90.0);
t.pen_down();
t.circle_right(8.0, 360.0, 12);
t.end_fill();
// Set animation speed
t.set_speed(1000);
// Create turtle app with animation (speed = 100 pixels/sec)
let mut app = TurtleApp::new().with_commands(t.build());
// Main loop
loop {
clear_background(WHITE);
// Update and render
app.update();
app.render();
next_frame().await
}
}