use bevy::reflect::{FromReflect, Reflect}; pub use self::line_segments::{TurtleDrawCircle, TurtleDrawLine}; pub mod animation; mod line_segments; pub(crate) mod run_step; #[derive(Reflect, FromReflect, Default, Debug)] pub enum TurtleGraphElement { TurtleLine(TurtleDrawLine), TurtleCircle(TurtleDrawCircle), #[default] Noop, }