//! Simple square example demonstrating basic turtle graphics use macroquad::prelude::*; use turtle_lib_macroquad::*; #[macroquad::main("Turtle Square")] async fn main() { // Create a turtle plan let mut t = create_turtle(); t.circle_left(90.0, 180.0, 36); t.circle_left(90.0, 180.0, 36); t.circle_left(45.0, 180.0, 26); t.circle_right(45.0, 180.0, 26); t.pen_up(); t.right(90.0); t.forward(37.0); t.left(90.0); t.pen_down(); t.circle_right(8.0, 360.0, 12); t.pen_up(); t.right(90.0); t.forward(90.0); t.left(90.0); t.pen_down(); t.circle_right(8.0, 360.0, 12); // Create turtle app with animation (speed = 100 pixels/sec) let mut app = TurtleApp::new().with_commands(t.build(), 100.0); // Main loop loop { clear_background(WHITE); // Update and render app.update(); app.render(); next_frame().await } }