# turtle-lib-macroquad The main turtle graphics library built on Macroquad with Lyon tessellation. **See the [main README](../README.md) for complete documentation.** ## Features ✅ **Complete Lyon Integration** - All drawing operations use GPU-optimized tessellation - Unified rendering pipeline for lines, arcs, circles, and fills - ~410 lines of code eliminated through architectural simplification - Consistent high-quality rendering across all primitives ✅ **Multi-Contour Fill System** - Advanced fill capabilities with automatic hole detection - EvenOdd fill rule for complex shapes with holes (like cheese or yin-yang symbols) - `pen_up()` closes current contour, `pen_down()` opens next contour - Progressive fill preview during animations - Support for self-intersecting paths ✅ **Smooth Animation** - Tweening system with live rendering - Configurable speed control - Frame-rate independent animation - Live fill preview during circle/arc drawing ## Quick Examples ```bash # Run from this directory cargo run --example square # Basic square drawing cargo run --example yinyang # Multi-contour fills with holes cargo run --example fill_advanced # Self-intersecting fills cargo run --example koch # Recursive fractals cargo run --example fill_demo # Multiple independent fills ``` ## Architecture Highlights ### Rendering Pipeline All drawing operations → Lyon tessellation → GPU mesh rendering ### DrawCommand Enum Simplified from 5 variants to 1: - `Mesh(MeshData)` - unified variant for all drawing operations ### Fill System - `FillState` tracks multiple contours (completed + current) - Pen state management automatically handles contour creation - EvenOdd tessellation provides automatic hole detection See [LYON_COMPLETE.md](LYON_COMPLETE.md) and [MULTI_CONTOUR_FILLS.md](MULTI_CONTOUR_FILLS.md) for implementation details. ## Status ✅ **Stable** - Lyon integration complete, multi-contour fills working, all examples passing. See [../README.md](../README.md) for full API documentation and project status.