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b31ac29deb
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28527e6113
@ -19,4 +19,3 @@ crossbeam = "0.8"
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# For examples and testing
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# For examples and testing
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tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter", "fmt"] }
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dialog = "*"
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dialog = "*"
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chrono = "0.4"
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@ -1,56 +0,0 @@
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//! Cubic Bézier curve example
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//! <https://en.wikipedia.org/wiki/B%C3%A9zier_curve>
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use turtle_lib::{turtle_main, vec2};
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struct CubicBezier {
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point0: (f32, f32),
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point1: (f32, f32),
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point2: (f32, f32),
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point3: (f32, f32),
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}
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impl CubicBezier {
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/// Returns the value of this curve at the given parameter t (0.0 to 1.0)
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pub fn at(&self, t: f64) -> (f32, f32) {
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let t = t as f32;
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let mt = 1.0 - t; // (1 - t)
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// Cubic Bézier formula from Wikipedia
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let p0_weight = mt.powi(3);
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let p1_weight = 3.0 * mt.powi(2) * t;
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let p2_weight = 3.0 * mt * t.powi(2);
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let p3_weight = t.powi(3);
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(
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self.point0.0 * p0_weight
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+ self.point1.0 * p1_weight
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+ self.point2.0 * p2_weight
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+ self.point3.0 * p3_weight,
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self.point0.1 * p0_weight
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+ self.point1.1 * p1_weight
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+ self.point2.1 * p2_weight
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+ self.point3.1 * p3_weight,
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)
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}
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}
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#[turtle_main("Bézier Curve")]
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fn draw(turtle: &mut TurtlePlan) {
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let curve = CubicBezier {
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point0: (-200.0, -100.0),
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point1: (-100.0, 400.0),
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point2: (100.0, -500.0),
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point3: (300.0, 200.0),
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};
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let start = curve.at(0.0);
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turtle.pen_up().go_to(vec2(start.0, start.1)).pen_down();
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let samples = 100;
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for i in 0..samples {
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let t = f64::from(i) / f64::from(samples);
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let point = curve.at(t);
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turtle.go_to(vec2(point.0, point.1));
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}
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}
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@ -1,91 +0,0 @@
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//! Animated clock example
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//!
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//! This example draws an animated clock that shows the current time.
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//! The clock updates every second to reflect the actual time.
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use chrono::{Local, Timelike};
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use macroquad::prelude::{clear_background, is_key_pressed, next_frame, KeyCode, WHITE};
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use turtle_lib::{create_turtle_plan, vec2, DirectionalMovement, Turnable, TurtleApp};
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#[macroquad::main("Clock")]
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async fn main() {
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const HOURS: i32 = 12;
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const MINUTES: f32 = 60.0;
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const SECONDS: f32 = 60.0;
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const FULL_CIRCLE: f32 = 360.0;
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let mut app = TurtleApp::new();
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let mut last_update = Local::now();
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loop {
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clear_background(WHITE);
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let now = Local::now();
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// Only redraw when the time changes
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if now.second() != last_update.second() {
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let mut turtle = create_turtle_plan();
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turtle.reset().set_speed(1100).left(90.0); // Instant mode for smooth updates
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// Draw the clock circle and hour markers
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for i in 1..=HOURS {
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turtle
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.pen_up()
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.go_to(vec2(0.0, 0.0))
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.right(FULL_CIRCLE / HOURS as f32)
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.forward(205.0);
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let pen_size = if (i) % 3 == 0 { 7.0 } else { 2.0 };
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turtle
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.set_pen_width(pen_size)
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.pen_down()
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.forward(10.0)
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.right(90.0)
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.write_text(format!("{i}"), 2 * pen_size as i32 + 10)
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.left(90.0);
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}
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// Draw the hour hand
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turtle
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.pen_up()
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.go_to(vec2(0.0, 0.0))
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.set_heading(90.0)
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.right(FULL_CIRCLE / HOURS as f32 * (now.hour() % 12) as f32)
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.set_pen_width(5.0)
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.pen_down()
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.forward(120.0);
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// Draw the minute hand
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turtle
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.pen_up()
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.go_to(vec2(0.0, 0.0))
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.set_heading(90.0)
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.right(FULL_CIRCLE / MINUTES * now.minute() as f32)
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.set_pen_width(3.0)
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.pen_down()
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.forward(150.0);
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// Draw the second hand
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turtle
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.pen_up()
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.go_to(vec2(0.0, 0.0))
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.set_heading(90.0)
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.right(FULL_CIRCLE / SECONDS * now.second() as f32)
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.set_pen_width(1.0)
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.pen_down()
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.forward(180.0);
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app = TurtleApp::new().with_commands(turtle.build());
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last_update = now;
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}
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app.update();
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app.render();
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if is_key_pressed(KeyCode::Escape) || is_key_pressed(KeyCode::Q) {
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break;
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}
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next_frame().await;
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}
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}
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@ -368,8 +368,7 @@ impl TurtlePlan {
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/// }
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/// }
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/// ```
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/// ```
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pub fn set_heading(&mut self, heading: Precision) -> &mut Self {
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pub fn set_heading(&mut self, heading: Precision) -> &mut Self {
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self.queue
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self.queue.push(TurtleCommand::SetHeading(heading));
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.push(TurtleCommand::SetHeading(-heading.to_radians()));
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self
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self
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}
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}
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@ -666,6 +665,7 @@ impl TurtlePlan {
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/// .write_text("End", 16u16);
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/// .write_text("End", 16u16);
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/// }
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/// }
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/// ```
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/// ```
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#[must_use]
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pub fn write_text<T>(&mut self, text: impl Into<String>, font_size: T) -> &mut Self
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pub fn write_text<T>(&mut self, text: impl Into<String>, font_size: T) -> &mut Self
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where
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where
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T: Into<FontSize>,
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T: Into<FontSize>,
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