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630b4fdc44
...
6d7d3fc434
@ -1,93 +0,0 @@
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//! Draw a dragon curve, more specifically a Heighway dragon.
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//!
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//! (https://en.wikipedia.org/wiki/Dragon_curve)
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//!
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//! As can be seen in the above Wikipedia article, the Heighway dragon can be
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//! constructed by repeatedly folding a strip of paper and looking at the
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//! directions of the folds/turns.
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//!
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//! Starting with a strip going left to right (l2r):
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//!
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//! start|--->---l2r--->---|end
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//!
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//! you might fold it like this:
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//!
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//! end|---<---r2l---<---\
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//! start|->---l2r--->---/
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//!
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//! Getting a l2r strip, followed by a left turn, followed by a r2l strip.
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//!
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//! Folding a right to left strip:
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//!
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//! end|---<---r2l---<---|start
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//!
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//! In the same way:
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//!
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//! start|-->---l2r--->---\
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//! end|----<---r2l---<---/
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//!
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//! Would give you a l2r, followed by a right turn, followed by a r2l strip.
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//!
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//! As you can see, the only difference between the two is the direction of
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//! the turn in the middle.
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//!
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//! This folding of paper is simulated by recursively calling the dragon(..)
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//! function, passing the direction of the turn for this fold as an angle
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//! (+90 for a right turn, -90 for a left turn).
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use turtle_lib_macroquad::*;
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#[turtle_main("Dragon Curve")]
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fn draw_dragon(turtle: &mut TurtlePlan) {
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// Fast drawing
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turtle.set_speed(1200);
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// Start position
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turtle.pen_up();
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turtle.backward(160.0);
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turtle.right(90.0);
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turtle.forward(110.0);
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turtle.pen_down();
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turtle.set_pen_width(6.);
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// Draw the dragon curve with 13 folds
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dragon(turtle, -90.0, 13, 0.0, 255.0);
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// Hide turtle when done
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turtle.hide();
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}
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/// Draw the dragon curve by simulating folding a strip of paper
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///
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/// Arguments:
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/// `fold_direction`: The direction of the fold, +90 for a right, -90 for a
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/// left turn.
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/// `num_folds`: The number of times to fold the 'strip of paper'.
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/// `color_start`/`color_end`: The color at the start/end of this subsection
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/// of the curve as a number 0-255.
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fn dragon(
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turtle: &mut TurtlePlan,
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fold_direction: f32,
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num_folds: usize,
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color_start: f32,
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color_end: f32,
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) {
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let color_mid = (color_start + color_end) * 0.5;
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if num_folds == 0 {
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// Mapping a color number 0-255 to an RGB gradient
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let red = ((color_mid - 128.0).abs() * 2.0).floor();
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let green = color_mid;
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let blue = 160.0;
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turtle.set_pen_color(Color::new(red / 255.0, green / 255.0, blue / 255.0, 1.0));
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turtle.forward(10.0);
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return;
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}
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// Draw a left to right strip (which has a left turn in the middle)
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dragon(turtle, -90.0, num_folds - 1, color_start, color_mid);
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turtle.right(fold_direction);
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// Draw a right to left strip (which has a right turn in the middle)
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dragon(turtle, 90.0, num_folds - 1, color_mid, color_end);
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}
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@ -1,98 +0,0 @@
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//! Draws a Sierpiński triangle with automatic positioning and sizing.
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//!
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//! The Sierpiński triangle is a fairly simple self-similar fractal geometric shape: it consists of
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//! many nested equilateral triangles. More formally, such a triangle is itself three triangles of
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//! one level below and a size divided by two. Level zero means a simple equilateral triangle. The
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//! drawing procedure is as follows, for a given level and size:
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//!
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//! * If level is 0
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//! * Draw an equilateral triangle of the given size.
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//! * otherwise
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//! * Draw the half-sized level - 1 triangle at the bottom left.
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//! * Go the start of the bottom-right slot.
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//! * Draw a half-sized level - 1 triangle.
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//! * Go to the start of the top slot.
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//! * Draw a half-sized level - 1 triangle.
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//!
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//! That is relatively easy to implement, as long as you follow these steps and let recursion do
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//! the rest. Another little bonus this example provides is the ability to customize the drawing
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//! size: the triangle will stay correctly sized and positioned automatically.
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use macroquad::window::{screen_height, screen_width};
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use turtle_lib_macroquad::*;
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/// The number of levels to draw following the recursive procedure.
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const LEVELS: u8 = 9;
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/// Triangle size (adjust to fit nicely in window)
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const TRIANGLE_SIZE: f32 = 300.0;
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#[turtle_main("Sierpiński Triangle")]
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fn draw_sierpinski(turtle: &mut TurtlePlan) {
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turtle.set_speed(1500); // Fast drawing
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turtle.set_pen_width(0.2);
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// Auto-sized procedure
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sierpinski_triangle_auto(turtle, LEVELS);
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// Hide turtle when done drawing in order to fully reveal the result
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turtle.hide();
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}
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/// Recursive function drawing a Sierpiński triangle.
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///
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/// It will do it with the given `turtle` and start at its current position and heading. `level`
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/// is the depth of the drawing to be done, zero meaning a simple triangle. `size` is the length
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/// of the outermost triangle's sides.
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fn sierpinski_triangle(turtle: &mut TurtlePlan, level: u8, size: f32) {
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// When level 0 is reached, just draw an equilateral triangle.
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if level == 0 {
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turtle.pen_down();
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for _ in 0..3 {
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turtle.forward(size);
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turtle.left(120.0);
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}
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turtle.pen_up();
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} else {
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// Parameters for subsequent calls are the same.
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let next_level = level - 1;
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let next_size = size / 2.0;
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// Bottom-left triangle.
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sierpinski_triangle(turtle, next_level, next_size);
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turtle.forward(next_size);
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// Bottom-right triangle.
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sierpinski_triangle(turtle, next_level, next_size);
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turtle.left(120.0);
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turtle.forward(next_size);
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turtle.right(120.0);
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// Top triangle.
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sierpinski_triangle(turtle, next_level, next_size);
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// Go back to the start.
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turtle.right(120.0);
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turtle.forward(next_size);
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turtle.left(120.0);
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}
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}
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/// Draws a Sierpiński triangle with automatic size and start point.
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///
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/// `level` is still required, it can't be computed automatically. However, given the used
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/// canvas size, it will compute the appropriate size and start point so the triangle gets
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/// centered and occupies as much drawing space as possible while staying in bounds.
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fn sierpinski_triangle_auto(turtle: &mut TurtlePlan, level: u8) {
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let size = TRIANGLE_SIZE;
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turtle.pen_up();
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turtle.go_to((-screen_width() / 2.0 + 20.0, screen_height() / 2.0 - 20.0));
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turtle.set_heading(0.0); // 0 = East (pointing right)
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// The drawing itself.
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sierpinski_triangle(turtle, level, size);
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}
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@ -1,126 +0,0 @@
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//! Celebrates the 1.0.0 release of the original sunjay/turtle library.
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//!
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//! This example draws "1.0.0" with decorative background lines and filled shapes.
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//! Ported from the original sunjay/turtle example.
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use turtle_lib_macroquad::*;
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#[turtle_main("Version 1.0.0")]
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fn draw_version(turtle: &mut TurtlePlan) {
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turtle.set_pen_width(10.0);
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turtle.set_speed(999); // instant
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turtle.pen_up();
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turtle.go_to(vec2(350.0, 178.0));
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turtle.pen_down();
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bg_lines(turtle);
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turtle.pen_up();
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turtle.go_to(vec2(-270.0, -200.0));
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turtle.set_heading(90.0);
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turtle.pen_down();
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turtle.set_speed(100); // normal
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turtle.set_pen_color(BLUE);
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// Cyan with alpha - using RGB values for Color::from("#00E5FF")
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turtle.set_fill_color([0.0, 0.898, 1.0, 0.75]);
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one(turtle);
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turtle.set_speed(200); // faster
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turtle.pen_up();
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turtle.left(90.0);
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turtle.backward(50.0);
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turtle.pen_down();
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small_circle(turtle);
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turtle.pen_up();
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turtle.backward(150.0);
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turtle.pen_down();
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zero(turtle);
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turtle.pen_up();
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turtle.backward(150.0);
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turtle.pen_down();
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small_circle(turtle);
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turtle.pen_up();
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turtle.backward(150.0);
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turtle.pen_down();
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zero(turtle);
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}
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fn bg_lines(turtle: &mut TurtlePlan) {
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// Light green color for background lines (#76FF03)
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turtle.set_pen_color([0.463, 1.0, 0.012, 1.0].into());
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turtle.set_heading(165.0);
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turtle.forward(280.0);
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turtle.left(147.0);
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turtle.forward(347.0);
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turtle.right(158.0);
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turtle.forward(547.0);
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turtle.left(138.0);
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turtle.forward(539.0);
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turtle.right(168.0);
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turtle.forward(477.0);
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turtle.left(154.0);
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turtle.forward(377.0);
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turtle.right(158.0);
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turtle.forward(329.0);
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}
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fn small_circle(turtle: &mut TurtlePlan) {
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turtle.begin_fill();
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for _ in 0..90 {
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turtle.forward(1.0);
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turtle.right(4.0);
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}
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turtle.end_fill();
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}
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fn one(turtle: &mut TurtlePlan) {
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turtle.begin_fill();
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for _ in 0..2 {
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turtle.forward(420.0);
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turtle.left(90.0);
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turtle.forward(50.0);
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turtle.left(90.0);
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}
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turtle.end_fill();
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}
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fn zero(turtle: &mut TurtlePlan) {
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turtle.begin_fill();
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for _ in 0..2 {
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arc_right(turtle);
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arc_forward(turtle);
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}
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turtle.end_fill();
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}
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fn arc_right(turtle: &mut TurtlePlan) {
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// Draw an arc that moves right faster than it moves forward
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for i in 0..90 {
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turtle.forward(3.0);
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turtle.right((90.0 - i as f32) / 45.0);
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}
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}
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fn arc_forward(turtle: &mut TurtlePlan) {
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// Draw an arc that moves forward faster than it moves right
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for i in 0..90 {
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turtle.forward(3.0);
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turtle.right(i as f32 / 45.0);
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}
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}
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@ -12,25 +12,6 @@ pub trait WithCommands {
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/// Trait for forward/backward movement
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/// Trait for forward/backward movement
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pub trait DirectionalMovement: WithCommands {
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pub trait DirectionalMovement: WithCommands {
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/// Moves the turtle forward by the specified distance.
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///
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/// The turtle moves in the direction of its current heading.
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/// If the pen is down, a line is drawn.
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///
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/// # Examples
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///
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||||||
/// ```no_run
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/// # use turtle_lib_macroquad::*;
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/// #
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/// #[turtle_main("Forward Example")]
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/// fn draw(turtle: &mut TurtlePlan) {
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/// // Move forward 100 pixels
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/// turtle.forward(100.0);
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///
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/// // Chain movements
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/// turtle.forward(50.0).right(90.0).forward(50.0);
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/// }
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/// ```
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fn forward<T>(&mut self, distance: T) -> &mut Self
|
fn forward<T>(&mut self, distance: T) -> &mut Self
|
||||||
where
|
where
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||||||
T: Into<Precision>,
|
T: Into<Precision>,
|
||||||
@ -40,25 +21,6 @@ pub trait DirectionalMovement: WithCommands {
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|||||||
self
|
self
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||||||
}
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}
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||||||
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/// Moves the turtle backward by the specified distance.
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///
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||||||
/// The turtle moves opposite to its current heading without changing
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||||||
/// the heading direction. If the pen is down, a line is drawn.
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|
||||||
///
|
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||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Backward Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Move backward 100 pixels
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/// turtle.backward(100.0);
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||||||
///
|
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||||||
/// // Draw a line forward, then retrace backward
|
|
||||||
/// turtle.forward(100.0).backward(50.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
fn backward<T>(&mut self, distance: T) -> &mut Self
|
fn backward<T>(&mut self, distance: T) -> &mut Self
|
||||||
where
|
where
|
||||||
T: Into<Precision>,
|
T: Into<Precision>,
|
||||||
@ -71,24 +33,6 @@ pub trait DirectionalMovement: WithCommands {
|
|||||||
|
|
||||||
/// Trait for turning operations
|
/// Trait for turning operations
|
||||||
pub trait Turnable: WithCommands {
|
pub trait Turnable: WithCommands {
|
||||||
/// Turns the turtle left (counter-clockwise) by the specified angle in degrees.
|
|
||||||
///
|
|
||||||
/// Changes the turtle's heading without moving its position.
|
|
||||||
/// Does not draw anything.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Left Turn Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Draw a square using left turns
|
|
||||||
/// for _ in 0..4 {
|
|
||||||
/// turtle.forward(100.0).left(90.0);
|
|
||||||
/// }
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
fn left<T>(&mut self, angle: T) -> &mut Self
|
fn left<T>(&mut self, angle: T) -> &mut Self
|
||||||
where
|
where
|
||||||
T: Into<Precision>,
|
T: Into<Precision>,
|
||||||
@ -98,24 +42,6 @@ pub trait Turnable: WithCommands {
|
|||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Turns the turtle right (clockwise) by the specified angle in degrees.
|
|
||||||
///
|
|
||||||
/// Changes the turtle's heading without moving its position.
|
|
||||||
/// Does not draw anything.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Right Turn Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Draw a triangle using right turns
|
|
||||||
/// for _ in 0..3 {
|
|
||||||
/// turtle.forward(100.0).right(120.0);
|
|
||||||
/// }
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
fn right<T>(&mut self, angle: T) -> &mut Self
|
fn right<T>(&mut self, angle: T) -> &mut Self
|
||||||
where
|
where
|
||||||
T: Into<Precision>,
|
T: Into<Precision>,
|
||||||
@ -128,35 +54,6 @@ pub trait Turnable: WithCommands {
|
|||||||
|
|
||||||
/// Trait for curved movement (circles)
|
/// Trait for curved movement (circles)
|
||||||
pub trait CurvedMovement: WithCommands {
|
pub trait CurvedMovement: WithCommands {
|
||||||
/// Draws a circular arc turning to the left (counter-clockwise).
|
|
||||||
///
|
|
||||||
/// The turtle draws a circular arc with the specified radius, sweeping through
|
|
||||||
/// the given angle. The circle center is positioned to the left of the turtle.
|
|
||||||
///
|
|
||||||
/// # Parameters
|
|
||||||
///
|
|
||||||
/// - `radius`: Distance from turtle to circle center (in pixels)
|
|
||||||
/// - `angle`: Arc sweep angle in degrees (360° = full circle)
|
|
||||||
/// - `steps`: Number of line segments to approximate the arc (more = smoother)
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Circle Left Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Draw a full circle
|
|
||||||
/// turtle.circle_left(50.0, 360.0, 36);
|
|
||||||
///
|
|
||||||
/// // Filled circle
|
|
||||||
/// turtle.pen_up().go_to(vec2(100.0, 0.0)).pen_down();
|
|
||||||
/// turtle.set_fill_color(RED)
|
|
||||||
/// .begin_fill()
|
|
||||||
/// .circle_left(50.0, 360.0, 72)
|
|
||||||
/// .end_fill();
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
fn circle_left<R, A>(&mut self, radius: R, angle: A, steps: usize) -> &mut Self
|
fn circle_left<R, A>(&mut self, radius: R, angle: A, steps: usize) -> &mut Self
|
||||||
where
|
where
|
||||||
R: Into<Precision>,
|
R: Into<Precision>,
|
||||||
@ -173,37 +70,6 @@ pub trait CurvedMovement: WithCommands {
|
|||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Draws a circular arc turning to the right (clockwise).
|
|
||||||
///
|
|
||||||
/// The turtle draws a circular arc with the specified radius, sweeping through
|
|
||||||
/// the given angle. The circle center is positioned to the right of the turtle.
|
|
||||||
///
|
|
||||||
/// # Parameters
|
|
||||||
///
|
|
||||||
/// - `radius`: Distance from turtle to circle center (in pixels)
|
|
||||||
/// - `angle`: Arc sweep angle in degrees (360° = full circle)
|
|
||||||
/// - `steps`: Number of line segments to approximate the arc (more = smoother)
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Circle Right Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Draw an S-curve using both directions
|
|
||||||
/// turtle.circle_left(50.0, 180.0, 36)
|
|
||||||
/// .circle_right(50.0, 180.0, 36);
|
|
||||||
///
|
|
||||||
/// // Yin-yang pattern uses circle_left and circle_right
|
|
||||||
/// turtle.set_fill_color(BLACK)
|
|
||||||
/// .begin_fill()
|
|
||||||
/// .circle_right(100.0, 180.0, 36)
|
|
||||||
/// .circle_right(50.0, 180.0, 36)
|
|
||||||
/// .circle_left(50.0, 180.0, 36)
|
|
||||||
/// .end_fill();
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
fn circle_right<R, A>(&mut self, radius: R, angle: A, steps: usize) -> &mut Self
|
fn circle_right<R, A>(&mut self, radius: R, angle: A, steps: usize) -> &mut Self
|
||||||
where
|
where
|
||||||
R: Into<Precision>,
|
R: Into<Precision>,
|
||||||
@ -228,35 +94,6 @@ pub struct TurtlePlan {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl TurtlePlan {
|
impl TurtlePlan {
|
||||||
/// Creates a new empty turtle command plan.
|
|
||||||
///
|
|
||||||
/// This has to be used when not using the `turtle_main` macro.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// use turtle_lib_macroquad::*;
|
|
||||||
/// use macroquad::prelude::*;
|
|
||||||
///
|
|
||||||
/// #[macroquad::main("Manual Setup")]
|
|
||||||
/// async fn main() {
|
|
||||||
/// let mut turtle = TurtlePlan::new();
|
|
||||||
/// turtle.forward(100.0).right(90.0).forward(100.0);
|
|
||||||
///
|
|
||||||
/// let mut app = TurtleApp::new().with_commands(turtle.build());
|
|
||||||
///
|
|
||||||
/// loop {
|
|
||||||
/// clear_background(WHITE);
|
|
||||||
/// app.update();
|
|
||||||
/// app.render();
|
|
||||||
///
|
|
||||||
/// if is_key_pressed(KeyCode::Escape) || is_key_pressed(KeyCode::Q) {
|
|
||||||
/// break;
|
|
||||||
/// }
|
|
||||||
/// next_frame().await;
|
|
||||||
/// }
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
#[must_use]
|
#[must_use]
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
Self {
|
Self {
|
||||||
@ -264,394 +101,86 @@ impl TurtlePlan {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the animation speed for turtle movements.
|
#[must_use]
|
||||||
///
|
pub fn with_capacity(capacity: usize) -> Self {
|
||||||
/// Speed controls how fast the turtle moves during animations:
|
Self {
|
||||||
/// - Values `>= 1000`: Instant mode - commands execute immediately without animation.
|
queue: CommandQueue::with_capacity(capacity),
|
||||||
/// The bigger the number, the more segments are drawn per frame.
|
}
|
||||||
/// - Values `< 1000`: Animated mode - turtle moves at specified pixels per second
|
}
|
||||||
///
|
|
||||||
/// You can dynamically switch between instant and animated modes during execution.
|
/// Set animation speed
|
||||||
///
|
/// - Values >= 999 = instant mode (no animation)
|
||||||
/// # Examples
|
/// - Values < 999 = animated mode with specified pixels/second
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Speed Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Slow animation at 50 pixels/second
|
|
||||||
/// turtle.set_speed(50.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
///
|
|
||||||
/// // Switch to instant mode
|
|
||||||
/// turtle.set_speed(1000.0)
|
|
||||||
/// .forward(100.0); // Executes immediately
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn set_speed(&mut self, speed: impl Into<AnimationSpeed>) -> &mut Self {
|
pub fn set_speed(&mut self, speed: impl Into<AnimationSpeed>) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::SetSpeed(speed.into()));
|
self.queue.push(TurtleCommand::SetSpeed(speed.into()));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the pen color for drawing lines.
|
|
||||||
///
|
|
||||||
/// The pen color affects all subsequent drawing operations (forward, backward, circles)
|
|
||||||
/// until changed again. Does not affect fill color.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Pen Color Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Draw with predefined colors
|
|
||||||
/// turtle.set_pen_color(RED)
|
|
||||||
/// .forward(100.0)
|
|
||||||
/// .set_pen_color(BLUE)
|
|
||||||
/// .right(90.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn set_pen_color(&mut self, color: Color) -> &mut Self {
|
pub fn set_pen_color(&mut self, color: Color) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::SetColor(color));
|
self.queue.push(TurtleCommand::SetColor(color));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the pen width (thickness) for drawing lines.
|
|
||||||
///
|
|
||||||
/// The width is measured in pixels. Default is typically 2.0.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Pen Width Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Thin line
|
|
||||||
/// turtle.set_pen_width(1.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
///
|
|
||||||
/// // Thick line
|
|
||||||
/// turtle.set_pen_width(10.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn set_pen_width(&mut self, width: Precision) -> &mut Self {
|
pub fn set_pen_width(&mut self, width: Precision) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::SetPenWidth(width));
|
self.queue.push(TurtleCommand::SetPenWidth(width));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the turtle's absolute heading direction in degrees.
|
|
||||||
///
|
|
||||||
/// - `0°` points to the right (east)
|
|
||||||
/// - `90°` points up (north)
|
|
||||||
/// - `180°` points left (west)
|
|
||||||
/// - `270°` points down (south)
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Heading Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Point upward
|
|
||||||
/// turtle.set_heading(90.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
///
|
|
||||||
/// // Point left
|
|
||||||
/// turtle.set_heading(180.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn set_heading(&mut self, heading: Precision) -> &mut Self {
|
pub fn set_heading(&mut self, heading: Precision) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::SetHeading(heading));
|
self.queue.push(TurtleCommand::SetHeading(heading));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Lifts the pen up so the turtle can move without drawing.
|
|
||||||
///
|
|
||||||
/// When filling shapes, `pen_up()` also closes the current contour,
|
|
||||||
/// allowing you to create multi-contour fills (e.g., shapes with holes).
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Pen Up/Down Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Move without drawing
|
|
||||||
/// turtle.pen_up()
|
|
||||||
/// .forward(100.0) // No line drawn
|
|
||||||
/// .pen_down()
|
|
||||||
/// .forward(100.0); // Line drawn
|
|
||||||
///
|
|
||||||
/// // Create a donut shape (outer circle with inner hole)
|
|
||||||
/// turtle.set_fill_color(BLUE)
|
|
||||||
/// .begin_fill()
|
|
||||||
/// .circle_left(100.0, 360.0, 72) // Outer circle
|
|
||||||
/// .pen_up() // Close first contour
|
|
||||||
/// .go_to(vec2(0.0, -30.0))
|
|
||||||
/// .pen_down() // Start second contour
|
|
||||||
/// .circle_left(30.0, 360.0, 36) // Inner circle (becomes hole)
|
|
||||||
/// .end_fill();
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn pen_up(&mut self) -> &mut Self {
|
pub fn pen_up(&mut self) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::PenUp);
|
self.queue.push(TurtleCommand::PenUp);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Lowers the pen so the turtle draws when moving.
|
|
||||||
///
|
|
||||||
/// This is the default state. When filling shapes, `pen_down()` starts
|
|
||||||
/// a new contour after `pen_up()` was called.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Pen Down Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// turtle.pen_up()
|
|
||||||
/// .forward(50.0) // Move without drawing
|
|
||||||
/// .pen_down() // Start drawing
|
|
||||||
/// .forward(100.0); // Line appears
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn pen_down(&mut self) -> &mut Self {
|
pub fn pen_down(&mut self) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::PenDown);
|
self.queue.push(TurtleCommand::PenDown);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Hides the turtle cursor from view.
|
|
||||||
///
|
|
||||||
/// The turtle will still execute commands and draw, but the cursor
|
|
||||||
/// (typically an arrow or triangle) won't be visible.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Hide Turtle Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// turtle.hide() // Turtle cursor invisible
|
|
||||||
/// .forward(100.0)
|
|
||||||
/// .right(90.0)
|
|
||||||
/// .forward(100.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn hide(&mut self) -> &mut Self {
|
pub fn hide(&mut self) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::HideTurtle);
|
self.queue.push(TurtleCommand::HideTurtle);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Shows the turtle cursor.
|
|
||||||
///
|
|
||||||
/// Makes the turtle cursor visible if it was previously hidden.
|
|
||||||
/// This is the default state.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Show Turtle Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// turtle.hide()
|
|
||||||
/// .forward(100.0)
|
|
||||||
/// .show() // Turtle becomes visible again
|
|
||||||
/// .forward(100.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn show(&mut self) -> &mut Self {
|
pub fn show(&mut self) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::ShowTurtle);
|
self.queue.push(TurtleCommand::ShowTurtle);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the turtle's shape using a `TurtleShape` object.
|
|
||||||
///
|
|
||||||
/// For most use cases, prefer using `shape()` which accepts a `ShapeType` enum.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Shape Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// let custom_shape = ShapeType::Arrow.to_shape();
|
|
||||||
/// turtle.set_shape(custom_shape);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn set_shape(&mut self, shape: TurtleShape) -> &mut Self {
|
pub fn set_shape(&mut self, shape: TurtleShape) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::SetShape(shape));
|
self.queue.push(TurtleCommand::SetShape(shape));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the turtle's visual appearance.
|
|
||||||
///
|
|
||||||
/// Available shapes: `Arrow`, `Triangle`, `Square`, `Circle`.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Shape Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Use different shapes
|
|
||||||
/// turtle.shape(ShapeType::Arrow)
|
|
||||||
/// .forward(50.0)
|
|
||||||
/// .shape(ShapeType::Circle)
|
|
||||||
/// .forward(50.0);
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn shape(&mut self, shape_type: ShapeType) -> &mut Self {
|
pub fn shape(&mut self, shape_type: ShapeType) -> &mut Self {
|
||||||
self.set_shape(shape_type.to_shape())
|
self.set_shape(shape_type.to_shape())
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Starts recording a shape to be filled.
|
|
||||||
///
|
|
||||||
/// All turtle movements between `begin_fill()` and `end_fill()` define
|
|
||||||
/// the shape's outline. The shape is filled using the fill color when
|
|
||||||
/// `end_fill()` is called.
|
|
||||||
///
|
|
||||||
/// Multiple contours can be created using `pen_up()` and `pen_down()`.
|
|
||||||
/// The `EvenOdd` fill rule automatically creates holes for inner contours.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Fill Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Fill a square
|
|
||||||
/// turtle.set_fill_color(BLUE)
|
|
||||||
/// .begin_fill();
|
|
||||||
/// for _ in 0..4 {
|
|
||||||
/// turtle.forward(100.0).right(90.0);
|
|
||||||
/// }
|
|
||||||
/// turtle.end_fill();
|
|
||||||
///
|
|
||||||
/// // Fill a circle
|
|
||||||
/// turtle.pen_up().go_to(vec2(150.0, 0.0)).pen_down();
|
|
||||||
/// turtle.set_fill_color(RED)
|
|
||||||
/// .begin_fill()
|
|
||||||
/// .circle_left(50.0, 360.0, 36)
|
|
||||||
/// .end_fill();
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn begin_fill(&mut self) -> &mut Self {
|
pub fn begin_fill(&mut self) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::BeginFill);
|
self.queue.push(TurtleCommand::BeginFill);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Completes the fill operation started with `begin_fill()`.
|
|
||||||
///
|
|
||||||
/// Closes the current shape and fills it with the fill color.
|
|
||||||
/// All contours recorded since `begin_fill()` are filled together.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("End Fill Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Triangle with fill
|
|
||||||
/// turtle.set_fill_color(GREEN)
|
|
||||||
/// .begin_fill();
|
|
||||||
/// for _ in 0..3 {
|
|
||||||
/// turtle.forward(100.0).right(120.0);
|
|
||||||
/// }
|
|
||||||
/// turtle.end_fill();
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn end_fill(&mut self) -> &mut Self {
|
pub fn end_fill(&mut self) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::EndFill);
|
self.queue.push(TurtleCommand::EndFill);
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Sets the color used to fill shapes.
|
|
||||||
///
|
|
||||||
/// This affects all shapes filled with `begin_fill()`/`end_fill()`.
|
|
||||||
/// Independent from the pen color used for outlines.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Fill Color Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Yellow fill with blue outline
|
|
||||||
/// turtle.set_fill_color(YELLOW)
|
|
||||||
/// .set_pen_color(BLUE)
|
|
||||||
/// .begin_fill()
|
|
||||||
/// .circle_left(50.0, 360.0, 36)
|
|
||||||
/// .end_fill();
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn set_fill_color(&mut self, color: impl Into<Color>) -> &mut Self {
|
pub fn set_fill_color(&mut self, color: impl Into<Color>) -> &mut Self {
|
||||||
self.queue
|
self.queue
|
||||||
.push(TurtleCommand::SetFillColor(Some(color.into())));
|
.push(TurtleCommand::SetFillColor(Some(color.into())));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Moves the turtle to an absolute position.
|
|
||||||
///
|
|
||||||
/// The turtle moves in a straight line to the specified coordinates.
|
|
||||||
/// If the pen is down, a line is drawn. The turtle's heading is not changed.
|
|
||||||
///
|
|
||||||
/// Coordinates are in screen space:
|
|
||||||
/// - `(0, 0)` is at the center
|
|
||||||
/// - Positive x goes right
|
|
||||||
/// - Positive y goes down
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```no_run
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// #[turtle_main("Goto Example")]
|
|
||||||
/// fn draw(turtle: &mut TurtlePlan) {
|
|
||||||
/// // Draw a triangle by connecting points
|
|
||||||
/// turtle.go_to(vec2(0.0, 0.0));
|
|
||||||
/// turtle.go_to(vec2(100.0, 0.0));
|
|
||||||
/// turtle.go_to(vec2(50.0, 86.6));
|
|
||||||
/// turtle.go_to(vec2(0.0, 0.0));
|
|
||||||
/// }
|
|
||||||
/// ```
|
|
||||||
pub fn go_to(&mut self, coord: impl Into<Coordinate>) -> &mut Self {
|
pub fn go_to(&mut self, coord: impl Into<Coordinate>) -> &mut Self {
|
||||||
self.queue.push(TurtleCommand::Goto(coord.into()));
|
self.queue.push(TurtleCommand::Goto(coord.into()));
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Consumes the `TurtlePlan` and returns the command queue.
|
|
||||||
///
|
|
||||||
/// Use this to finalize the turtle commands and pass them to `TurtleApp`.
|
|
||||||
/// This method consumes `self`, so the plan cannot be used afterward.
|
|
||||||
///
|
|
||||||
/// # Examples
|
|
||||||
///
|
|
||||||
/// ```
|
|
||||||
/// # use turtle_lib_macroquad::*;
|
|
||||||
/// #
|
|
||||||
/// let mut turtle = TurtlePlan::new();
|
|
||||||
/// turtle.forward(100.0).right(90.0).forward(100.0);
|
|
||||||
///
|
|
||||||
/// // Build and get the command queue
|
|
||||||
/// let commands = turtle.build();
|
|
||||||
/// # assert!(!commands.is_empty());
|
|
||||||
/// ```
|
|
||||||
#[must_use]
|
#[must_use]
|
||||||
pub fn build(self) -> CommandQueue {
|
pub fn build(self) -> CommandQueue {
|
||||||
self.queue
|
self.queue
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user