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use std::time::Duration;
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use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*, window::close_on_esc};
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use bevy_prototype_lyon::prelude::{Path, ShapePlugin};
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use bevy_tweening::{
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component_animator_system, lens::TransformScaleLens, Animator, EaseFunction, Tween,
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TweenCompleted, TweeningPlugin,
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};
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use events::DrawingStartedEvent;
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use shapes::{TurtleColors, TurtleShape};
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use turtle_bundle::{AnimatedTurtle, TurtleBundle};
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pub use commands::TurtleCommands;
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pub mod builders;
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mod commands;
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mod debug;
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mod drawing;
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pub mod events;
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mod general;
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pub mod shapes;
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mod state;
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pub mod turtle_bundle;
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/**
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The turtle plugin is the core of this turtle module.
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In order to facilitate the setup this plugin also inserts the `DefaultPlugins` and many other things.
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Before using any of the functions add this plugin using:
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```rust
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app::new().add_plugin(turtle_lib::TurtlePlugin)
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```
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*/
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pub struct TurtlePlugin;
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impl Plugin for TurtlePlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(DefaultPlugins.set(WindowPlugin {
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window: WindowDescriptor {
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title: "Immigration Game".to_string(),
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width: 1200.,
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height: 800.,
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present_mode: bevy::window::PresentMode::Fifo, // vsync
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..Default::default()
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},
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..default()
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}))
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.add_plugin(debug::DebugPlugin)
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.add_plugin(ShapePlugin)
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.add_plugin(TweeningPlugin)
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.add_event::<DrawingStartedEvent>()
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.add_startup_system(setup)
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.add_system(keypresses)
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.add_system(component_animator_system::<Path>)
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.add_system(close_on_esc)
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.add_system(draw_lines)
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.register_type::<TurtleColors>()
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.register_type::<TurtleCommands>();
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}
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle {
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camera_2d: Camera2d {
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clear_color: ClearColorConfig::Custom(Color::BEIGE),
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},
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..default()
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});
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}
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pub fn get_a_turtle() -> AnimatedTurtle {
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let animator = Animator::new(Tween::new(
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EaseFunction::QuadraticInOut,
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Duration::from_millis(3000),
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TransformScaleLens {
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start: Vec3::ZERO,
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end: Vec3::ONE * 1.3,
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},
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));
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let turtle_bundle = TurtleBundle::default();
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AnimatedTurtle {
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animator,
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turtle_bundle,
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turtle_shape: TurtleShape,
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}
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}
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fn keypresses(
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mut commands: Commands,
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keys: Res<Input<KeyCode>>,
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mut tcmd: Query<(Entity, &mut TurtleCommands)>,
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mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
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mut ev_start: EventWriter<DrawingStartedEvent>,
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) {
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if keys.just_pressed(KeyCode::W) {
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for (entity, mut tcmd) in tcmd.iter_mut() {
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crate::drawing::run_step::run_animation_step(&mut commands, &mut tcmd, &mut turtle);
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ev_start.send(DrawingStartedEvent(entity))
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}
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}
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}
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fn draw_lines(
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mut commands: Commands,
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mut tcmd: Query<&mut TurtleCommands>,
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mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
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mut query_event: EventReader<TweenCompleted>, // TODO: howto attach only to the right event?
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) {
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for _ev in query_event.iter() {
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if let Ok(mut tcmd) = tcmd.get_single_mut() {
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crate::drawing::run_step::run_animation_step(&mut commands, &mut tcmd, &mut turtle)
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} else {
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println!("Failed to get the turtle")
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}
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}
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}
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