Eliminate Per-Frame Allocation in Rendering Loop
We resolved **Issue 4.3 (Severe Per-Frame Allocation in Rendering
Loop)** by removing the intermediate `MeshData` structure and storing
`macroquad::prelude::Mesh` directly in
[`DrawCommand::Mesh`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/state.rs).
[`DrawCommand`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/state.rs)
- Dropped `Clone` and `Debug` derives from
[`Turtle`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/state.rs#L58)
and
[`DrawCommand`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/state.rs#L351),
accommodating Macroquad's `Mesh` which does not implement these
traits.
- Changed
[`DrawCommand::Mesh`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/state.rs#L353)
to the tuple variant `DrawCommand::Mesh(macroquad::prelude::Mesh)`.
- Deleted `struct MeshData` and its `to_mesh` method.
[`tessellation.rs`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs)
- Renamed `build_mesh_data` to
[`build_mesh`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs#L35)
returning `macroquad::prelude::Mesh { vertices, indices, texture: None
}` directly.
- Updated
[`tessellate_polygon`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs#L71),
[`tessellate_multi_contour`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs#L116),
[`tessellate_stroke`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs#L214),
[`tessellate_circle`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs#L259),
and
[`tessellate_arc`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/tessellation.rs#L308)
to return `Result<Mesh, Box<dyn std::error::Error>>`.
[`drawing.rs`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/drawing.rs)
- In the main drawing loop
([`drawing.rs:36-38`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/drawing.rs#L36-L38)):
```rust
DrawCommand::Mesh(mesh) => {
draw_mesh(mesh);
}
```
Now borrows `&Mesh` directly from the command vector with **0 heap
allocations and 0 vector clones per frame**.
- Updated fill preview ([line
228](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/drawing.rs#L228)),
tween arc/center indicators ([lines 309,
329](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/drawing.rs#L309)),
and turtle shape drawing ([line
349](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/drawing.rs#L349))
to pass `&mesh` directly to `draw_mesh(&mesh)` without vector cloning.
[`execution.rs`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/execution.rs)
- Updated
[`commands.push(DrawCommand::Mesh(mesh))`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/execution.rs#L135)
and
[`tessellate_command`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/execution.rs#L337).
- Updated
[`test_forward_left_forward`](file:///home/dietrich/Projekte/Source/turtlers/turtle-lib/src/execution.rs#L487)
to instantiate `mut state` directly without dummy cloning.
---
```bash
cargo test --lib
```
Output:
```
running 10 tests
test circle_geometry::tests::test_circle_left_geometry ... ok
test circle_geometry::tests::test_circle_right_geometry ... ok
test general::angle::tests::degrees_to_radians_roundtrip ... ok
test general::angle::tests::from_integer ... ok
test execution::tests::test_forward_left_forward ... ok
test general::angle::tests::negation ... ok
test tweening::tests::test_animated_mode_pops_to_current_tween ... ok
test tweening::tests::test_instant_mode_drains_queue ... ok
test
tweening::tests::test_instant_mode_respects_batch_limit_and_retains_pending
... ok
test tweening::tests::test_streaming_append_commands_does_not_accumulate
... ok
test result: ok. 10 passed; 0 failed; 0 ignored; 0 measured; 0 filtered
out; finished in 0.00s
```
All targets verified with `cargo check --all-targets` and `cargo clippy
--lib`.
This commit is contained in:
+10
-10
@@ -33,8 +33,8 @@ pub(crate) fn render_world_with_tweens(world: &TurtleWorld, zoom_level: f32) {
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for turtle in &world.turtles {
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for cmd in &turtle.commands {
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match cmd {
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DrawCommand::Mesh { data } => {
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draw_mesh(&data.to_mesh());
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DrawCommand::Mesh(mesh) => {
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draw_mesh(mesh);
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}
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DrawCommand::Text {
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text,
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@@ -224,8 +224,8 @@ pub(crate) fn render_world_with_tweens(world: &TurtleWorld, zoom_level: f32) {
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&all_contours,
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fill_state.fill_color,
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) {
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Ok(mesh_data) => {
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draw_mesh(&mesh_data.to_mesh());
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Ok(mesh) => {
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draw_mesh(&mesh);
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}
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Err(e) => {
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tracing::error!("Failed to tessellate fill preview: {:?}", e);
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@@ -304,9 +304,9 @@ fn draw_tween_arc(
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);
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// Draw center using Lyon tessellation this helps visualizing what is done.
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if let Ok(mesh_data) = crate::tessellation::tessellate_circle(geom.center, 5.0, GRAY, true, 1.0)
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if let Ok(mesh) = crate::tessellation::tessellate_circle(geom.center, 5.0, GRAY, true, 1.0)
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{
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draw_mesh(&mesh_data.to_mesh());
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draw_mesh(&mesh);
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}
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// Calculate how much of the arc we've traveled based on tween progress
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@@ -316,7 +316,7 @@ fn draw_tween_arc(
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let progress = CubicInOut.tween(1.0, t as f32); // tween from 0 to 1
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// Use Lyon to tessellate and draw the partial arc
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if let Ok(mesh_data) = crate::tessellation::tessellate_arc(
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if let Ok(mesh) = crate::tessellation::tessellate_arc(
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geom.center,
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radius,
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geom.start_angle_from_center.to_degrees(),
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@@ -326,7 +326,7 @@ fn draw_tween_arc(
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((steps as f32 * progress).ceil() as usize).max(1),
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direction,
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) {
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draw_mesh(&mesh_data.to_mesh());
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draw_mesh(&mesh);
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}
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}
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@@ -343,10 +343,10 @@ pub(crate) fn draw_turtle(turtle_params: &TurtleParams) {
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.collect();
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// Use Lyon for turtle shape too
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if let Ok(mesh_data) =
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if let Ok(mesh) =
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tessellation::tessellate_polygon(&absolute_vertices, Color::new(0.0, 0.5, 1.0, 1.0))
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{
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draw_mesh(&mesh_data.to_mesh());
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draw_mesh(&mesh);
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} else {
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// Fallback to simple triangle fan if Lyon fails
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let first = absolute_vertices[0];
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@@ -123,7 +123,7 @@ pub(crate) fn execute_command_side_effects(
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}
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if !fill_state.contours.is_empty() {
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if let Ok(mesh_data) = tessellation::tessellate_multi_contour(
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if let Ok(mesh) = tessellation::tessellate_multi_contour(
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&fill_state.contours,
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fill_state.fill_color,
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) {
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@@ -132,7 +132,7 @@ pub(crate) fn execute_command_side_effects(
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contours = fill_state.contours.len(),
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"Successfully created fill mesh - persisting to commands"
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);
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commands.push(DrawCommand::Mesh { data: mesh_data });
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commands.push(DrawCommand::Mesh(mesh));
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#[cfg(feature = "svg")]
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svg_log.push(crate::state::SvgRecord::Fill {
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contours: fill_state.contours,
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@@ -326,7 +326,7 @@ pub(crate) fn tessellate_command(
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match command {
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TurtleCommand::Move(_) | TurtleCommand::Goto(_) => {
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let mesh_data = tessellation::tessellate_stroke(
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let mesh = tessellation::tessellate_stroke(
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&[start.position, end_position],
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start.color,
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start.pen_width,
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@@ -334,7 +334,7 @@ pub(crate) fn tessellate_command(
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)
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.ok()?;
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Some(DrawCommand::Mesh { data: mesh_data })
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Some(DrawCommand::Mesh(mesh))
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}
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TurtleCommand::Circle {
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@@ -350,7 +350,7 @@ pub(crate) fn tessellate_command(
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*radius,
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*direction,
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);
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let mesh_data = tessellation::tessellate_arc(
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let mesh = tessellation::tessellate_arc(
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geom.center,
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*radius,
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geom.start_angle_from_center.to_degrees(),
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@@ -362,7 +362,7 @@ pub(crate) fn tessellate_command(
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)
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.ok()?;
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Some(DrawCommand::Mesh { data: mesh_data })
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Some(DrawCommand::Mesh(mesh))
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}
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// `produces_drawing()` guards entry — this arm is only reachable if
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@@ -484,7 +484,7 @@ mod tests {
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// the turtle ends up at (100, -50) from initial position (0, 0)
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use crate::state::TurtleParams;
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let state = Turtle {
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let mut state = Turtle {
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turtle_id: 0,
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params: TurtleParams {
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position: vec2(0.0, 0.0),
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@@ -503,21 +503,6 @@ mod tests {
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tween_controller: TweenController::default(),
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};
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// We'll use a dummy world but won't actually call drawing commands
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let world = TurtleWorld {
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turtles: vec![state.clone()],
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camera: macroquad::camera::Camera2D {
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zoom: vec2(1.0, 1.0),
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target: vec2(0.0, 0.0),
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offset: vec2(0.0, 0.0),
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rotation: 0.0,
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render_target: None,
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viewport: None,
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},
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background_color: Color::new(1.0, 1.0, 1.0, 1.0),
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};
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let mut state = world.turtles[0].clone();
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// Initial state: position (0, 0), heading 0 (east)
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assert_eq!(state.params.position.x, 0.0);
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assert_eq!(state.params.position.y, 0.0);
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+1
-21
@@ -55,7 +55,6 @@ impl Default for TurtleParams {
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}
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/// State of a single turtle
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#[derive(Clone, Debug)]
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pub(crate) struct Turtle {
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pub(crate) turtle_id: usize,
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pub(crate) params: TurtleParams,
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@@ -349,30 +348,11 @@ pub(crate) enum SvgRecord {
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},
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}
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/// Cached mesh data that can be cloned and converted to Mesh when needed
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#[derive(Clone, Debug)]
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pub(crate) struct MeshData {
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pub(crate) vertices: Vec<macroquad::prelude::Vertex>,
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pub(crate) indices: Vec<u16>,
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}
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impl MeshData {
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#[must_use]
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pub fn to_mesh(&self) -> macroquad::prelude::Mesh {
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macroquad::prelude::Mesh {
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vertices: self.vertices.clone(),
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indices: self.indices.clone(),
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texture: None,
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}
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}
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}
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/// Drawable elements in the world.
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/// All drawing is done via Lyon-tessellated meshes for consistency and quality.
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#[derive(Clone, Debug)]
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pub(crate) enum DrawCommand {
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/// Pre-tessellated mesh data (lines, arcs, circles, polygons — all use this).
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Mesh { data: MeshData },
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Mesh(macroquad::prelude::Mesh),
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/// Text rendering command.
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Text {
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text: String,
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@@ -3,7 +3,6 @@
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//! This module provides helper functions to tessellate paths using Lyon,
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//! which replaces the manual triangulation with GPU-optimized tessellation.
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use crate::state::MeshData;
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use lyon::math::{point, Point};
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use lyon::path::{LineCap, LineJoin, Path};
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use lyon::tessellation::{
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@@ -31,13 +30,13 @@ pub(crate) struct SimpleVertex {
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pub(crate) position: [f32; 2],
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}
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/// Build mesh data from Lyon tessellation
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/// Build mesh from Lyon tessellation
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#[must_use]
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pub(crate) fn build_mesh_data(
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pub(crate) fn build_mesh(
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vertices: &[SimpleVertex],
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indices: &[u16],
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color: Color,
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) -> MeshData {
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) -> Mesh {
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let verts: Vec<Vertex> = vertices
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.iter()
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.map(|v| Vertex {
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@@ -53,9 +52,10 @@ pub(crate) fn build_mesh_data(
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})
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.collect();
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MeshData {
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Mesh {
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vertices: verts,
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indices: indices.to_vec(),
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texture: None,
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}
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}
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@@ -69,7 +69,7 @@ pub(crate) fn build_mesh_data(
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pub(crate) fn tessellate_polygon(
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vertices: &[Vec2],
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color: Color,
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) -> Result<MeshData, Box<dyn std::error::Error>> {
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) -> Result<Mesh, Box<dyn std::error::Error>> {
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if vertices.is_empty() {
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return Err("No vertices provided".into());
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}
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@@ -96,7 +96,7 @@ pub(crate) fn tessellate_polygon(
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}),
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)?;
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Ok(build_mesh_data(
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Ok(build_mesh(
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&geometry.vertices,
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&geometry.indices,
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color,
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@@ -114,7 +114,7 @@ pub(crate) fn tessellate_polygon(
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pub(crate) fn tessellate_multi_contour(
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contours: &[Vec<Vec2>],
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color: Color,
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) -> Result<MeshData, Box<dyn std::error::Error>> {
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) -> Result<Mesh, Box<dyn std::error::Error>> {
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if contours.is_empty() {
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return Err("No contours provided".into());
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}
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@@ -195,7 +195,7 @@ pub(crate) fn tessellate_multi_contour(
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}
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}
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Ok(build_mesh_data(
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Ok(build_mesh(
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&geometry.vertices,
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&geometry.indices,
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color,
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@@ -212,7 +212,7 @@ pub(crate) fn tessellate_stroke(
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color: Color,
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width: f32,
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closed: bool,
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) -> Result<MeshData, Box<dyn std::error::Error>> {
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) -> Result<Mesh, Box<dyn std::error::Error>> {
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if vertices.is_empty() {
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return Err("No vertices provided".into());
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}
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@@ -241,7 +241,7 @@ pub(crate) fn tessellate_stroke(
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}),
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)?;
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Ok(build_mesh_data(
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Ok(build_mesh(
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&geometry.vertices,
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&geometry.indices,
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color,
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@@ -259,7 +259,7 @@ pub(crate) fn tessellate_circle(
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color: Color,
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filled: bool,
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stroke_width: f32,
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) -> Result<MeshData, Box<dyn std::error::Error>> {
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) -> Result<Mesh, Box<dyn std::error::Error>> {
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let mut builder = Path::builder();
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builder.add_circle(to_lyon_point(center), radius, lyon::path::Winding::Positive);
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let path = builder.build();
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@@ -286,7 +286,7 @@ pub(crate) fn tessellate_circle(
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)?;
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}
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Ok(build_mesh_data(
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Ok(build_mesh(
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&geometry.vertices,
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&geometry.indices,
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color,
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@@ -308,7 +308,7 @@ pub(crate) fn tessellate_arc(
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stroke_width: f32,
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segments: usize,
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direction: crate::circle_geometry::CircleDirection,
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) -> Result<MeshData, Box<dyn std::error::Error>> {
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) -> Result<Mesh, Box<dyn std::error::Error>> {
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use crate::circle_geometry::arc_points;
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let start_angle = start_angle_degrees.to_radians();
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@@ -352,7 +352,7 @@ pub(crate) fn tessellate_arc(
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}),
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)?;
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Ok(build_mesh_data(
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Ok(build_mesh(
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&geometry.vertices,
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&geometry.indices,
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color,
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Reference in New Issue
Block a user