reduce exposed internal functions and fields
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+20
-19
@@ -34,9 +34,9 @@
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//! async fn main() {
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//! let mut plan = create_turtle_plan();
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//! plan.forward(100.0).right(90.0).forward(100.0);
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//!
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//!
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//! let mut app = TurtleApp::new().with_commands(plan.build());
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//!
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//!
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//! loop {
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//! clear_background(WHITE);
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//! app.update();
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@@ -46,30 +46,28 @@
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//! }
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//! ```
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pub mod builders;
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pub mod circle_geometry;
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pub mod commands;
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pub mod commands_channel;
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pub mod drawing;
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pub mod execution;
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pub mod general;
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pub mod shapes;
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pub mod state;
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pub mod tessellation;
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pub mod tweening;
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pub(crate) mod builders;
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pub(crate) mod circle_geometry;
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pub(crate) mod commands;
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pub(crate) mod commands_channel;
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pub(crate) mod drawing;
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pub(crate) mod execution;
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pub(crate) mod general;
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pub(crate) mod shapes;
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pub(crate) mod state;
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pub(crate) mod tessellation;
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pub(crate) mod tweening;
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// Re-export commonly used types
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pub use builders::{CurvedMovement, DirectionalMovement, Turnable, TurtlePlan, WithCommands};
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pub use commands::{CommandQueue, TurtleCommand};
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pub use commands_channel::{turtle_command_channel, TurtleCommandReceiver, TurtleCommandSender};
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pub use commands_channel::TurtleCommandSender;
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pub use general::{Angle, AnimationSpeed, Color, Coordinate, Length, Precision};
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pub use shapes::{ShapeType, TurtleShape};
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pub use state::{DrawCommand, Turtle, TurtleWorld};
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pub use tweening::TweenController;
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pub mod export;
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#[cfg(feature = "svg")]
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pub mod export_svg;
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pub(crate) mod export_svg;
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// Re-export the turtle_main macro
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pub use turtle_lib_macros::turtle_main;
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@@ -79,6 +77,9 @@ pub use macroquad::prelude::{
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vec2, BLACK, BLUE, DARKGRAY, GOLD, GREEN, ORANGE, PURPLE, RED, WHITE, YELLOW,
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};
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use crate::commands_channel::TurtleCommandReceiver;
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use crate::state::TurtleWorld;
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use crate::tweening::TweenController;
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use macroquad::prelude::*;
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use std::collections::HashMap;
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@@ -386,12 +387,12 @@ impl TurtleApp {
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/// Get reference to the world state
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#[must_use]
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pub fn world(&self) -> &TurtleWorld {
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pub(crate) fn world(&self) -> &TurtleWorld {
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&self.world
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}
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/// Get mutable reference to the world state
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pub fn world_mut(&mut self) -> &mut TurtleWorld {
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pub(crate) fn world_mut(&mut self) -> &mut TurtleWorld {
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&mut self.world
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}
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}
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