improve circle construction and rendering

This commit is contained in:
2026-05-21 17:29:27 +02:00
parent 998cffdcbf
commit 96b02f61be
4 changed files with 72 additions and 53 deletions
+15 -24
View File
@@ -176,41 +176,32 @@ pub(crate) fn render_world_with_tweens(world: &TurtleWorld, zoom_level: f32) {
} = &tween.command
{
// Calculate partial arc vertices based on current progress
use crate::circle_geometry::CircleGeometry;
use crate::circle_geometry::{arc_points, CircleGeometry};
use crate::general::Radians;
let geom = CircleGeometry::new(
tween.start_params.position,
Radians::new(tween.start_params.heading),
*radius,
*direction,
); // Calculate progress
);
let elapsed = get_time() - tween.start_time;
let progress = (elapsed / tween.duration).min(1.0);
let eased_progress = CubicInOut.tween(1.0, progress as f32);
// Generate arc vertices for the partial arc
let num_samples = *steps.max(&1);
// Delegate to the shared arc_points function — same sampling
// strategy as tessellate_arc, eliminating the divergence.
let samples_to_draw =
((num_samples as f32 * eased_progress) as usize).max(1);
for i in 1..=samples_to_draw {
let sample_progress = i as f32 / num_samples as f32;
let current_angle = match direction {
crate::circle_geometry::CircleDirection::Left => {
geom.start_angle_from_center
- angle.as_radians().value() * sample_progress
}
crate::circle_geometry::CircleDirection::Right => {
geom.start_angle_from_center
+ angle.as_radians().value() * sample_progress
}
};
let vertex = Vec2::new(
geom.center.x + radius * current_angle.cos(),
geom.center.y + radius * current_angle.sin(),
);
current_preview.push(vertex);
(((*steps).max(1) as f32 * eased_progress) as usize).max(1);
let sweep_so_far = angle.as_radians().value() * eased_progress;
for pt in arc_points(
geom.center,
*radius,
geom.start_angle_from_center,
sweep_so_far,
samples_to_draw,
*direction,
) {
current_preview.push(pt);
}
} else if matches!(
&tween.command,