Add circle drawing

This commit is contained in:
Dietrich 2022-12-21 11:07:02 +01:00
parent 043e44b7f2
commit 75771e8556
5 changed files with 183 additions and 81 deletions

View File

@ -1,5 +1,7 @@
use std::ops::Neg;
use crate::{
commands::{DrawElement, TurtleSegment},
commands::{DrawElement, MoveCommand, TurtleSegment},
general::{angle::Angle, length::Length, Precision},
};
@ -82,3 +84,38 @@ pub trait Turnable: WithCommands {
}
impl Turnable for TurtlePlan {}
pub trait CurvedMovement: WithCommands {
fn circle<IntoAngle, IntoDistance>(
&mut self,
radius: IntoDistance,
extend: IntoAngle,
) -> &mut Self
where
Angle<Precision>: From<IntoAngle>,
Length: From<IntoDistance>,
{
let angle: Angle<Precision> = extend.into();
let radius: Length = radius.into();
self.get_mut_commands()
.push(TurtleSegment::Single(DrawElement::Draw(
MoveCommand::Circle { radius, angle },
)));
self
}
fn circle_right<IntoAngle, IntoDistance: Neg + Neg<Output = IntoDistance>>(
&mut self,
radius: IntoDistance,
extend: IntoAngle,
) -> &mut Self
where
Angle<Precision>: From<IntoAngle>,
Length: From<IntoDistance>,
{
self.circle(-radius, extend);
println!("Warning: circle with right arc not working yet...");
self
}
}
impl CurvedMovement for TurtlePlan {}

View File

@ -2,11 +2,11 @@ use bevy::prelude::Component;
use bevy_inspector_egui::Inspectable;
use crate::{
builders::WithCommands,
drawing::{
self,
animation::{
draw_straight_segment, move_straight_segment, turtle_turn, ToAnimationSegment,
TurtleAnimationSegment,
draw_circle_segment, draw_straight_segment, move_straight_segment, turtle_turn,
ToAnimationSegment, TurtleAnimationSegment,
},
TurtleGraphElement,
},
@ -80,7 +80,9 @@ impl ToAnimationSegment for DrawElement {
DrawElement::Draw(e) => match e {
MoveCommand::Forward(length) => draw_straight_segment(state, length.0),
MoveCommand::Backward(length) => draw_straight_segment(state, -length.0),
MoveCommand::Circle { radius, angle } => todo!(),
MoveCommand::Circle { radius, angle } => {
draw_circle_segment(state, *radius, *angle)
}
MoveCommand::Goto(coord) => todo!(),
},
DrawElement::Move(e) => match e {
@ -170,3 +172,13 @@ impl Iterator for TurtleCommands {
}
}
}
impl WithCommands for TurtleCommands {
fn get_mut_commands(&mut self) -> &mut Vec<TurtleSegment> {
&mut self.commands
}
fn get_commands(self) -> Vec<TurtleSegment> {
self.commands
}
}

View File

@ -1,18 +1,15 @@
mod circle_lens;
mod line_lens;
use bevy::{
prelude::{Quat, Transform, Vec2, Vec3},
render::render_resource::encase::rts_array::Length,
};
use bevy::prelude::{Quat, Transform, Vec2, Vec3};
use bevy_prototype_lyon::prelude::Path;
use bevy_tweening::{
lens::{TransformPositionLens, TransformRotateZLens},
Animator, EaseFunction, RepeatCount, RepeatStrategy, Tween,
Animator, EaseFunction, Tween,
};
use crate::{
general::{angle::Angle, Coordinate, Precision},
general::{angle::Angle, length::Length, Coordinate, Precision},
state::TurtleState,
};
@ -85,9 +82,25 @@ pub fn draw_straight_segment(state: &mut TurtleState, length: Precision) -> Turt
}
}
pub fn draw_circle_segment(
state: &mut TurtleState,
radius: Length,
angle: Angle<Precision>,
) -> TurtleAnimationSegment {
let animation = MoveCircleTurtleAnimation::new(state, radius, angle);
let line_animation = MoveCircleLineAnimation::new(state, radius, angle);
state.set_position(animation.end);
state.set_heading(animation.end_heading);
TurtleAnimationSegment {
turtle_animation: Some(animation.animation),
line_segment: Some(TurtleGraphElement::TurtleCircle(line_animation.line)),
line_animation: Some(Animator::new(line_animation.animation)),
}
}
struct MoveStraightLineAnimation {
start: Coordinate,
end: Coordinate,
_start: Coordinate,
_end: Coordinate,
line: TurtleDrawLine,
animation: Tween<Path>,
}
@ -95,7 +108,7 @@ struct MoveStraightLineAnimation {
impl MoveStraightLineAnimation {
fn new(
state: &TurtleState,
length: Precision,
_length: Precision,
turtle_animation: &MoveStraightTurtleAnimation,
) -> Self {
let line = TurtleDrawLine::new(turtle_animation.start, turtle_animation.end);
@ -107,8 +120,8 @@ impl MoveStraightLineAnimation {
/* .with_repeat_strategy(RepeatStrategy::MirroredRepeat)
.with_repeat_count(RepeatCount::Infinite)*/;
Self {
start: turtle_animation.start,
end: turtle_animation.end,
_start: turtle_animation.start,
_end: turtle_animation.end,
line,
animation: line_animation,
}
@ -142,63 +155,88 @@ impl MoveStraightTurtleAnimation {
}
}
pub fn turtle_circle(
state: &mut TurtleState,
radius: Precision,
angle: Angle<Precision>,
) -> TurtleAnimationSegment {
let radii = Vec2::ONE * radius.abs();
let left_right = Angle::degrees(if radius >= 0. { 90. } else { -90. });
let center = state.position()
+ (Vec2::new(radius.abs(), 0.).rotate(Vec2::from_angle(
((state.heading() + left_right).to_radians()).value(),
)));
struct MoveCircleLineAnimation {
_start: Coordinate,
_end: Coordinate,
line: TurtleDrawCircle,
animation: Tween<Path>,
}
let turtle_movement_animation = Tween::new(
EaseFunction::QuadraticInOut,
state.animation_duration(),
CircleMovementLens {
start: Transform {
translation: state.position().extend(0.),
rotation: Quat::from_rotation_z(state.heading().to_radians().value()),
scale: Vec3::ONE,
impl MoveCircleLineAnimation {
fn new(state: &TurtleState, radius: Length, angle: Angle<Precision>) -> Self {
let radii = Vec2::ONE * radius.0.abs();
let start = state.position();
let left_right = Angle::degrees(if radius.0 >= 0. { 90. } else { -90. });
let center = state.position()
+ (Vec2::new(radius.0.abs(), 0.).rotate(Vec2::from_angle(
((state.heading() + left_right).to_radians()).value(),
)));
let end_pos = center
+ Vec2::new(radius.0.abs(), 0.).rotate(Vec2::from_angle(
(state.heading() + angle - left_right).to_radians().value(),
));
let line =
TurtleDrawCircle::new(center, radii, Angle::degrees(0.), state.position(), end_pos);
let line_animator = Tween::new(
EaseFunction::QuadraticInOut,
state.animation_duration(),
CircleAnimationLens {
start_pos: state.position(),
center,
radii,
start: Angle::degrees(0.),
end: if radius.0 > 0. { angle } else { -angle },
},
end: angle,
center,
},
)
.with_completed_event(state.segment_index());
let end_pos = center
+ Vec2::new(radius.abs(), 0.).rotate(Vec2::from_angle(
(state.heading() + angle - left_right).to_radians().value(),
));
let line = /* if state.drawing { */
TurtleGraphElement::TurtleCircle(TurtleDrawCircle::new(
center,
radii,
Angle::degrees(0.),
state.position(),
end_pos,
))
/* } else {
TurtleGraphElement::Noop
} */;
let line_animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
state.animation_duration(),
CircleAnimationLens {
start_pos: state.position(),
center,
radii,
start: Angle::degrees(0.),
end: angle,
},
));
state.set_position(end_pos);
state.set_heading(state.heading() + angle);
TurtleAnimationSegment {
turtle_animation: Some(turtle_movement_animation),
line_segment: Some(line),
line_animation: Some(line_animator),
);
Self {
_start: start,
_end: end_pos,
line,
animation: line_animator,
}
}
}
struct MoveCircleTurtleAnimation {
_start: Coordinate,
end: Coordinate,
end_heading: Angle<Precision>,
animation: Tween<Transform>,
}
impl MoveCircleTurtleAnimation {
fn new(state: &TurtleState, radius: Length, angle: Angle<Precision>) -> Self {
let start = state.position();
let left_right = Angle::degrees(if radius.0 >= 0. { 90. } else { -90. });
let center = state.position()
+ (Vec2::new(radius.0.abs(), 0.).rotate(Vec2::from_angle(
((state.heading() + left_right).to_radians()).value(),
)));
let end_heading = state.heading() + if radius.0 > 0. { angle } else { -angle };
let end_pos = center
+ Vec2::new(radius.0.abs(), 0.).rotate(Vec2::from_angle(
(state.heading() + angle - left_right).to_radians().value(),
));
let turtle_movement_animation = Tween::new(
EaseFunction::QuadraticInOut,
state.animation_duration(),
CircleMovementLens {
start: Transform {
translation: state.position().extend(0.),
rotation: Quat::from_rotation_z(state.heading().to_radians().value()),
scale: Vec3::ONE,
},
end: if radius.0 > 0. { angle } else { -angle },
center,
},
)
.with_completed_event(state.segment_index() as u64);
Self {
_start: start,
end: end_pos,
end_heading,
animation: turtle_movement_animation,
}
}
}

View File

@ -10,3 +10,10 @@ impl From<i16> for Length {
Self(Precision::from(i))
}
}
impl From<f32> for Length {
fn from(i: f32) -> Self {
#[allow(clippy::useless_conversion)]
Self(Precision::from(i))
}
}

View File

@ -7,9 +7,9 @@ use bevy_prototype_lyon::{
};
use crate::{
builders::{TurtlePlan, WithCommands},
commands::{DrawElement, MoveCommand, TurtleCommands, TurtleSegment},
general::{length::Length, Speed},
builders::{CurvedMovement, DirectionalMovement, Turnable, TurtlePlan, WithCommands},
commands::{TurtleCommands, TurtleSegment},
general::Speed,
shapes::{self, TurtleColors},
};
@ -52,12 +52,6 @@ impl TurtleBundle {
}
impl TurtleBundle {
pub fn forward(&mut self, len: f32) -> &mut Self {
self.commands.push(TurtleSegment::Single(DrawElement::Draw(
MoveCommand::Forward(Length(len)),
)));
self
}
pub fn set_speed(&mut self, speed: Speed) {
self.commands.set_speed(speed);
}
@ -83,3 +77,17 @@ impl DerefMut for AnimatedTurtle {
&mut self.turtle_bundle
}
}
impl WithCommands for TurtleBundle {
fn get_mut_commands(&mut self) -> &mut Vec<TurtleSegment> {
self.commands.get_mut_commands()
}
fn get_commands(self) -> Vec<TurtleSegment> {
self.commands.get_commands()
}
}
impl DirectionalMovement for TurtleBundle {}
impl Turnable for TurtleBundle {}
impl CurvedMovement for TurtleBundle {}