remove redundant and unimportant information

This commit is contained in:
Franz Dietrich 2025-10-12 23:01:32 +02:00
parent 08a1802bd2
commit 1366f5e77f
2 changed files with 13 additions and 32 deletions

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@ -12,7 +12,7 @@ A modern turtle graphics library for Rust built on [Macroquad](https://macroquad
- ⚡ **Smooth Animations**: Tweening support with easing functions and live fill preview - ⚡ **Smooth Animations**: Tweening support with easing functions and live fill preview
- 🚀 **Instant Mode**: Execute commands immediately without animation (speed ≥ 999) - 🚀 **Instant Mode**: Execute commands immediately without animation (speed ≥ 999)
- 🎯 **High-Quality Rendering**: Complete Lyon tessellation pipeline with GPU acceleration - 🎯 **High-Quality Rendering**: Complete Lyon tessellation pipeline with GPU acceleration
- **Multi-Contour Fills**: Automatic hole detection with EvenOdd fill rule - draw cheese with holes! - 🫟 **Multi-Contour Fills**: Automatic hole detection with EvenOdd fill rule - draw cheese with holes!
- 📐 **Self-Intersecting Paths**: Stars, complex shapes - all handled correctly - 📐 **Self-Intersecting Paths**: Stars, complex shapes - all handled correctly
- 🐢 **Multiple Turtle Shapes**: Triangle, classic turtle, circle, square, arrow, and custom shapes - 🐢 **Multiple Turtle Shapes**: Triangle, classic turtle, circle, square, arrow, and custom shapes
- 🔍 **Structured Logging**: Optional `tracing` integration for debugging (zero overhead when disabled) - 🔍 **Structured Logging**: Optional `tracing` integration for debugging (zero overhead when disabled)
@ -291,19 +291,6 @@ turtle-lib/src/
- **Dynamic Speed Control**: Speed managed via SetSpeed commands for flexibility - **Dynamic Speed Control**: Speed managed via SetSpeed commands for flexibility
- **Tweening System**: Smooth interpolation with easing functions - **Tweening System**: Smooth interpolation with easing functions
- **Unified Lyon Rendering**: All drawing operations use GPU-accelerated Lyon tessellation - **Unified Lyon Rendering**: All drawing operations use GPU-accelerated Lyon tessellation
- Lines, arcs, circles, fills - single high-quality rendering pipeline
- ~410 lines of code eliminated through architectural simplification
- Consistent quality across all primitives
### Command Consolidation
The library uses consolidated commands to reduce code duplication:
- **Move(distance)**: Replaces separate Forward/Backward (negative = backward)
- **Turn(angle)**: Replaces separate Left/Right (negative = left, positive = right)
- **Circle{direction, ...}**: Unified circle command with CircleDirection enum
This design eliminates ~250 lines of duplicate code while maintaining the same user-facing API.
## Workspace Structure ## Workspace Structure
@ -329,26 +316,20 @@ cargo build --release
## Development Status ## Development Status
### ✅ Completed ### ✅ Completed
- Complete Lyon integration for all drawing primitives - **Turtle movement** and rotation (consolidated Move/Turn commands)
- Multi-contour fill system with automatic hole detection - **Pen control** (up/down) with contour management
- Turtle movement and rotation (consolidated Move/Turn commands) - **Color** and **pen width**
- Circle arcs (left/right with unified Circle command) - **Circle arcs** (left/right with unified Circle command)
- Pen control (up/down) with contour management - **Dynamic speed control** via SetSpeed commands
- Color and pen width - **Instant mode** (speed ≥ 999) and animated mode (speed < 999)
- Multiple turtle shapes with custom shape support - **Multi-contour fill** system with automatic hole detection
- Tweening system with easing functions - **Lyon integration** for all drawing primitives
- Dynamic speed control via SetSpeed commands - **Multiple turtle shapes** with custom shape support
- Instant mode (speed ≥ 999) and animated mode (speed < 999) - **Tweening** system with easing functions
- **EvenOdd fill rule** for complex self-intersecting paths - **EvenOdd fill rule** for complex self-intersecting paths
- **Live fill preview** during animation with progressive rendering - **Live fill preview** during animation with progressive rendering
- **Multi-contour support** - pen_up/pen_down manage contours - **Multi-contour support** - pen_up/pen_down manage contours
- **Command consolidation** (~250 lines eliminated) - **Command consolidation**
- **Full Lyon migration** (~410 total lines eliminated)
### 🎯 Future Possibilities
- Advanced stroke styling (caps, joins, dashing)
- Bezier curves and custom path primitives
- Additional examples and tutorials
## What's New ## What's New

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@ -4,7 +4,7 @@ use turtle_lib::*;
#[turtle_main("Yin-Yang")] #[turtle_main("Yin-Yang")]
fn draw(turtle: &mut TurtlePlan) { fn draw(turtle: &mut TurtlePlan) {
turtle.set_speed(900); turtle.set_speed(200);
turtle.circle_left(90.0, 180.0, 36); turtle.circle_left(90.0, 180.0, 36);
turtle.begin_fill(); turtle.begin_fill();