turtlers/src/turtle.rs

220 lines
6.2 KiB
Rust

pub mod builders;
pub mod state;
pub mod turtle;
use std::time::Duration;
use bevy::prelude::*;
use bevy_prototype_lyon::prelude::*;
use bevy_tweening::{
component_animator_system, lens::TransformScaleLens, Animator, EaseFunction, RepeatCount,
Tween, TweenCompleted, TweeningPlugin,
};
#[allow(unused_imports)]
use crate::paths;
use crate::{
animation_step::run_animation_step,
datatypes::{angle::Angle, length::Length},
primitives::bundles::{Turtle, TurtleDrawCircle, TurtleDrawLine},
turtle_movement::TurtleStep,
};
pub struct TurtlePlugin;
impl Plugin for TurtlePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_plugin(TweeningPlugin)
.add_startup_system(setup)
.add_system(keypresses)
.add_system(draw_lines)
.add_system(component_animator_system::<Path>)
.register_type::<Colors>()
.register_type::<TurtleCommands>();
}
}
pub type Precision = f32;
#[derive(Component, Reflect)]
pub struct TurtleCommands {
commands: Vec<TurtleCommand>,
lines: Vec<TurtleGraphElement>,
state: TurtleState,
}
#[derive(Reflect)]
pub struct TurtleState {
pub start: Vec2,
pub heading: Angle<f32>,
pub speed: u64,
pub index: u64,
pub drawing: bool,
}
impl TurtleCommands {
pub fn new(commands: Vec<TurtleCommand>) -> Self {
Self {
commands,
lines: vec![],
state: TurtleState {
start: Vec2::ZERO,
heading: Angle::degrees(0.),
speed: 2000,
index: 0,
drawing: true,
},
}
}
}
impl TurtleCommands {
pub(crate) fn get_next(&mut self) -> Option<TurtleStep> {
let index = self.state.index;
let next_index = index + 1;
if let Some(command) = self.commands.get(self.state.index as usize) {
let res = match command {
TurtleCommand::Forward(Length(x)) => {
crate::turtle_movement::turtle_move(&mut self.state, *x as f32)
}
TurtleCommand::Backward(Length(x)) => {
crate::turtle_movement::turtle_move(&mut self.state, -*x as f32)
}
TurtleCommand::Left(angle) => {
crate::turtle_movement::turtle_turn(&mut self.state, *angle)
}
TurtleCommand::Right(angle) => {
crate::turtle_movement::turtle_turn(&mut self.state, -angle)
}
TurtleCommand::PenUp => {
self.state.drawing = false;
TurtleStep {
turtle_animation: None,
line_segment: None,
line_animation: None,
fill: None,
stroke: None,
}
}
TurtleCommand::PenDown => {
self.state.drawing = true;
TurtleStep {
turtle_animation: None,
line_segment: None,
line_animation: None,
fill: None,
stroke: None,
}
}
TurtleCommand::Circle { radius, angle } => {
crate::turtle_movement::turtle_circle(&mut self.state, radius.0 as f32, *angle)
}
TurtleCommand::Pause => todo!(),
TurtleCommand::BeginFill => todo!(),
TurtleCommand::EndFill => todo!(),
};
self.state.index = next_index;
Some(res)
} else {
None
}
}
}
#[derive(Reflect, Default)]
pub enum TurtleGraphElement {
TurtleLine(TurtleDrawLine),
TurtleCircle(TurtleDrawCircle),
#[default]
Noop,
}
#[derive(Clone, Component, Reflect)]
pub struct TurtleShape;
#[derive(Clone, Component, Reflect, Default)]
pub struct Colors {
color: Color,
fill_color: Color,
}
#[derive(Component, Reflect, Default)]
pub enum TurtleCommand {
Forward(Length),
Backward(Length),
Left(Angle<f32>),
Right(Angle<f32>),
PenUp,
PenDown,
BeginFill,
EndFill,
#[default]
Pause,
Circle {
radius: Length,
angle: Angle<f32>,
},
}
fn setup(mut commands: Commands) {
let animator = Animator::new(
Tween::new(
EaseFunction::QuadraticInOut,
Duration::from_millis(500),
TransformScaleLens {
start: Vec3::new(1., 1., 0.),
end: Vec3::new(1.3, 1.3, 0.),
},
)
.with_repeat_strategy(bevy_tweening::RepeatStrategy::MirroredRepeat)
.with_repeat_count(RepeatCount::Infinite),
);
commands.spawn(Camera2dBundle::default());
let mut turtle_bundle = Turtle::default();
let mut tcommands = vec![];
//for _ in 0..100 {
tcommands.append(&mut paths::geometry_task::geometry_task());
//tcommands.append(&mut paths::circle_star::circle_star());
//}
turtle_bundle.set_commands(tcommands);
commands.spawn((
turtle_bundle,
animator,
TurtleShape,
Fill::color(Color::MIDNIGHT_BLUE),
Stroke::color(Color::BLACK),
));
}
fn draw_lines(
mut commands: Commands,
mut tcmd: Query<&mut TurtleCommands>,
mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
mut query_event: EventReader<TweenCompleted>, // TODO: howto attach only to the right event?
) {
for _ev in query_event.iter() {
let mut tcmd = tcmd.single_mut();
run_animation_step(&mut commands, &mut tcmd, &mut turtle)
}
}
fn keypresses(
mut commands: Commands,
keys: Res<Input<KeyCode>>,
mut tcmd: Query<&mut TurtleCommands>,
mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
) {
if keys.just_pressed(KeyCode::W) {
let mut tcmd = tcmd.single_mut();
tcmd.state = TurtleState {
start: Vec2::ZERO,
heading: Angle::degrees(0.),
speed: 1,
index: 0,
drawing: true,
};
run_animation_step(&mut commands, &mut tcmd, &mut turtle);
}
}