Add more detail to geometry_tasks
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@ -5,15 +5,24 @@ use crate::{
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#[allow(dead_code)]
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#[allow(dead_code)]
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pub fn geometry_task() -> Vec<TurtleCommand> {
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pub fn geometry_task() -> Vec<TurtleCommand> {
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vec![
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let mut before = vec![
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Backward(Length(100.)),
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TurtleCommand::Backward(Length(100.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Right(Angle::degrees(45.)),
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TurtleCommand::Right(Angle::degrees(45.)),
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//TurtleCommand::PenUp,
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];
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TurtleCommand::Forward(Length(100.)),
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for _ in 0..10 {
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let mut dash = vec![
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TurtleCommand::PenUp,
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TurtleCommand::Forward(Length(5.)),
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TurtleCommand::PenDown,
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TurtleCommand::Forward(Length(5.)),
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];
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before.append(&mut dash);
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}
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let mut after = vec![
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Forward(Length(50.)),
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TurtleCommand::Forward(Length(50.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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TurtleCommand::Right(Angle::degrees(90.)),
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@ -28,5 +37,7 @@ pub fn geometry_task() -> Vec<TurtleCommand> {
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Right(Angle::degrees(150.)),
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TurtleCommand::Right(Angle::degrees(150.)),
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TurtleCommand::Forward(Length(100.)),
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TurtleCommand::Forward(Length(100.)),
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]
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];
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before.append(&mut after);
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before
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}
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}
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