first circle try

This commit is contained in:
2022-08-19 19:08:02 +02:00
parent 62ca3eb79d
commit 7a543685d3
6 changed files with 360 additions and 162 deletions
+32
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@@ -0,0 +1,32 @@
use std::f32::consts::PI;
use bevy::prelude::*;
use bevy_prototype_lyon::prelude::*;
fn main() {
App::new()
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_plugin(ShapePlugin)
.add_startup_system(setup_system)
.run();
}
fn setup_system(mut commands: Commands) {
let mut path_builder = PathBuilder::new();
path_builder.move_to(Vec2::new(100., 0.));
path_builder.arc(
100.0 * Vec2::ZERO,
100.0 * Vec2::ONE,
90f32.to_radians(),
0.,
);
let line = path_builder.build();
commands.spawn_bundle(Camera2dBundle::default());
commands.spawn_bundle(GeometryBuilder::build_as(
&line,
DrawMode::Stroke(StrokeMode::new(Color::BLACK, 10.0)),
Transform::default(),
));
}
+1
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@@ -1,4 +1,5 @@
mod debug;
mod primitives;
mod turtle;
mod turtle_movement;
mod turtle_shapes;
+110
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@@ -0,0 +1,110 @@
use bevy::prelude::{Bundle, Color, Component, Name, Transform, Vec2};
use bevy_prototype_lyon::{
entity::ShapeBundle,
prelude::{DrawMode, FillMode, GeometryBuilder, Path, PathBuilder, ShapePath, StrokeMode},
shapes::{self, Line},
};
use bevy_tweening::Lens;
use crate::turtle::Angle;
pub(crate) struct LineAnimationLens {
start: Vec2,
end: Vec2,
}
impl LineAnimationLens {
pub(crate) fn new(start: Vec2, end: Vec2) -> Self {
Self { start, end }
}
}
impl Lens<Path> for LineAnimationLens {
fn lerp(&mut self, target: &mut Path, ratio: f32) {
let line = shapes::Line(self.start, self.start + ((self.end - self.start) * ratio));
*target = ShapePath::build_as(&line);
}
}
#[derive(Bundle)]
pub(crate) struct TurtleDrawLine {
#[bundle]
line: ShapeBundle,
name: Name,
marker: LineMarker,
}
#[derive(Component, Default)]
struct LineMarker;
impl TurtleDrawLine {
pub(crate) fn new(start: Vec2, _end: Vec2, index: u64) -> Self {
Self {
line: GeometryBuilder::build_as(
&Line(start, start),
DrawMode::Outlined {
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::identity(),
),
name: Name::new(format!("Line {}", index)),
marker: LineMarker,
}
}
}
pub(crate) struct CircleAnimationLens {
start: Vec2,
end: Vec2,
}
impl Lens<Path> for CircleAnimationLens {
fn lerp(&mut self, target: &mut Path, ratio: f32) {
let line = shapes::Line(self.start, self.start + ((self.end - self.start) * ratio));
*target = ShapePath::build_as(&line);
}
}
#[derive(Bundle)]
pub(crate) struct TurtleDrawCircle {
#[bundle]
line: ShapeBundle,
name: Name,
marker: CircleMarker,
}
#[derive(Component, Default)]
struct CircleMarker;
impl TurtleDrawCircle {
pub(crate) fn new(
center: Vec2,
radii: Vec2,
angle: Angle,
index: u64,
start: Vec2,
end: Vec2,
) -> Self {
let mut path_builder = PathBuilder::new();
path_builder.move_to(start);
// The center point of the radius, then the radii in x and y direction, then the angle that will be drawn, then the x_rotation ?
path_builder.arc(center, radii, angle.0.to_radians(), 0.);
let line = path_builder.build();
println!("Draw Circle: {} {} {:?}", center, radii, angle);
Self {
line: GeometryBuilder::build_as(
&line,
DrawMode::Outlined {
fill_mode: FillMode::color(Color::rgba(0., 0., 0., 0.)),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::identity(),
),
name: Name::new(format!("Circle {}", index)),
marker: CircleMarker,
}
}
}
+118 -98
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@@ -2,13 +2,16 @@ use std::time::Duration;
use bevy::prelude::*;
use bevy_inspector_egui::{Inspectable, RegisterInspectable};
use bevy_prototype_lyon::{entity::ShapeBundle, prelude::*, shapes::Line};
use bevy_prototype_lyon::prelude::*;
use bevy_tweening::{
component_animator_system, lens::TransformPositionLens, Animator, EaseFunction, Lens, Tween,
component_animator_system, lens::TransformScaleLens, Animator, EaseFunction, Tween,
TweenCompleted, TweeningPlugin, TweeningType,
};
use crate::turtle_shapes;
use crate::{
primitives::{LineAnimationLens, TurtleDrawCircle, TurtleDrawLine},
turtle_shapes,
};
pub struct TurtlePlugin;
@@ -39,12 +42,26 @@ impl Default for Turtle {
},
commands: TurtleCommands::new(vec![
TurtleCommand::Forward(Length(100.)),
TurtleCommand::Circle {
radius: Length(150.),
angle: Angle(180.),
},
TurtleCommand::Right(Angle(90.)),
TurtleCommand::Circle {
radius: Length(15.),
angle: Angle(180.),
},
TurtleCommand::Backward(Length(100.)),
TurtleCommand::Right(Angle(90.)),
TurtleCommand::Forward(Length(100.)),
TurtleCommand::Right(Angle(45.)),
//TurtleCommand::PenUp,
TurtleCommand::Forward(Length(100.)),
//TurtleCommand::PenDown,
TurtleCommand::Circle {
radius: Length(-30.),
angle: Angle(90.),
},
TurtleCommand::Right(Angle(90.)),
TurtleCommand::Forward(Length(50.)),
TurtleCommand::Right(Angle(90.)),
@@ -94,6 +111,7 @@ pub struct TurtleState {
pub start: Vec2,
pub heading: f32,
pub index: u64,
pub drawing: bool,
}
impl TurtleCommands {
@@ -105,13 +123,14 @@ impl TurtleCommands {
start: Vec2::ZERO,
heading: 0f32.to_radians(),
index: 0,
drawing: true,
},
}
}
}
impl TurtleCommands {
fn get_next(&mut self) -> Option<(Tween<Transform>, TurtleGraphElement)> {
fn get_next(&mut self) -> Option<(Option<Tween<Transform>>, Option<TurtleGraphElement>)> {
let index = self.state.index;
let next_index = index + 1;
@@ -129,9 +148,17 @@ impl TurtleCommands {
TurtleCommand::Right(Angle(x)) => {
crate::turtle_movement::turtle_turn(&mut self.state, -*x as f32)
}
TurtleCommand::PenUp => todo!(),
TurtleCommand::PenDown => todo!(),
TurtleCommand::Circle => todo!(),
TurtleCommand::PenUp => {
self.state.drawing = false;
(None, None)
}
TurtleCommand::PenDown => {
self.state.drawing = true;
(None, None)
}
TurtleCommand::Circle { radius, angle } => {
crate::turtle_movement::turtle_circle(&mut self.state, radius.0 as f32, *angle)
}
TurtleCommand::Pause => todo!(),
};
self.state.index = next_index;
@@ -148,6 +175,13 @@ pub enum TurtleGraphElement {
start: Vec2,
end: Vec2,
},
TurtleCircle {
start: Vec2,
end: Vec2,
center: Vec2,
radii: Vec2,
angle: Angle,
},
#[default]
Noop,
}
@@ -161,10 +195,10 @@ pub struct Colors {
fill_color: Color,
}
#[derive(Inspectable, Default)]
pub struct Length(f64);
#[derive(Inspectable, Default)]
pub struct Angle(f64);
#[derive(Inspectable, Default, Copy, Clone, Debug)]
pub struct Length(f32);
#[derive(Inspectable, Default, Copy, Clone, Debug)]
pub struct Angle(pub f32);
#[derive(Component, Inspectable, Default)]
pub enum TurtleCommand {
@@ -176,24 +210,20 @@ pub enum TurtleCommand {
PenDown,
#[default]
Pause,
Circle,
Circle {
radius: Length,
angle: Angle,
},
}
fn setup(mut commands: Commands) {
let animator = Animator::new(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::PingPong,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_millis(500),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::new(40., 40., 0.),
TransformScaleLens {
start: Vec3::new(1., 1., 0.),
end: Vec3::new(1.3, 1.3, 0.),
},
));
commands.spawn_bundle(Camera2dBundle::default());
@@ -211,81 +241,61 @@ fn setup(mut commands: Commands) {
.insert(TurtleShape);
}
struct MyCustomLens {
start: Vec2,
end: Vec2,
}
impl Lens<Path> for MyCustomLens {
fn lerp(&mut self, target: &mut Path, ratio: f32) {
let line = shapes::Line(self.start, self.start + ((self.end - self.start) * ratio));
*target = ShapePath::build_as(&line);
}
}
#[derive(Bundle)]
struct TurtleDrawLine {
#[bundle]
line: ShapeBundle,
name: Name,
marker: LineMarker,
}
#[derive(Component, Default)]
struct LineMarker;
impl TurtleDrawLine {
fn new(start: Vec2, _end: Vec2, index: u64) -> Self {
Self {
line: GeometryBuilder::build_as(
&Line(start, start),
DrawMode::Outlined {
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::identity(),
),
name: Name::new(format!("Line {}", index)),
marker: LineMarker,
}
}
}
fn draw_lines(
mut commands: Commands,
mut tcmd: Query<&mut TurtleCommands>,
mut turtle: Query<&mut Animator<Transform>, With<TurtleShape>>,
mut query_event: EventReader<TweenCompleted>, // TODO: howto attach only to the right event?
) {
for _ev in query_event.iter() {
for ev in query_event.iter() {
let mut tcmd = tcmd.single_mut();
if let Some((turtle_animation, graph_element_to_draw)) = tcmd.get_next() {
let mut turtle = turtle.single_mut();
turtle.set_tweenable(turtle_animation);
match graph_element_to_draw {
TurtleGraphElement::TurtleLine { start, end } => {
let line_animator = Animator::new(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::Once,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_millis(500),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
MyCustomLens { start, end },
));
commands
.spawn_bundle(TurtleDrawLine::new(start, end, tcmd.state.index))
.insert(line_animator);
loop {
match tcmd.get_next() {
Some((Some(turtle_animation), Some(graph_element_to_draw))) => {
let mut turtle = turtle.single_mut();
turtle.set_tweenable(turtle_animation);
match graph_element_to_draw {
TurtleGraphElement::TurtleLine { start, end } => {
let line_animator = Animator::new(Tween::new(
EaseFunction::QuadraticInOut,
TweeningType::Once,
Duration::from_millis(500),
LineAnimationLens::new(start, end),
));
commands
.spawn_bundle(TurtleDrawLine::new(start, end, tcmd.state.index))
.insert(line_animator);
}
TurtleGraphElement::Noop => println!("No drawing!"),
TurtleGraphElement::TurtleCircle {
center,
radii,
angle,
start,
end,
} => {
// let circle_animator = todo!();
commands.spawn_bundle(TurtleDrawCircle::new(
center,
radii,
angle,
tcmd.state.index,
start,
end,
));
}
}
return;
}
TurtleGraphElement::Noop => println!("No drawing!"),
}
} else {
println!("nothing to draw")
};
Some((_, _)) => {
println!("without animation");
}
None => {
println!("nothing to draw");
return;
}
};
}
}
}
@@ -301,30 +311,40 @@ fn keypresses(
start: Vec2::ZERO,
heading: 0.,
index: 0,
drawing: true,
};
if let Some((turtle_animation, graph_element_to_draw)) = tcmd.get_next() {
if let Some((Some(turtle_animation), Some(graph_element_to_draw))) = tcmd.get_next() {
let mut shap = qry.single_mut();
shap.set_tweenable(turtle_animation);
match graph_element_to_draw {
TurtleGraphElement::TurtleLine { start, end } => {
let line_animator = Animator::new(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::Once,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_millis(500),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
MyCustomLens { start, end },
LineAnimationLens::new(start, end),
));
commands
.spawn_bundle(TurtleDrawLine::new(start, end, tcmd.state.index))
.insert(line_animator);
}
TurtleGraphElement::Noop => (),
TurtleGraphElement::TurtleCircle {
center,
radii,
angle,
start,
end,
} => {
commands.spawn_bundle(TurtleDrawCircle::new(
center,
radii,
angle,
tcmd.state.index,
start,
end,
));
}
}
};
}
+58 -14
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@@ -6,40 +6,40 @@ use bevy_tweening::{
EaseFunction, Tween, TweeningType,
};
use crate::turtle::{TurtleGraphElement, TurtleState};
use crate::turtle::{Angle, TurtleGraphElement, TurtleState};
pub fn turtle_turn(
state: &mut TurtleState,
angle_to_turn: f32,
) -> (Tween<Transform>, TurtleGraphElement) {
) -> (Option<Tween<Transform>>, Option<TurtleGraphElement>) {
let start = state.heading;
let end = state.heading + (angle_to_turn * PI / 180.);
let animation = Tween::new(
// Use a quadratic easing on both endpoints.
// Use a quadratic easing on both endpoints
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::Once,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
// Animation time
Duration::from_millis(500),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
// Rotate the turtle
TransformRotateZLens { start, end },
)
.with_completed_event(state.index as u64);
// Dont move and draw
let line = TurtleGraphElement::Noop;
// Update the state
state.heading = end % (2. * PI);
(animation, line)
(Some(animation), Some(line))
}
pub fn turtle_move(state: &mut TurtleState, length: f32) -> (Tween<Transform>, TurtleGraphElement) {
pub fn turtle_move(
state: &mut TurtleState,
length: f32,
) -> (Option<Tween<Transform>>, Option<TurtleGraphElement>) {
let start = state.start;
let end = state.start + (Vec2::from_angle(state.heading) * length);
let turtle_movement_animation = Tween::new(
// accelerate and decelerate
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::Once,
// later to be controlled by speed
Duration::from_millis(500),
@@ -50,7 +50,51 @@ pub fn turtle_move(state: &mut TurtleState, length: f32) -> (Tween<Transform>, T
},
)
.with_completed_event(state.index as u64);
let line = TurtleGraphElement::TurtleLine { start, end };
// The line for animating and drawing
let line = if state.drawing {
TurtleGraphElement::TurtleLine { start, end }
} else {
TurtleGraphElement::Noop
};
state.start = end;
(turtle_movement_animation, line)
(Some(turtle_movement_animation), Some(line))
}
pub fn turtle_circle(
state: &mut TurtleState,
radius: f32,
angle: Angle,
) -> (Option<Tween<Transform>>, Option<TurtleGraphElement>) {
let radius_tuple = Vec2::ONE * radius.abs();
dbg!(state.start, radius_tuple);
let center = state.start
+ (Vec2::new(radius, 0.).rotate(Vec2::from_angle((state.heading + 90.).to_radians())));
dbg!(center);
let turtle_movement_animation = Tween::new(
// accelerate and decelerate
EaseFunction::QuadraticInOut,
TweeningType::Once,
// later to be controlled by speed
Duration::from_millis(500),
// set the start and end of the animation
TransformPositionLens {
start: center.extend(0.),
end: center.extend(0.),
},
)
.with_completed_event(state.index as u64);
// The line for animating and drawing
let line = if state.drawing {
TurtleGraphElement::TurtleCircle {
center,
radii: radius_tuple,
angle,
start: state.start,
end: state.start + 200.,
}
} else {
TurtleGraphElement::Noop
};
// TODO update end_position : state.start = end;
(Some(turtle_movement_animation), Some(line))
}