turtlers/src/turtle.rs

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2022-08-06 08:42:08 +02:00
use std::{f32::consts::PI, time::Duration};
use bevy::prelude::*;
use bevy_prototype_lyon::{entity::ShapeBundle, prelude::*};
use bevy_tweening::{
lens::{TransformPositionLens, TransformRotateXLens, TransformRotateZLens, TransformScaleLens},
Animator, EaseFunction, Lens, Sequence, Tween, Tweenable, TweeningPlugin, TweeningType,
};
use crate::turtle_shapes;
pub struct TurtlePlugin;
impl Plugin for TurtlePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_plugin(TweeningPlugin)
.add_startup_system(setup)
.add_system(keypresses);
}
}
#[derive(Bundle)]
pub struct Turtle {
colors: Colors,
commands: TurtleCommands,
}
impl Default for Turtle {
fn default() -> Self {
Self {
colors: Colors {
color: Color::DARK_GRAY,
fill_color: Color::BLACK,
},
commands: TurtleCommands(vec![
TurtleCommand::Forward(Length(100.)),
TurtleCommand::Left(Angle(90.)),
]), /*
shape: TurtleShape(GeometryBuilder::build_as(
&turtle_shapes::turtle(),
DrawMode::Outlined {
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Default::default(),
)), */
}
}
}
impl Turtle {
pub fn set_color(&mut self, color: Color) {
self.colors.color = color;
}
pub fn set_fill_color(&mut self, color: Color) {
self.colors.fill_color = color;
}
pub fn get_colors(&self) -> &Colors {
&self.colors
}
pub fn forward(&mut self) -> &mut Self {
self.commands.0.push(TurtleCommand::Forward(Length(100.0)));
self
}
}
#[derive(Component)]
pub struct TurtleCommands(Vec<TurtleCommand>);
impl TurtleCommands {
fn generate_tweenable(&self) -> Sequence<Transform> {
let mut seq = Sequence::with_capacity(self.0.len());
for op in &self.0 {
match op {
TurtleCommand::Forward(Length(x)) => {
println!("Adding Forward");
seq = seq.then(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::Once,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_secs(1),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::new(*x as f32, 40., 0.),
},
));
}
TurtleCommand::Backward(_) => todo!(),
TurtleCommand::Left(Angle(x)) => {
println!("Adding Left");
seq = seq.then(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::Once,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_secs(1),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
TransformRotateZLens {
start: *x as f32 * (PI / 180.),
end: -*x as f32 * (PI / 180.),
},
));
}
TurtleCommand::Right(_) => todo!(),
TurtleCommand::PenUp => todo!(),
TurtleCommand::PenDown => todo!(),
TurtleCommand::Circle => todo!(),
}
}
seq
}
}
#[derive(Clone, Component)]
pub struct TurtleShape;
#[derive(Clone, Component)]
pub struct Colors {
color: Color,
fill_color: Color,
}
pub struct Length(f64);
pub struct Angle(f64);
#[derive(Component)]
enum TurtleCommand {
Forward(Length),
Backward(Length),
Left(Angle),
Right(Angle),
PenUp,
PenDown,
Circle,
}
struct TurtleMoveLens {
start: Vec3,
end: Vec3,
}
fn setup(mut commands: Commands) {
let animator = Animator::new(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::PingPong,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_secs(1),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
TransformPositionLens {
start: Vec3::ZERO,
end: Vec3::new(40., 40., 0.),
},
));
commands.spawn_bundle(Camera2dBundle::default());
commands
.spawn_bundle(Turtle::default())
.insert_bundle(GeometryBuilder::build_as(
&turtle_shapes::turtle(),
DrawMode::Outlined {
fill_mode: FillMode::color(Color::MIDNIGHT_BLUE),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Default::default(),
))
.insert(animator);
}
/// The sprite is animated by changing its translation depending on the time that has passed since
/// the last frame.
fn keypresses(
//time: Res<Time>,
keys: Res<Input<KeyCode>>,
mut commands: Commands,
mut qry: Query<&mut Animator<Transform>>,
tcmd: Query<&TurtleCommands>,
) {
if keys.just_pressed(KeyCode::W) {
let tcmd = tcmd.single();
let c = tcmd.generate_tweenable();
let mut shap = qry.single_mut();
shap.set_tweenable(c);
/* commands
.spawn_bundle(Turtle::default())
.insert_bundle(GeometryBuilder::build_as(
&turtle_shapes::turtle(),
DrawMode::Outlined {
fill_mode: FillMode::color(Color::RED),
outline_mode: StrokeMode::new(Color::BLACK, 1.0),
},
Transform::from_translation(Vec3::new(-100., 0., 0.)),
))
.insert(Animator::new(Tween::new(
// Use a quadratic easing on both endpoints.
EaseFunction::QuadraticInOut,
// Loop animation back and forth.
TweeningType::PingPong,
// Animation time (one way only; for ping-pong it takes 2 seconds
// to come back to start).
Duration::from_secs(1),
// The lens gives access to the Transform component of the Entity,
// for the Animator to animate it. It also contains the start and
// end values respectively associated with the progress ratios 0. and 1.
TransformPositionLens {
start: Vec3::new(-100., 0., 0.),
end: Vec3::new(-140., 40., 0.),
},
))); */
}
}